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  1. 20 points
    Everyone here knows i'm a huge Dreamworld fan, and this year I had the great fortune to spend a day with the man who built the park with his bare hands, John Longhurst. After our first meeting, I came away with a recorded conversation about Dreamworld's history that lasted over an hour and a half, and has been later transcribed into some 16,000 words of what I reckon is some honestly brilliant stories. It also goes a little bit into my own personal history with the park; suffice to say you'll start to understand why i'm so passionate about the place when you read through the article. You can find the first part in a series of stories here - John Longhurst's Dreamworld Stories - Origins - Part 1 I think the magic in this piece comes from simply reading through John's own words, so rather than spoiling the stories at such an early time i'll instead post the pictures that are seen on the jump. Comments and questions are totally welcome. Some of John's many books about Walt Disney. Mr. Day's Coomera property the day John Longhurst bought it. One of John's many books containing a series of incredible photos. Hollywood Cottage, now defunct. As former General Manager for Special Projects, Bob Tan, mentioned to me recently, "As for the cottage, it was very unfortunate. I recall a buyer wanted to take it away and re-erect it at his property on the Gold Coast, but the management of the day decided we disassemble it and store it for future use. It ended up consumed by termites." Dreamworld's Main Street was heavily inspired by Walt Disney World's Main Street of the same name.
  2. 19 points
    I believe they will be building cages around the tee mats incase someone lets go of their golf club. It will look something like this..
  3. 15 points
    Had an old hard drive recovered recently. In Feb 2005 I went to Dreamworld and in Dec 2005, Movieworld. Up first are the Dreamworld pics. Enjoy the park as it was thirteen years ago. Damn I'm getting old... Claw: ...note Avalanche's mountain in the background. ...note Enterprise in the background. Cyclone: White Water World? That a waterpark? Like the Blue Lagoon? These were taken from Cyclone's exterior ramp, spiraling around the turbine building. No White Water World, Flow Rider, Kevil. The concrete slabs are Thunderbolt's footprint I believe, and back of the 2nd picture you can see white coaster track. Thunderbolt's remains: Taken from Cyclone's then exit, the station and infield of Thunderbolt. The shiny area near the roof on the left inside the station was ads for (from memory) Ice Creams, other rides, and Gold Coast attractions. The green concrete slab in the 2nd picture was either part of the kiddie go-kart track on the infield of Thunderbolt, or maybe the queue. Thinking queue. Wipeout: Ooo! Shark! Steamtrain: Already posted in another thread for T Bone to enjoy. Avis Vintage Cars: Pre-MDMC. Looked much more natural in this location. Car pictured was for photo-ops. Way better ride station. Tower of Terror: Forwards facing, no tunnel. Taken from Giant Drop entry/archway, I think. Taken from exit of Giant Drop. Next time, Movie World. Remember the days before the Main Street shadesail?
  4. 15 points
    Thanks for sharing this Parkz. We love your support. I know it's not an announcement of a new B&M coaster but hopefully one day we will influence someone to splash out on one! Mark
  5. 14 points
    How long are they going to blame their failures on TRR, instead of the fact that they are a poorly planned and poorly run park with boring and unreliable rides? There are better parks with better rides, better water slides, better animals, and better experiences. Dreamworld's unwavering commitment to relics TOT, Wipeout, RHLR and HWSW seem more like a desperate attempt to cling to the nostalgia of when the park was in its prime and wasn't a confused mess of cheap, mediocre 'thrill' rides dumped into any available piece of land. People don't hold that nostalgia. Dreamworld is not Disney and anyone under the age of 30 is too young to remember any of those rides being new and exciting at an age when they would have been able to ride them. Young people - the people that you want coming to your park - don't care about how 'classic' RHLR is, they only know that WWF is better. They don't care about how 'iconic' Wipeout is, they care if it is open and can actually make it through a complete cycle instead of just rocking them side to side for a few minutes. They don't care that TOT2 launches you backward, if you can get a faster and better launch on SE. And the sure as hell don't care about a rickety and painful old steel coaster made by a company that went bankrupt in 2001 - when they can ride a brand new Hypercoaster, and a rickety old Inverted coaster at a different park for the same price. The TRR incident is not the reason people aren't returning to Dreamworld. In my opinion, when they closed for several months, people (like me) realised that we didn't really miss it when it was closed, and when it reopened there really wasn't anything interesting or exciting worth going back for. There still isn't. And that's the problem.
