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  1. This morning I was invited out to Dreamworld to get a sneak peek of Steel Taipan and a walk through of the entire area. I’ll start out by saying, overall they’ve done a good job with the area. It’s very nicely presented, good aesthetic/theming elements and watching both trains in testing while in the queue/entry areas is awesome. I was able to take a few photos of the area, so I’ll describe what I captured and if anyone has any questions, I’ll try answer them the best I can with what I can share publicly. The entry signage is something we’ve already seen, but here it is up close The path leading to the queue entry A look at the entry and exit paths There is a test seat before joining the queue. The garden beds throughout have been done very nicely. Suits the theme/style. There is a main, single rider and Tailwhip queue. The queue wait time and ride safety information sign is yet to be installed, but will be positioned here. The station area is massive and allows for many people to be organised for loading to make it as efficient as possible. There are also large fans in the station and queue. The screens will show boarding information. Here’s a closer look at the train
    30 points
  2. I finally had the opportunity to get over to the Gold Coast after about 18 months over this last weekend and it was great to see how things have changed and adjusted as we start venturing out of the pandemic. I won't give a details 1-to-1 of everything I did but I wanted to point out some of the major things I noticed after being away from the parks for so long. Dreamworld - Friday 28th of Jan We arrived at Dreamworld around 11 AM on Friday after landing in Brisbane. Getting into the park was painless with check ins, vaccination and ticket checks. I got my pass online during the drive down and added it to my Apple wallet which meant that I could just wander on in. The staff at the front were super helpful and friendly which gave a warm welcoming experience to the park Obviously the first thing we did was wander over to Steel Taipan to check it out. There was a little bit of a line and we had some others coming to the visit us so we wandered around whilst we waited. Despite this area not being necessarily 'themed' I still found that it was presented extremely well with the taipan and Australian motifs. I likened the presentation to that which you'd expect to find in a zoo and I don't feel it's out of place for a park like Dreamworld. I wouldn't have an issue if this was the style moving forward because it's effective and inoffensive. By the time our friends arrived around midday there was a queue for Steel Taipan that was around a 20-30 minute wait and it grew behind us once we got in line. At this stage they were only running one train but it wasn't long before maintenance came over to assist in getting the second train on the track. From there the park was running two trains until close and it was a walk on for the rest of the day. Whilst some may say that this is a failure on the parks behalf, personally I find this great as you can do the attraction as much as you'd like and I can imagine that many people would prefer doing that over waiting in line for over an hour. Despite the carpark being rather full there didn't seem to be too many people in the park and most lines were a walk on. Operations were efficient and there was barely a stage where I thought that Dreamworld could lift their game expect for one staff member who dubbed a safety video as 'boring' and then proceeded to sass out guests who talked during the 'boring' video. Extending from that, staff at the park were excellent. They seemed rather cheerful and energetic which is what you want in a theme park. There were a lot of characters out and about, and in the ABC Kids area we had B1, B2 and Wags hound us down for a photo. The costumed characters were great to interact with and B1 kept on giving one of our group members some sass after he tried doing wiggle fingers for a photo where the bananas pretended to get offended. Presentation wise the park is doing pretty well. The back half of the park seems to be rather forgotten about considering that the main clientele for Wild Life are currently unable to enter the country and the mood down that way is rather gloomy with demolition and a lack of attractions, but the other half is clean, vibrant and buzzing with atmosphere with the horticulture being where the park currently shines as the gardens and greenery are lush and picturesque. Food was okay. I only had Kenny's Fried Chicken which was seasoned well but the chicken wasn't the best quality in my opinion. Others in our group had the parmigiana which they all said was great with decent value. All round I had a really fun day at Dreamworld and it left me feeling good about the direction that the park is going in. It has it's problems but it seems that its actively working to improve them and I'm excited to see this park's future. Movie World - Saturday 29th of Jan We arrived at 9:30 and met our friends near Scooby waiting for Wild West Falls where we got our first sneak peak of the wonderful world of odd decisions that constantly being made at Australia's premier park. For as long as I can remember Movie World has always allowed entry 30 minutes before park open. I don't have a big problem with this except it's usually luck of the draw as to whether you can line up for an attraction or not. They were allowing guests to get in line for Scooby but not for Wild West Falls and so there was a rush of people heading this way to ride the attraction. As soon as the park officially opened we got a Virtual Queue for Rivals whilst heading to Wild West Falls. VQ is an okay system but I don't love it because it's incredibly temperamental and get's wacky when you've got a large group. Also it appears to be geared towards pushing their one-shots which is a problem that I'll extend on later. Thank goodness we did rush Wild West Falls because otherwise it was around a 60-90 minute wait for the rest of the day. Thanks to an issue with the new boats they