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Showing content with the highest reputation since 23/01/17 in all areas

  1. 27 points
  2. 27 points
    I think before it opens they are likely to install another piece or two. I'd expect that to be all though.
  3. 26 points
    Well here's my update, and some new things we hadn't noticed yet. Along with the completed turn around point, new supports are going up, which appear will twist under and then back of the track. Some supports further down are installed, as well as some down the narrow run (around the lift hill area) and near the brake run. Very tightly twisted track has arrived. More stair pieces have arrived. And there are also some very thick columns.
  4. 25 points
    Thank you for giving me the chance to talk about the cooperation with VRTP! I really enjoyed creating the simulation and I hope you all enjoyed watching the trailer. And sorry for not giving you any updates on my simulation, but you may now understand why I was not able to do so.
  5. 25 points
    Here is what my updated simulation looks like. The first two screenshots show the recent status of construction. The last three screenshots show how the track will match the supports already in place.
  6. 24 points
    Some of the new track and other parts that has arrived The camelback The drop Other parts of the track and station progress The signage out the front of the park: And a look at the logos lit up
  7. 24 points
    Your update for the 10th of June 2017. (and probably my largest so far) Comparison Photo 1 (Stengel/Inclined-Dive Loop): Non-Inverted Loop is becoming more and more visible with each passing week. Comparison Photo 2 (Non-Inverted Loop/Pretzel Helix): They positioned the construction vehicles in the worst possible places. So here's an alternate angle on the loop. Lift Hill: Green Lantern = Current Lift Hill Height Storage Lot: In-Park: In park shots will be so much easier once Lantern has reopened. Footbridge: Other Shots:
  8. 23 points
    I used my NoLimits "park" to recreat the exact track and footings that are already in place so i can give you differently angled views on what we have so far. I also added a the parts of the layout that are now obvious from track and footings. In my opinion the dive turn around is set as the following element. As the previous element still a vertical loop would fit perfectly with the foundations (not in the screenshots yet).
  9. 23 points
    A very large portion (something like a third) of the Movie World carpark is now being fenced off.
  10. 22 points
    Hi. I'm a newbie here but read Parkz quite regularly. I love puzzles so I un-jumbled the Dreamworld Billboard.
  11. 22 points
    Quick update first drop to top of supports next lift hill supports being installed may be lucky by days end to see full height
  12. 22 points
    Ok first drop being placed at moment more containers have arrived looks like rest of lift hill and maybe transfer track return run seems to be completed so just lift hill and rest of first drop to be installed lots of work happening at station area
  13. 22 points
    Quick up date airtime hill done major elements done now just for lift hill and first drop Start of lift hill on site
  14. 21 points
    Would love to be those guys up in the cherry picker right now
  15. 21 points
    Here is the loop with the supports in place. Looks incredible!
  16. 21 points
    She's a beauty!!! 😍😍😍
  17. 21 points
    Lift hill construction has begun. Tonnes of supports in the area, and workmen preparing footers around the area. All cranes are now in carpark, with no more pieces installed for the loop. EDIT: And here's a few more pictures
  18. 21 points
    I have absolutely no idea why Theme Park Girl, whose contributions I and I'm sure many others value greatly, has been attacked in this thread, including seemingly by members of the Parkz crew. It's just bizarre. Please don't stop contributing TPG! I also find it strange that there is an attempt to bring down and fault the user that created that great mock-up video of the coaster. It certainly gave a sense of the scale, regardless of whether individual elements were 100% correct. Are people envious about this or something? Thanks to everyone who is updating the thread regularly with pics. It's nice that barely a day goes by without new photos. This is going to be one well covered coaster, as it should be! Movie World might not be interested in marketing it, but it's certainly getting plenty of attention on Parkz.
  19. 21 points
    More pieces in place. These were from earlier today during the Parkchat viewers meet, so there may be a few familiar faces (or figures lol) in them. Sorry if there's any double ups from the last lot shared by @themagician, it's hard to keep track of what's been covered and what hasn't. But yeah. Enjoy guys πŸ‘ Still waiting for a support to be installed here lol: The brake run at the station: Looking amazing from a distance ❀️
  20. 20 points
    Yep going to add an excerpt and some photos you guys might enjoy. If you want to read the rest of my ramblings and swearing, you can go to that other place with the things.
  21. 20 points
  22. 20 points
  23. 20 points
    They were running two trains in the testing this afternoon, and as soon as one reached the brake run, the next one would leave. I recorded many videos, which I've added below. But here are a few photo updates first. Look at it in action A path is being laid leading from the main road and down along side the coaster Landscaping is complete and the carpark is slowly returning EDIT: Here are a couple of those videos of the ride in testing
  24. 20 points
    @YLFATEEKS here ya go... And this is all you'll get out of me today, I have to head off now ? Hopefully it's more than enough to give you guys a good idea on whats happening atm ☺️
  25. 20 points
  26. 20 points
    Yeah there are two types of people who like animals. There are the people who are passionate about animal welfare and become vets, biologists, trainers, park rangers. There are people who spend a lifetime getting to know animals inside and out and do everything they can to protect them and raise awareness about actual environmental issues. Then, there are people like this, who make placards and protest what the other lot are doing. They only make one claim in their article, that because they do 'demeaning tricks' they are healthy enough to be released. Yeah, fit for release has to do with their survival prospects, not how fast they can swim. It has to do with life skills and natural instinct. Most of the animals at Sea World were captive born, they have no experience with the wild. Those that weren't born at Sea World are either rescues (and hot tip, if they think they'll survive in the wild they release them. That's a parks an wildlife decision too not a Sea World decision) and those that were wild born are now so old that they're past the life expectancy for wild Dolphins. It's worth noting that not all the dolphins at Sea World are used in shows, in fact the vast majority are not. Dolphins also when they get older, they do 'retire' from shows and get to live a leisurely life. Also worth noting is that they arent asked to work harder than wild dolphins who have to hunt their food. If Sea World had dolphins and didn't get them to exercise in feeding sessions THAT would be cruel. Finally, doing things for an audience isn't cruel because there is an audience. You ask your dog to sit at dinner time before you feed them? It wouldn't be cruel if people payed to watch your dog sit when you asked it now would it? There's nothing inherently wrong with getting an animal being asked to perform behaviours for a crowd. So yeah, straight up lies and ignorance what these people are spouting, and they should be ashamed of themselves for their conduct.