  6. 14 points
    It's funny the reaction this one has got, particuarly on facebook. There seems to be a subset of people who think Dreamworld should be immune from critisim no matter what they do. I want the park to do well, but they aren't a sacred cow, if they do something questionable then questions should be asked. For me the big one is this; have DW learned anything from TRR? You just had an accident on an in house ride, that has been modifoed from it's original design in a way that allowed the accident to happen. Why would you repeat that process with another ride? No other manufacturer has made a ride modification like this, so why do DW feel that making their own modifications again is a good idea? Call MACK or Whitewater West or Intamin, explain the issues and get them to advise on solutions. If they can't fix them, you tear it all down and start again. You don't put in a half arsed solution that you are 100% exposed on if something else goes bad. People are like you need to support them 100%, well if you support the emperor then tell him he's not wearing pants. Support is telling hard truths.
  7. 14 points
    Since we're on the topic of Sea World, I actually got engaged there on Saturday! I did it as part of the snorkeling experience and had a bunch of the staff helping me out. They were super helpful and organised most of the logistics for me (getting a sign in the water, having the ring delivered in the pool, etc). Here's a sneaky picture of when everything was going down and she caught on to what was happening. I'm happy to chuck the full story and my planning up on here if anyone is interested.
  8. 14 points
    So for that Play School ferris wheel I jope they play this music:
  9. 13 points
    Yeah I vote for clog the shit out of this thread with info. More the merrier. I cant believe there is still the vibe of defending Dreamworld on here. They have literally done everything not to do, much all tied back go saving a buck. Gaol is where much of the management should be, which is still a lot better than Dead! Which let's not forget us where 4 innocent people are because this park cut corners, went against industry practices and tried to save money as a priority over YOUR safety!
  10. 13 points
    @Rollercoaster_Lover , this is obviously you because you are the only person who spells Green Lantern as Greenlauntern
  11. 12 points
    I was fortunate enough to visit Shanghai for a couple of days while I was on my way to visit another part of China, which gave me the opportunity to visit Shanghai Disneyland (my second Disney park, Paris being the other one I've done). This is the first of two trip reports (the other one is for another park elsewhere in China that you probably haven't heard of before). It was an insanely busy day (welcome to China...), so even though I didn't get everything I wanted to done, I'll run through my opinion on everything I did manage to do. It's hard to believe this park only opened a few years ago, it's a huge park and is certainly a complete Disney experience (not quite the same as the experience you'd get at other Disney parks though - more on that later). I'll run through every area of the park and the rides I managed to do in each area (in the order I did them). Mickey Avenue/Gardens of Imagination/Storybook Castle I've grouped these three areas together because they're the first three things you see when you walk in. Interesting to note Main Street USA is actually called Mickey Avenue because China doesn't want any references to America :P ). Mickey Avenue itself is a little underwhelming, but the Gardens of Imagination is an enormous open area, with the giant Storybook Castle in the middle. It's hard to describe the scale of this area of the park. Certainly makes Paris' castle look tiny, even if this one doesn't have a dragon underneath it (it does have a boat ride though!). Treasure Cove This area of the park is Shanghai's replacement for Frontierland (remember - no American-related theming allowed). As the name implies, it's a pirate themed area, and even though it's pretty small, the theming and attractions in this part of the park are incredible. Pirates of the Caribbean - Battle for the Sunken Treasure I had very high expectations for this ride, and they were exceeded. This ride is strides ahead of the Paris version (the other version I have done) in almost every possible measure. If you haven’t already seen one, I highly recommend watching a POV (even though they