are unable to use the first row and what was once the parks people eater is now what appears to be an operational nightmare. From what we could gather they were only using around 6 boats with the new stop-start unload things moved really slow. The staff were making the best of a bad situation here but you could tell that it was putting them under a lot of pressure and there were not pleased about it. Next up was Rivals as our VQ was ready. It was about 10 minutes before we got on but I feel sorry for those waiting in the stand-by line because it was stinking hot and that queue has very little shade. They were also blasting mist through fans to help cool down guests but that now means that your phone is going to be temperamental with it's touch screen whilst you wait almost an hour in line. Once we were on-board I was reminded once again what a great coaster this is albeit it's definitely not as smooth these days especially compared to Steel Taipan. As soon as our VQ was scanned for Rivals we booked another Scooby-Doo. This lined up perfectly with unload so we head straight there. Scooby-Doo is still a very fun roller-coaster but my goodness is that ride in a sorry state. Multiple effects and screens were just flat out not working including the on-ride photo and the only part that seemed to be in an acceptable state was the disco room. It's still as popular as ever with guests consistently crowding for it but I could imagine that rider satisfaction would be pretty low. From here the VQ system becomes less handy and the app starts to falter. Most virtual queues had become full except for Superman which was an hour and a half wait. A lot of the wait times were wrong on the app which was frustrating as you'd reach an attraction only to find that it's an additional 40 minutes on top of what is posted in the app. After struggling to find something to do that didn't require us to be in line for a huge amount of time we decided to check out road runner and it's new trains. They look and feel great and they're definitely an upgrade. Eventually Superman was ready so we got in line and had a ride which was great as always except for being a bit headache inducing on the final bends. We noticed it was running two trains but they were constantly stacking at load/unload with little happening. Throughout the day it was not uncommon for a train to enter the station, then the staff would start organising people to the gates, then loading guests in and sending them on their ride. I have no idea why they don't start sorting guests at the gate sooner but its really awkward when the train is just sitting there and it seems like nothing is happening for a hot couple of minutes. Equally as frustrating; DC Rivals was only running one train. This is the parks premier ride that is constantly getting international praise and it baffles me that they're not just running a blanket two trains through the entire Summer season. In saying this, it makes a lot more sense when you realise that the park has monetised wait times with one-shots. Why should the park reduce wait times or add more access to VQ when they're charging $40 AUD to ride DC Rivals once? I would absolutely love to see the metrics as to how many people buy the one-shots because I feel like they'd be embarrassingly low despite putting the park in a position where it needs to decide whether it prioritises those who paid for a ticket or those who will pay in the park. We did Justice League as it was one of the shortest lines of the day and I understand why; in its current state this attraction should not be operating. The first scene has a majority of it's lightning not working so you can only see the starfish, a majority of us in our group found that the lasers just didn't register half the time, one of the screens was not working and apparently hasn't been for months, the 3D no longer works, many of the sound effects and musical queues didn't work and cyborg within the queue needs a hug as his face screams that he is in constant pain. After doing this attraction and Scooby it compounded to me unfortunately becoming very jaded to the state of the park. Many of the buildings are filthy, a lot of the gardens are unkempt, the White Christmas lights are degrading to a disgusting brown colour, there are multiple dead ends with little signage to say what is going on, the park refuses to acknowledge Arkham, multiple ride signs are degrading with Justice League legitimately having a mushroom growing out of it and the villains area near Dooms Day is basically rotting in plain sight. The park is massively resting on its laurels despite being years from its 'A' game. Compounding onto this, Main Street had four external vendors operating with pitched gazebos and banner signage. This is just generally embarrassing. The presence of a Boost Juice van, Exotic Filled Candy stall, some donut joint and a custom engraved light up stand thing makes Main Street feel more like the Royal Easter show than a theme park. I am absolutely fine if external vendors want to be in the park, but at least make it thematically consistent. The first thing you see on Movie World's website is Australia's #1 Theme Park but this statement has as much weight as their marketing campaign which touts AOS as a park. It just feels like nobody at the top really cares about this place beyond the money it can generate and it's blinding them from the problems that are plaguing this park. It's a huge shame because these excellent attractions are being let down by mediocre theme park. Sea World Carnivale - Saturday 29th of Jan After leaving Movie World we went directly to Sea World for the opening night of Carnivale. The atmosphere at Sea World as great! It was a stark change from Movie World as you can tell that a lot of the focus at the moment is on this park. The food offerings are a bit lighter this year but the breaded chicken bro buns were nice and filling. I would personally prefer some smaller and less expensive selections so that you could try more because I've always found the food to be a big draw that was under utilised this year. Entertainment was great but at times it felt like there were multiple bands fighting for your attention against the park music. I didn't see the night time dolphin show but frankly I'm against the idea. Let the dolphins rest. The new show at the front of the park is spectacular and has scrapped any story elements from yesteryears. It's a fun light show with fireworks, live dancing, live drumming and lasers but I do think that they needed an opportunity for each element to shine. Often times there was so much happening that it was difficult to know what to focus on and the pacing was basically 0 to 100 in 5 seconds where it stayed for the duration of the performance. This sort of high octane experience is good fun but can get very overwhelming very quickly. I got to experience Vortex for the first time which is good fun. It's not mind blowing but it's very intense and does a decent job of fleshing out Sea World. In saying that the queue design is awful and does not assist the operators in any way. There should have been an area for them to stage guests with a number because from what I could gather they would send a group and then wait to hear how many more people they needed on their ear piece. This lead to cycles being over 10 minutes even with 4 staff members operating the attraction. I also got to do Jet Rescue for the first time in about half-a-decade. I forgot how fun it was! We got to use Virtual Queue for this but it freaked out when our group of 10 booked as some people were ready straight away and others had to wait 30 minutes despite all booking within 30 seconds of each other. Storm Coaster at night is always a pleasure. It seems that they've fixed some elements that haven't been working in years like the storm projection screen and the video just as you enter which is nice. Operations were great on this which seems to be assisted by a cleverly designed system that can accomodate so many boats/trains. Beyond VQ it wasn't worth getting in line as they were very long. I think for paid after hours events they should be doing everything in their power to keep queues down because it could be a major selling that the park has short waits during the event because beyond the entertainment and drinks there isn't too much grand appeal to Carnivale. It's great fun as an AP holder, but I wouldn't spend $60 on the event. Side note; if New Atlantis opens by Easter then I'll eat my own face because they don't look anywhere near ready enough to open in 10 weeks. The next day we were back at Dreamworld to cap off our trip and we visited WWW as well. I don't have too much to say about this day beyond reinforcing my perspective that I think Dreamworld is doing great things at the moment. Despite being a lesser version of its former self, it really does feel like it's finally got its footing and is on the up and up. White Water World is always good fun when you just want to do a couple slides and vibe out. Ultimately all of this is my own opinion but I'd love to know your thoughts on the parks. If you've got an issue with anything I've said feel free to quote it and provide your two cents. Edit: I'll add more photos later as I'm just waiting for my phone to sync with my laptop.
    21 points
  3. About time. 👏🏻👏🏻👏🏻👏🏻👏🏻👏🏻👏🏻 As of 17th Dec, folks need to be fully vaccinated to enter Queensland anyway so it'll affect a whole lot of 0% of interstate travellers. As for Queenslanders, if you're part of the tiny fraction of folks who think vaccines are bad, speak to a trusted GP and get vaccinated. Vaccine hesitancy and vaccine mandates aren't a new thing. All in all, i'm very doubtful it'll impact business in a meaningful way, and these kinds of mandates have shown to increase vaccination rates, which is a really good thing.
    19 points
  4. Sheds are an iconic part of Australian Roller Coasters. Please don't disrespect our sheds. DC Rivals - Shed with backdrop. Green Lantern - Green Shed. Storm Coaster - Very Big Flooded Shed. Jet Rescue - White Shed with shade covering. Demon - Black Shed. Gold Coaster - Suspended Shed. Superman Escape - Theming until you look up then Shed. Scooby Doo - Same as Super Man But Spooky Shed Arkham Asylum - Batman Shed Sea Viper - Wooden Shed The Bush Beast - Wooden Shards Buried Under An Industrial Park Shed Road Runner Rollercoaster - Orange and Red Wooden Shed Feat. Children. The Orphan Rocker - Rusty Shed. Abyss - Spooky Statue Outlet Warehouse Shed. And many more Sheds.
    19 points
  5. That really sucks. I know he's had his health worries for a while now but doesn't make it suck any less. I've been thinking a lot about DW's history lately, and one thing that has occurred to me is how rough calling his DW a 'Disney knock off' is. I'm sure I've even been guilty of making that point somewhere in the past. It's true that the influence is there to see, from building designs to the Paddle Steamer to the Matterhorn with a ride in it, to the animatronic animal show to so much else. It's there and it's not a secret. He wasn't alone in it; there are a lot Disney knock offs out there The thing about John though, is he studied it understood why it worked, and took that understanding to make his own totally different and unique thing. Look at all those Disney knock offs that have sprung up in Asia (or even the entire Chinese amusement industry as a whole) and tell me the people behind them understand what makes a park good. John not only understood why Disney worked, but was able to craft it into something else entirely, an Australiana version, that was really charming and amazingly good. That's an effort, I don't think there's any one else that could have done it. There are a million other things he did, but that will always be the one that made the most impact on my life, RIP mate, see if you can book a chat with Walt while you're up there.
    18 points
  6. Wasn’t sure if I should create a new thread or not so I’ll just put it here. But trident is on site. It’s great to finally see some progress. Seeing as though they haven’t started the foundation yet it might be a bit till it goes vertical. Thanks to themeparkqueen_au on Instagram.