don’t fully-capture the full on-ride experience you get). Keeping in mind that I haven’t been to a huge amount of Disney parks, I reckon this ride is definitely a contender for the best Disney ride ever, words cannot describe how impressive this is. Pros The boat movement (the structure of these boats allow for spinning and some sudden changes in acceleration that tie in really well with the rest of the ride) The animatronics - the skeleton that turns into Jack Sparrow is breathtaking (even though I’ve watched the POV many times before.) The Davy Jones animatronic was probably my favourite though, it’s so lifelike The screens - In particular, the scene where all the ships surface feels like you’re actually there The storyline is fantastic (even though the audio is in Chinese), something that other Pirates rides are lacking Cons Not at every Disney park in the world Only in Chinese so wasn’t sure what the audio was saying (not really much of a complaint as this was to be expected in China) I’m pretty sure I rated the DLP version of the ride a 10/10… and this is at least 10 times better than that, so I give this ride an overall score of 100/10 Fantasyland Like every other Fantasyland, this is probably the most "magical" area of the park. A quaintly-themed area that I didn't get to see in full due to it being so huge. Many things here that I would have loved to do, but just didn't get time for, such as Voyage to the Crystal Grotto. Seven Dwarves Mine Train I took the single rider queue for this ride, so didn't get to see the full extent of this ride's theming. The actual ride was good fun. Obviously not the best coaster I’ve done, but some really fun moments. The biggest problem on this ride was definitely the pacing. Pros Some sudden drops that provide decent airtime Lots of twistyness The swinging of the carts was a lot smoother than I was expecting Cons Not a long ride Just as the ride started getting some good speed it ended Below average operations Overall rating - 7/10 Alice in Wonderland Maze Stopped here on the way to the next ride. Not exactly a maze since I could see over some of the hedges and there were very few dead ends… clearly catered more to younger audiences. Peter Pan's Flight Honestly a little underwhelming - had heard a lot of great stories about this ride but didn't find it too amazing. Don't get me wrong - it's a fun ride - just nothing I'd rave about. Pros The “take-off” scene and flight over the city is pretty cool Really captures the flight sensation Cons Not completely immersive (if it was a bit darker inside it may have been harder to see some of the doors and backstage areas that were partially visible) Some technical problems (the audio kept cutting in and out) Overall rating - 6/10 Toy Story Land Only walked through this area, so didn't spend long here. No different to other Toy Story Lands. Tomorrowland I've heard from many people that Tomorrowland at many Disney parks envisions what the future was thought to be like 20 or 30 years ago - certainly not what we think of when we hear the word "future" today. Disneyland Paris' Jules Verne theme, while very unique and full of detail, certainly isn't what we think of when we think of the future. Shanghai's Tomorrowland does not have this problem, its space-age theming makes me feel like I've been thrust right into the far future. Tron's structure is certainly the highlight of this area, especially at night. This might even be my favourite area of the park. Buzz Lightyear Planet Rescue Another ride I wouldn't rave about, but still found it fun. Would’ve skipped it if we didn’t have a fastpass for it. Overall rating - 6/10 TRON Lightcycle Power Run Despite a three hour queue, this ride was certainly worth the wait. The queue for the ride starts outdoors, and isn’t incredibly immersive. However, once you get inside the experience really begins. Near-complete darkness with only bright (mainly blue) lights to lead the way. It does feel like another world. With the only motorbike coaster I’ve done in the past being Motocoaster (unless you count Jet Rescue), I didn’t have too high expectations for this ride. But after riding this I can say that Motocoaster is put to even more shame by this ride. Unlike Motocoaster, the restraints are really comfortable and there is a lot of freedom to move around. Big bags are taken by the staff and given back to you on exit. Each seat has a small compartment to store any smaller items (eg. phones or glasses). The ride starts