    18 points
  7. Saw one of the Trains on the track today getting moved into the maintenance room!
    18 points
  8. Your ad hominem attacks don't make look you right, they make you look desperate. Honestly at this stage Movie World may as well have killed people because their response post accident is embarrassing. The park is on the decline and it's sad. I wouldn't have gotten engaged in and worked with the staff on Village property if I didn't deeply care about those parks so don't assume that just because I like some things about Dreamworld that I'm a shill or that I think Movie World should crumble. If I didn't care then I wouldn't point out the problems that I experienced. The Dreamworld Incident had detrimental implications for the industry as a whole and it's a valid point that some of the problems that we experience today is a flow on effect from that event. The previous ex-management were exactly what you said and literally nobody is arguing against you in that regard. However, that's not how you decided to interject and instead of refuting the central point you thought it best to come in guns blazing whilst slinging thinly veiled insults for no other reason then it seems that the conversation wasn't going in the direction that you'd like. Unfortunately some theme parks will never embrace certain features of rides and immersiveness and efficiency again because some very dangerous people who ran things at a single park gave them a scapegoat. It's not the actual problem; it's the perception. The entire park is in an awful state of presentation and this is from somebody who hasn't been to a proper theme park in over 18 months before coming there so my bar is pretty low. Do you think that instills confidence into the general public that don't care for the enthusiast discourse? If I see a rusted old car hanging out in a parking lot my first assumption is not 'well it must be squeaky clean and operationally sound under the hood!'. Instead I think 'if this is what they want to show me then imagine what they're not showing me.' This was literally my exact argument that you decide to reflect with an ad hominem attack. The Dreamworld Incident is likely a fraction of the problem affecting Movie World's operations. You can't blame Dreamworld for Doomsday operating on 10-12 minute cycles, DC Rivals operating one train during Summer, Superman bizarrely operating two trains with not enough staff allocated to utilise it efficiently, and Wild West Falls only running 6 boats. Dreamworld also didn't force Village to implement an app which directly benefits from extended wait times and therefore incentivises the park to take things slow and underperform to push more people towards One-Shots.
    17 points
  9. Sea World's dormant beast: up close with the Leviathan wooden roller coaster Sea World's Leviathan is looking more and more like a fully realised roller coaster as it inches closer and closer to its delayed 2022 opening date. Click here to continue reading
    17 points
  10. Dreamworld’s CEO Greg Yong will remember victims of the Thunder River Rapids tragedy and how its past is building a better future A familiar tune filters through the loudspeakers of the theme park. “Take a trip away from the every day …” While the audience of guests – predictably thin on the ground this mid-week mid-morning – hurry on to the next thrill ride, the lyrics hit home for Dreamworld CEO Greg Yong. After all, the 41-year-old first came to the park when the Coomera attraction was still reeling from the Thunder River Rapids tragedy that saw four lives lost in 2016. Arriving from Village Roadshow to Dreamworld as chief operating officer in 2019, before being named CEO last year, he was confident he could steer the park to better, brighter days. And then came Covid. For the last three years, it’s safe to say that every day has been anything but a holiday for Greg. But rather than hiding from the park’s history, Dreamworld is owning it. And that includes its darkest chapter. While details are yet to be released, Greg confirms the park will memorialise the victims of the disaster. “Something is coming, we’ll be announcing it soon,” he says. “We will never try to hide what happened, we have to own it. Sadly, it is part of our history forever. “We’ll never get over the heartache of it, but rather than hiding from it, it drives us to move forward.” In fact, acknowledging its past is part of Dreamworld’s grand plan when it comes to facing its future. Not only has it remastered its famous 1980s jingle, it’s restoring some of its heritage rides and attractions. Greg says nostalgia has become a huge drawcard, not just for Gold Coasters, but for people worldwide who crave the comfort and safety of the past compared to the roller-coaster years of the pandemic. And his plan seems to be working. While this summer was not the post-pandemic season of his dreams thanks to Covid regulations and the virus itself, Greg says the park still posted good numbers and is now looking forward to a bumper Easter. “We’ll be releasing those shortly but January was especially good,” he says. “Our guest scores were the highest they have ever been. “Throughout all of these troubled times, we have really felt the support of Gold Coasters – and Australians – who want us to succeed. And once they were really able to come out and see us, they did. “I think we’ve finally reached that point now where we have officially turned the page on those tough times and we’re focused on moving forward. But part of that does mean acknowledging our past. “Even with our theme song, we had some marketing experts come in and pitch new tunes and they were great … but really, you can’t go past the one-day-holiday song. It was perfection then and it’s still perfect now. “There are so many things that Dreamworld has done right and we’re embracing that. That is our identity.” That embrace includes the renovation and refurbishment of the nostalgic train the Dreamworld Express, which even has its own appreciation page on social media, that will include making the ride wheelchair-accessible. The park’s signature Giant Drop tower is also set to be completely repainted and topped with a permanent lighting display come mid-year. But the future is not all about the past, with Greg actively working on the park’s “next big thing”. “Every second day I’m talking to someone in the US or Europe about the next big ride we build,” he says. “We haven’t made the final decision yet, but we know it will be something in the family-friendly zone that’s world class. It’s going to be more in line with Sky Voyager than Steel Taipan. “I’m also still actively pursuing the development on-site accommodation for the park. We came close last year but the package we had just wasn’t the right one. “We’ve known for 15-20 years that this is what this park – and this area of the Coast – needs, but we’ve never nailed it down. I’ve got the hammer ready.” While these international Zoom calls require Greg to work odd hours, that seems to just be part of the job these days. The father of three daughters – aged 17, 14 and 8 – is at work early in the morning and in the office until late at night, often seven days a week. He doesn’t have a personal assistant or secretary but is hands-on around the park, from greeting guests at the gate to taking photos for tourists to operating rides himself. “That’s just where we are at right now, that’s what the park needs. After the tough times we’ve had, it’s literally my job to know what’s happening at every level and to be there to talk to people. “It’s also just the way the world is right now, no one has the luxury to just do their one thing … we’ve all had to economise and learn to work efficiently as we can. https://www.goldcoastbulletin.com.au/news/gold-coast/dreamworlds-ceo-greg-yong-will-remember-victims-of-the-thunder-river-rapids-tragedy-and-how-its-past-is-building-a-better-future/news-story/230f489547b7ceaff742491822fe6200
    16 points
  11. 15 points
  12. Coaster had its first full run late this afternoon. Photo is a screenshot from a video a lady shared with me this afternoon