with a twist out of the dual-station and around onto the launch track. After a countdown (in Chinese) and a few flashing lights, you’re thrusted down the launch track. This is a very powerful launch - makes Motocoaster and JR seem very weak. You then fly through the outside portion of the ride (it’s a lot more intense than it looks) and come into the first MCBR back inside the building (which doesn’t actually kill the pacing too much). The indoor part of the ride is truly world-class - it’s fast, intense, and the lights and screens make it super immersive. Even a bit of airtime! My new #3 coaster (just behind Taron at Phantasialand). Pros An incredible coaster Much more forceful than it appears Some of the best on-ride theming I’ve seen, rivalling the likes of Taron Even more fun at night time, even though only a small portion of the ride is outdoors (passed up an opportunity to do a new ride so I could ride this at night) Cons Start of the queue and the exit path is a little underthemed The single rider queue wasn’t being used properly - even though the queue started at the start of the queue, they were forcing single riders to queue in a large portion of the main queue before switching queues. Once past the main queue the single rider queue was empty, which resulted in a lot of empty seats on the trains Overall rating - 10/10 (yes, this takes the cons into account, it’s just such a good ride. When the Florida version of this ride opens I’ll definitely try to head out and ride it there) Adventure Isle A really cool spin on Adventureland. Multiple rides here that I didn't get the time to do, like Soarin and Roaring Rapids. Camp Discovery, which is a smaller area inside Adventure Isle is possibly one of the most unique attractions Disney has done. Camp Discovery Challenge Trails These were really fun, and something you would not expect to see at a Disney park. There were two challenge trails operating, and the one I did was really fun with some tricky sections to get across. Definitely would give this one another try if I were to come back. Pros Very unique attraction Some great challenges Cons The lax Chinese safety laws made me question how safe my harness was at times Overall rating - 9/10 Sadly, that is all the rides I managed to do. Other rides I wanted to do, eg. Soarin and Roaring Rapids, were sitting at 3-4h waits all day. To finish up, I will run through a couple of problems I had with the park. Issue 1 - Cultural issues I was warned about this - seeing the park is located in China there are a few cultural differences. While I didn’t encounter any of the more disgusting habits (eg. spitting - in the park at least), I did encounter a few line jumpers (fortunately none of the ones I noticed managed to get past me). Issue 2 - Crowds Kinda also a cultural issue. This park was incredibly busy. I visited on a weekday and yet there were people everywhere. 2-3 hour queues for most rides, with upto 4h queues for some of the most popular rides at times). I did visit in summer though so if you are planning on visiting, I do heavily recommend visiting in a quieter season. Even the next day, which was very rainy had similar wait times on the app. Issue 3 - Operations For a Disney park, the operations here were pretty poor. Staff were slow and seats were running empty on multiple rides (including ones with a Single rider queue). This definitely would’ve been one of the contributing factors to the long queues too. Issue 4 - Sight lines Okay, I know this is picky. But I know Walt Disney cared a lot about this, and this is an issue I did notice in a few places. For example, as soon as you step off the metro the first thing you see is the exposed back of the Camp Discovery mountain. Additionally, the back of Tron (which basically looks like a giant blue shed) is very obvious in Toy Story land. My overall opinion of this park is mostly positive, despite the issues. If it was in another country, it could be up there in the top few Disney parks in the world. But the crowds, operations and cultural issues do bring this park down a bit. Definitely would still rate it above DLP, but the park isn't perfect. With the negativity aside, it is a superb park. Pirates and Tron alone make this park worth the price of admission, and there are some unique attractions that can’t be experienced in any other Disney park. Since it’s a relatively new park, it still has a lot of room to grow, and I look forward seeing where it goes over the years to come.