    15 points
  13. Cheers for the shoutout @Rivals - here’s the photos in higher quality.
    14 points
  14. The main tower is just about all gone Also the flood lighting for steel Taipan is on, cool.
    14 points
  15. That's simply not true. Here's an article from a reputable news source. Here's their data. Vaccines lower transmission rates and enormously lower your risk of death if you are infected. Here's another article from another reputable news source. Here's supporting data. You are correct - it's 100% a choice. Societies are full of choices - when you get on a road, you agree to the rules we as a society agree upon (don't drink and drive, don't speed etc.) - if you don't like those rules, you're welcome to challenge them and/or simply choose not to participate. The thing I loathe about the "democracy is over because they're forcing me to get vaccinated" argument is that while everyone is protesting about faux government over-reach, the government is actually over-reaching and no one is blinking an eye about it.
    14 points
  16. Now that I can finally go that extra few kilometers outside the 5km bubble fromy my house to Luna Park Sydney, I popped in today to see the progress on all of the upcoming additions. Big Dipper has both trains on track and was finishing up the part of the queue that will take you over the first launch and into what can only be described as a scare maze looking lead up to the station. The front of the Big Dipper station was getting some thematic touches added too it, though it's a shame these appear to be incredibly flat compared to the building it's trying to continue the style of next door. Elsewhere it seemed to be a big day for testing, with Boomerang, Loopy Lighthouse and Cloud Nine all cycling in the time I was there. Sledgehammer was having the finishing touches placed on its locker system. The Big Dipper was also creating quite a buzz amongst the local wildlife, with a rather large beehive deciding to call the brake run home. The park's set to open next week and I'll be there over that weekend to finally ride at least 8 of the brand new attractions!
    14 points
  17. It had been about 3 weeks since I went to the park and checked out the progress. It’s looking fantastic. I’m going to say I think this is one of the most nicely presented coaster on the GC. Not necessarily best themed, but best looking. It’s really well done. They’ve finished the structure that hides the first aid doors. They’ve finished the fencing behind the entry sign (which looks great) and removes the orange on orange issue. And they haven’t installed any boring fencing around the entry/exit paths.
    14 points
  18. Ride sign installed, picture from Destination Dad and Daughter on Facebook. and it’s a 3D sign for once and on rockwork.
    14 points
  19. 14 points
  20. I had this conversation the other day with somebody. Why should management shoot themselves in the foot for the entertainment of their guests? There is little incentive for a park like Movie World to reduce capacity or control the crowds when they've got guests flooding in. Disney understands this and it's why before recent years they've been incredibly careful about their public image. I can't remember the numbers exactly, but in their early days they found that people were more willing to discuss a bad trip then a good trip, and that bad news spread quickly. This negativity bias is hard to control and once it grows its own legs it snowballs to rather outlandish proportions. I genuinely think that Village have gotten incredibly lucky to avoid negative press in the past 12 months and, to a degree, I think it's why we are seeing such an apathetic response to guest experience. Dreamworld was changed by their incident, but also the immense pressure that came post-incident from the public, press and officials. Despite Village failing to deliver on their new additions at Sea World several times, providing an exceptionally poor guest experience at Movie World which has been reciprocated by both enthusiasts and the public, having multiple SBNO attractions within their parks including Arkham and Sea World's Log Flume, announcing a hotel before their replacement attractions for Arkham, removing hosts from shows like Affinity and reverting Seal Guardians to it's preview format, bringing third-party vendors into their parks outside of special events with the intention of raising revenue, and the rest, we have really only seen positive articles come out of Parkz towards Village, and I'm not trying to throw the Parkz team under the bus here, but it takes a lot of pressure off the company when they know they're not under the magnifying glass. These threads and discussions are exactly what is needed to try and kickstart change because it shows that people are taking notice of the problem, and they're only going to continue to get worse for Village as the year goes on. Come September there are going to be a lot more season passes purchased to experience Sea World's new hotness, and Movie World needs to be ready for that influx... But I genuinely don't see how it can.