  12. 12 points
    You cant make morale and happiness with money... its not about wages. The village parks used to have as much fun and social recreation behind the scenes as front of house back hen John Menzies ran the place. The staff would have industry deals at venues all over town. There would be catered (with alcohol) after hours parties for staff almost monthly, and un official organised gatherings in town even more frequently. Then there was the famous annual Warner Village ball which saw all staff (1000s) treated to a sit down formal dinner, unlimited drinks and festivities all night, and handing out of employee of the year awards. Many staff lived for this annual party which was renowned for being one of the best on the coast. All these things made the place more than just a workplace. When Tim Fisher came in, all that stopped, there is no such thing a ball or a Christmas Party anymore, any staff function is held on site and is about as exciting as you can imagine from say a Trivia Night with free Soft Drink! WOO With so many companies being all about employee benefits to retain good staff these days, it's safe to say Village are as behind in staff relations as Dreamworld are in strategic direction. It's people that make your business, end of story.
  13. 12 points
    I visited briefly today too! It was a pretty hot day on the Coast and we popped by in the afternoon for a couple of hours, hoping to cool off on Storm, which unfortunately was closed. There was a crane on site and another construction vehicle but absolutely no sign of work activity around the ride. Given the Park only currently has 1 other ride I think it's a pretty shit show unless absolutely every possible step is made to keep both rides open for Guests. I get that essential maintenance necessitates rides closed from time to time, but given the current situation at the Park it shines a light on just how unbalanced the variety is nowadays. And wow is it Hot there! SW used to always be enjoyed as the cooler Park option but these days it feels less shady and with the absence of breezy attractions like Skyway and Water rides, the air con within displays is about the only welcome relief. Some other observations.. * Absense of water fountains throughout the Park. MW has these (and chilled ones) everywhere. * Park entry looking tired and run down. A coat of paint and general refresh would go along way here. IMO the whole entry needs a complete reconfiguring. It's a hot mess. * Creatures of the Deep outdoor display remains about a third half remaining and frankly utterly pointless. There are signs of some sort of development going on toward the reclaimed area, but once you reach about as far as before the Lighthouse the area remains closed off right around to along the South of Dockside. One can only hope a new ride is in the works. * Flume ride area sits snbo and is a pretty sad reminder of a park in better days. Not that VR was much, mind you. At least it was something more than a leaf filled Flume channel and the rest of the remaining ride, left to rot and for everyone to see. * Ray Reef remains closed with no sign of activity. Again this just makes you think that very little effort is going into SW at the moment. Perhaps someone can enlighten me on this but my hunch is this attraction may have been suddenly shuttered for reasons of Public Liability? Hmm.. * New Kids water play area is obviously a smash hit with it's target demographic. As cute as it is, I just look at it and think wtf. Honestly. There are plenty of Resorts on the GC that have this kind of thing covered. Oh well, I guess it shows how simple things can give little ones a lot of joy. * If they are going to close and refurb a ride right now, the Battle boats is looking pretty shit right now. Most Targets are not working and like with so much of the rest of SW needs some love. * Don't even get me started on the Seal exhibit at the back. Many wouldn't even know it's there and frankly that's probably just as well. Forget building a new Coaster or other single major new ride, this Park needs a masterplan with a megabucks rebuild and rebrand - now more than ever. A significant repurposing that starts from the front to the back and covers everything in between. Much like DW, most of SW's infrastructure is ageing faster than they can keep up. Just like DW, only a clear plan, vision and indeed the money to back it is what will work.