    13 points
  21. What do you think IS masterclass about the mini-land's execution? I'm interested to know why you disagree. I should be more specific with my opinions. I think the story, theme and name of the mini land is fantastic. Conceptually it had so much potential, but the overall execution of it was terrible: 1. The land was placed in the wrong location. Movieworld had a perfect area ready and waiting for this concept - the Arkham courtyard. This is where the land should have gone. It would have complemented the existing unofficial DC land, and Arkham Asylum theme perfectly (Joker has broken the villains out of Arkham and are reeking havoc). The old lethal gift shop could have been re-opened to sell the upcharge experience. Furthermore, the old lethal theatre could have been used for an indoor themed portion of the land (similar to the Knockturn alley mini-land at USO's Diagon Alley). Yes the available area is a lot smaller, but I think this compactness would have added a lot of atmosphere to the land (again similar to Diagon Alley at USO). The old boot hill graveyard and show stage should have been used for an expansion of the wild west area. 2. The Intamin Twin Hammer was a poor ride choice for MW and the land: Unpopular model that had a bad maintenance record with previous installations. Despite being a staple/classic amusement ride type, Intamin had only built 1 of these before (Space Attack) - which permanently closed in 2015 (1 year prior to doomsday opening). Richard wrote an article on the ride's downtime during 2015. This alone should have been enough red flags to find another manufacturer for this ride type, or a different flat ride altogether. Doomsday has been a maintenance nightmare since opening and has had a lot of downtime over the last 7 years. The themed land was designed for families, yet the anchor ride does not suit this demographic. Inverting rides scare off a lot of people, and a min. height requirement of 130cm prevents kids/tweens from riding. Movieworld didn't need another thrilling ride. It needed, and still needs, a reliable, high capacity, family-thrill flat ride with a 90-120cm min. height requirement. The ride system is unremarkable in the aus amusement/themepark landscape, and delivers underwhelming physical sensations. It's quite a dull experience for a "max thrill level" ride (as described on the MW website). The travelling Hangover delivers a more thrilling ride. Yes Doomsday is a "filler" attraction, but that doesn't mean the ride experience should be mediocre. 3. The upcharge experience is mediocre - and the negative influence it had on the land's design is not proportional to the experience it delivers. The decision to place the gift shop at the front of the land was made by bean counters (late in the project) to encourage sales of the wristbands. Because of this the spectacular Doomsday figure and sign is hidden from most guests, the land's entrance is a guest flow pinch point, and the shop obscures the view of Doomsday from the midway. All to upsell an upcharge that is dull, repetitive, not maintained regularly and not enticing for all ages. Originally a paid upcharge, turned into a free one, and now out of order. The upcharge didn't sell because the product was lacklustre. 4. The land doesn't blend in with surrounding areas. The transition between scooby - villains unleased - wild west is jarring and harsh. There is no graceful fade. It makes the mini land feel like a standalone experience that could have a separate admission fee.
    13 points
  22. After spending the whole day at the park here are some things i noticed the park does well and what they do bad. good: - wide variety of food options with current outlets and new temporary outlets such as boost juice and donutime (even if they looked very out of place) - good guest interaction from charecters - wild wests boats and road runners trains are an improvement and it was nice seeing something to do with these ride getting some love - Batman exhibit is a cool and interesting experience, however one of the weaker ones out of the showcases. - Green Lantern was getting trains out faster then normal and the chain was completely stopping when there wasn’t a train on the lift, made it a lot more quiet. However, that’s all that really stood out in terms of the good things the park were doing. bad: - the operations were horrendous (excluding green lantern, scooby doo.) Batwing around 3-4mins, Rivals 5-7mins. WWF was ranging from 1-4mins. - very noticeable roughness on Rivals with the backs of the seats being somewhat exposed from the front which didn’t look great (could possibly always be there but this was the first time i noticed.) - 50-60% of the effects not working on JL, Scooby and WWF and barely any to none working in the villains unleashed area - areas such as the Kids area need new audio as it is nearly dead silent besides the noise of the rides and people (also an update is definitely needed.) - food was highly priced for bad quality - a lot of the park was pretty dirty and needed some TLC. - the Scoob 4D experience was not much better then yogi bear, with them just snipping scenes out of the movie, putting them together and creating a story that doesent make a lot of sense at all. - Arkham and it’s old tower facade are a bad eye sore and need to be replaced urgently, especially when 3 of the major rides were closed most of the day (scooby opening around 1.) - staff being miserable and rude, obviously not wanting to be there with some making comments about how sucky the job is to customers. overall it is obvious that the park is in decline, with it now being the third best on the coast (Dreamworld 1st, Sea World 2nd.) will make another visit in the coming weeks to see if there is any improvements. Hope this helps for anyone wanting to plan a trip or not being able to visit and wanting to know more info on what’s going on within the park.