  14. 12 points
    Part two is now up, which covers John building Dreamworld and the many relationships he forged a long the way. John Longhurst's Dreamworld Stories - Building The Impossible - Part 2
  15. 12 points
    Such a hit of nostalgia looking through these.. Few tears but awesome memories, looked through the photos up to 2000. Stingray - 95 Forgot the name - 95 Old fire engine near the steam train entrance - 95 When Tiger Island first opened in 1995, these guys were born in 1994. Samara one of the goldens, is the mother of Sultan, Sita, Rama and Taj. Old Candy shop - 96 Blue Lagoon - 96 Looking on at the newly completed Tower of Terror, standing on the old Paddle ship - Early 1997 Next to the old fire engine above - 97 Avalanche - 97 Steemwheel paddle wheeler outlaws - 97 Giant drop with operating chair lift - 98 Think dreamworld had redone the area near the current nick land that included a ride with dinosaurs? Memory is vague - 98 Thunder bolt - 98 98 Gravitron - 99 Enterprise - 99 Great memories
  16. 12 points
    We're sorry to hear you had this experience. We have passed your comments on to management for review.
  17. 12 points
    DREAMWORLD’S FLYING START TO 2018 WITH NEW WORLD-CLASS ATTRACTION ANNOUNCED The thrills keep on coming at Dreamworld, with a unique new attraction set to open in late 2018. The yet-to-be-named ‘i-Ride’ flying theatre by Brogent Technologies will be the first of its kind in the Southern Hemisphere and will be housed in Dreamworld’s former I-MAX Theatre. Sway, surge and roll as you embark on an immersive journey of the Australian landscape aboard a 10-seat gondola, suspended over a hemispherical screen. You’ll even get a range of special effects such as wind, sound, light, mist and various scents to enhance your 4D simulated ride experience. The ride will be similar to existing attractions such as FlyOver Canada in Toronto and Voletarium in Europa Park, Germany and promises to be lots of fun for the whole family. With rides for all thrill levels, wildlife experiences, live shows and presentations, cultural displays and a water park, Dreamworld truly is so many worlds in one!
  18. 11 points
    Wow. So much effort for such little achievement. How sad.
  19. 11 points
    Having the vegetarian would be a missed-steak
  20. 11 points
    Had a great half day at FF on Saturday with my kids. Spent an hour and a half discussing bits and bobs with the Parks directors and Sam, the Operations Manager. The Park is looking better every year and I loved the Voodoo ride experience. I did have some constructive feedback but generally FF is going from strength to strength and long may it continue. I will be back this weekend without kids for a more detailed exploration and ride on the other Kraken! Proper Victorian Adventures!
  21. 11 points
    Not only are they considering how to make this attraction better, but they're also being transparent in the process and communicating that to their fan-base. Good on you, Dreamworld.
  22. 10 points
    The castle is undergoing a repaint. You can really see the difference in the last photo. And the rides information and safety board is gone too.
  23. 10 points
    Fair to say that's the golden era of Sea World right there.
  24. 9 points
    Don’t worry, this is just one of many cycles built into the Wipeout. When it had it’s last refurb back in 2014, I was there during the first initial testing phase. This is the first and exact same cycle they tested on for days to wear the motors in and to manually test the arms and docking the gondola. Once they are satisfied with the motors capabilities and the way the gondola stops etc they will begin to change the cycle to more intense ones, I believe there are 5-7 cycles built into the ride. If you notice in this video, when it stops ready to do the double backflip, the left arm did not position itself correctly and was too high, therefore the double backflip didnt happen and the gearboxes didnt like it and failed to complete the double backflip with some groaning noises. Then at the very end the left arm did not stop where it was suppose too and went too far out and had to be manually positioned to the home position. With a new ride operating system, motors, gearboxes and many other parts it will take time for the system and parts to wear themselves in again and lots of testing. Keep an eye on the ride, cycles will change to more intense ones when they feel it is ready to handle the pressure, same as last time Feel free to speak to one of the engineers or mechanics floating around, they are always happy to discuss and tell you what’s going on.
  25. 9 points
    Managed to get footage of the ride testing Does appear that the ride has new ride cycle in place (must say though, pretty disappointed in seeing that the ride doesn’t go upside down that much, hell looking at the footage again, I don’t even think it goes upside down) Apologies for them pesky fingers getting in the way!
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