    13 points
  23. Hang on, isn't Superman Escape the MRT, Metropolis Rapid Transit? They could simply extend the track.
    13 points
  24. The crane is there to help lift the huge amounts of public pressure to open by Easter.
    13 points
  25. Geeze you lot love a winge about anything you can find. Who cares what 'spin' marketing use? Clearly it's not for any enthusiast (or any of your friends) because you already know about the ride. It's for people who literally see theme parks as a maybe activity in their 'normal' lives. I totally appreciate this is a theme park enthusiast forum so people here will base their opinions around the own person perspective, which is fine. But time and time again these posts come up along the lines of "they are stupid, NO ONE would want this, bla bla bla" and that's just not the case at all. Part of having an interest in the business side of theme parks is understanding the perspectives that are out there that differ from our own. And that does't just mean the perspective of 'people you know' because just by association they are going to be skewed towards your own opinion. I couldn't give a toss if they advertise "World's first coaster with 28 wheels instead of 26", if it sells a couple tickets, great! I'm concerned with what the final product looks and feels like. But mostly just happy a company is continuing to invest big dollars in theme parks in our own backyard.
    12 points
  26. They were running the spinning train all night. It was very popular. At the start of the night they had both trains running. I didn’t do the spinning seats because it probably would’ve made me sick, but I spoke to a few people and they all loved it. The experience will really come down to who you’re on it with, or if you are doing it on your own. Speaking to the ride ops, they said one staff member went on it yesterday by themselves and they were constantly spinning like crazy the entire time. A few photos from the night that captures the queue setup and station Info and queue wait time sign This sign is at the very start of the queue The queue then splits into 4 half way up Where the queue splits to 4 (you can see the orange chain in the bottom of the picture above, is where the general queue returns back down the ramp and back up again (this is the extended queue when it’s busy) These storage lockers are actually the old ones from Wipeout, that has been refurbished The station looks fantastic, especially at night
    12 points
  27. SX360 and Dingo racer photos from the top of the Ferris wheel. They are running SX360 on 2 different cycles at the moment - 11.30am to 1.30pm on cycle 1 (1 full rotation), then 1.30pm to 3pm on cycle 4 (3 full rotations, maybe 4 if you get lucky). Staff are about to start training on Dingo racer, hoping for an opening during school holidays early January (info came from a senior ride attendant)
    12 points
  28. Absolutely. Just as it's premature to write off an unfinished building, I'm certainly not going to defend it just yet. I'll be the first to call it out if the end product falls short of expectations. The only thing I was asked not to photograph or discuss in detail is the final theming, but there's probably a few things I can say: Vertical gardens will feature prominently around the ride as per the concept model. Hopefully real, not fake. Maintenance/inspection requirements will limit what they can do with bare patches on the slab. They need to be able to crane in boom lifts etc. The concepts I have seen for the pre-ride/station area are surprisingly fully realised. I'm told everything I was shown is now locked in and most of it has been fabricated/rendered.
    12 points
  29. I finished watching this I have to say that the area is looking pretty great. A couple of thoughts: The lead up to the coaster will be fantastic. It's well presented and considering the queue and load are 'within' the ride itself it'll be a pretty neat feeling to hype you up with the sights and sounds of the coaster itself. Shade and fans. Kudos to Dreamworld for considering the guest experience by making the queue as comfortable as possible. Sure it's not very exciting, but even Disney struggles to engage guests in their queues now because 90% of the time guests are on their phone in the queue. Also having a spot for loose articles within the load means that people can actually use their phones (I'm looking at you Superman!) Chill spot. The area they're working on where you can chill out underneath the coaster is a nice touch. There aren't many spots where you can chill out underneath a coaster or within the ride footprint in Australia so this will be a neat spot to drink a coffee or devour a pie. The coaster and its precinct are really well presented. It's a bit generic, sure, but it's not out of place. I also like the snake accents against the more generic architecture, but I do get Planet Zoo vibes from it. I know this may seem strange but it feels very Australian. The earthy colors, choice of plants and scenery make it look exactly like what I'd expect from a premier Australian roller coaster based around Australia. I honestly wouldn't be upset if other parts of the park requiring attention went down this route in the future. Sydney Zoo is a good example of this. T H E M E D B I N S My biggest takeaway is that it seems Dreamworld really considered the guest experience with this attraction. It's spacious, comfortable, pleasing to look at and has a good sense of flow. Could it be better? Sure. But considering that Dreamworld has managed to pull this off this well after not being able to afford it earlier this year is pretty crazy. I'd be interested to see whether my opinions change in person and with crowds, but I think they've done a great job with this attraction and I'm getting really excited to ride it.
    12 points
  30. 12 points
  31. I don't mean to alarm anybody but Steel Taipan has themed bins. THEMED BINS.
    12 points
  32. Here is an interesting post that Warwick Doughty, Director of Luna Park Sydney , posted in response to a question about the Big Dipper trains and their generic look. As most of us suspected, the choice of trains was limited to financial constraints by the park to design custom trains. Since this is a first install of this ride type, I get that this must have been part of the deal with Intamin and overall I can live with it. Its good to see that there will be theming and decals to be added to the trains in the coming months that will at least give some local park flavour and uniqueness to the trains and the ride itself.
    12 points
  33. I’m currently at the Gold Coast for a family trip. We’ve only done two days at the parks and the crowds are insane. I’ve never seen Sea World so busy, but generally it coped quite well and I had a good day. Rides were seeing some wild times but they relaxed in the afternoon where we could get on Storm several times in a row. The park has the luxury of having a ton of people eaters, and the average punter seems to be more savvy about shows, etc. because there were clear masses of people going back and forth between the presentations. After watching reviews we opted out of Movie World and went to Dreamworld today. The family wasn’t too impressed with paying more for passes, but they had a great day. The car park was stacked, but the crowds weren’t wild. Every ride was basically a walk on including Steel Taipan. The only decent wait was Sky Voyager but being the only proper family ride on the Gold Coast, I can see why. Street Feast is nice but the food was slow. The kids, which range from toddlers to primary school, all had a blast as well which made the parents happy. Dreamworld really does have the luxury of size and with WWW in simple walking distance, it makes the crowds far more bearable. Talking to friends at the parks, those that have visited, and the occasional stranger in the elevator; Movie World and WNW are a mess. Everybody I know is saying to avoid those parks which is sad because they’re genuinely good theme parks with great rides, but nobody wants to put up with what is on offer. We will probably skip Movie World this trip, but my family now have season passes and they’re keen to come back on a weekend some time and hit it up when it’s quieter. I don’t envy those working at those parks at the moment, and I’m sorry for all of the crap that you’re having to put up with for decisions out of your control. The problems seem to go beyond just normal busy crowds, but without going I can’t comment much further then from what I’ve heard. Another quick note is that it seems that everywhere is lacking staff. Our hotel seems to be copping it a lot, and I’ve gone to several shops and cafes that are running ads for more staff or have notes seeking forgiveness for delays.
    11 points
  34. Can't be real at all. There is no mention of it being world class.
    11 points
  35. While it's not the original green color which I think was the best color scheme, I am honestly really digging this new color choice. I am really glad that the current management are going back to basics a bit with the color schemes. It looks so much classier and less tacky than the in your face bright colors. I'd love to see the rest of the main street buildings get a similar treatment in the near future. It's really good to see the park spending the money on little things like this that make a big difference in the overall experience.
    11 points
  36. 11 points
  37. -Queue and Theming. Typical modern Australian architecture, with hints to the taipan, from the obvious skeleton themed queue, to patterns of scales. The paths around the ride allow for plenty of great places to view the ride. Landscaping looks nice around the walkways, it will be good to see it in about 3 years time when it is really lush. The station is well setup, with a very generous sorting area, with dots on the ground for three groups of riders to be batched. The station gates know which train is in the station and won't open row 10 if the spinning equipped train is parked. I think it needs some dramatic music in the station like the original Blue Fire, to give more buildup: -Launch. As others have said it's not a ballistic launch like Supemrna, just gradual acceleration, but most of the speed seems to be added on the 2nd launch, with the 3rd adding the last bit. on The backwards launch you spend a lot of time coasting along the launch track and then suddenly get caught by the LSMs, which makes for a good suprise. In the back seats the first roll back feels kind of weird because you feel the train decelerating before you even properly on to the curve. -Reverse spiral. Really good! A worthwhile addition, because it curves up quite tightly (enough to move your harness down a little bit) and then the Gs are sustained a bit due to the curve, before tapering off into floater. Again good postives on the way down. -Main layout. I've always thought the first horseshoe is a bit slow on the original version. A quick moment of darkness as it goes through the tunnel. The loop is strong and maintains the Gs right through the top. The turnaround to the MCBR has a bit of kick. If you sit in the back there is ejector coming off the MCBR. the corkscrews are better than I remember on Blue Fire, they actually feel like little zero g rolls, with a good float and twist at the top. The rock arch is quite cool and there is a definite woosh as you go through. Good pop of ejector on the hill through the loop. But of course it's the final roll which is the highlight, attempting to dunk you out of the train at the midpoint. -Tailwhip OK this is wild and probably a 'one and done' for many people, since it would probably make you feel unwell if you marathoned (But backwards on DCR does too!) . Try to get an unbalanced ride with someone with a different weight to you. It can spin moderately but it's not as fast as some of the family spinning coasters I've been on. Highlights included going up the spike facing forwards towards the sky, coing around the loop sideways, so you would see the horizon rotate in front of you. On the final roll the car managed to do a full spin, so it was like being an astronaut tumbling in space. It is worth the $25 upcharge at least once. -Conclusion Best ride at DW and neck and neck with DCR. It's fast, it's smooth, its got heaps of variety, it's well paced and seems to have appeal for re-riders. One of the best multi loopers in the world in fact.
    11 points
  38. Agree. All staff should be wearing this
    11 points
  39. Fantastic news, this will be an incredible ride. Thought it's worth commending Dreamworld and their marketing team for this one - they've truly set the standard on the proper way to market rides in Australia from here on in. Everything has been executed perfectly and they haven't missed a beat. Really hope this is a fresh start for the park and just a taste of what's to come.
    11 points
  40. Sorry couldn't stick around but looks like a full circuit might be on the cards today? 20210908_121947.mp4
    11 points
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