  27. 19 points
    There is going to be a new kid on the block, opening around Mid November. Great to be involved.
  28. 19 points
    Get ready for the motherload, folks. For more boring captions under photos, as always, you can hit the link.
  29. 19 points
    Long time no see, guys. Hope everyone is well I too was on site at MW this morning for the placement of the final track piece, I did a live stream (or three) to my FB blog - it took about an hour or so due to wind delays. Anyway, I stuck around for a bit afterwards to grab some high quality piccies from a few other different perspectives and thought I would share them on here with you all, since today is certainly the day for it. Worker waiting patiently wayyyy up top of the lift hill staircase for the wind to die down, and the final track piece to be lifted up lol Now HERE'S a great way to get some decent view photos! Full view of the track from the rear of the carpark: GM Greg, Selena & the management team doing their live stream on site October is going to be quite the epic month! Can't wait
  30. 19 points
  31. 19 points
    Photo upload complete! Here are some better quality shots of today's action: The crew were just finishing zip tying this to the fence as I drove in: Here's a shot nobody has seen before... heaps of track laid out in the carpark! But what colour is it? Took a few coaster-nerd close-ups to capture some of the details. On the right hand side, you'll note piece number 50. More on this later: Random close-up Mack crates that escaped the spray-cans: What would appear to be station footings were on a flatbed this morning. By lunchtime, the truck had moved into the station area: Station area footings already in place: Track pieces getting a light sanding to the joins: Another random footing picture - i took this because it was interesting that it seems like the numbering system didn't quite match up at some point... Over the far corner, near the highway: Halfway down MW driveway - these pieces all seem to line up perfectly for an incline. Looking at the footings around it, it would appear to be the entry into a loop: Its hard to make out, the the tallest footing in the above picture looks almost identical to that in this picture of the loop on Flash (the one where the two cranes cross over near the ground (to the right of the guy in the foreground)): The first piece is lifted from the storage area to be taken into the ride envelope: And the lucky winner is....Track piece number 49: At this point, the dogman notices something about the track - the connection points have small nodules (if it was made of wood i'd call it a dowel - to make a dowel joint) at one end of the track piece. Just as they are about to set the piece down, they pull back and swing the piece 180 degrees, to put the nodules at the opposite end. It was hard to hear them over the machinery, but by the sounds of things, these nodules all need to point in the same direction: And it's in, and ready to be lifted into place: Remember track piece number 50? From the third photo in this post? TADA! That's all I had time for today. I daresay that more pieces will make it in there this afternoon. Overheard: This was repeated by several people at different places around the site. Fairly confident someone dropping by tomorrow might capture that moment! Grain of salt time. He wasn't in a dippin' dots uniform, but I was a bit surprised given everything has been kept so hush hush that this sort of info would get shared at random through a construction fence. The two loops business is especially dubious, but the way he described what he called the 'second' loop, sounded more like an overbanked curve. The then went on to call out an element as a 'third loop' which sounded more like a helix. Thats all from me - much as I would like to, I won't be down tomorrow - so anyone who hasn't been down yet, head down tomorrow and park right near the driveway entrance for a good chance to see the first pieces lifted into place...
  32. 18 points
  33. 18 points
    Okay, so you guys really don't leave much to cover; but here are my two weekly comparison shots. (Photo's taken around 11am this morning) Now that the final segment of the Inclined Dive Loop has been completed, only the higher peaks of the ride will make this shot different. (I mean, obviously, though, right.)
  34. 18 points
  35. 18 points
    Airtime installed on Movie World's hypercoaster A newly installed twisting camel back hill is set to provide a stomach-churning moment of airtime beneath the towering Stengel Dive. Click here to continue reading
  36. 18 points
    The next pieces have been installed, dropping down over the track before the Stengel Dive. Also a number of new supports are scattered around the place, as well as some ready to be installed. A close up of those tightly twisted pieces
  37. 18 points
    Here's my contribution for today. Just dropped by πŸ˜†πŸ‘
  38. 17 points
    It is going to be a great ride. The theme was originally supposed to be more GOT meets war craft and as with Abyss. I would have preferred something a bit dirtier/harder/solid, given the nature of the ride but that's just an opinion. Well done to Phillip and the incredibly talented team at Atomiq who of course themed the Claw ride at DW and Abyss and Kraken, Theme builders and James at Creative Works, and with the lap restraints will be a big hit this year hopefully. Fingers crossed for the team as I know they always work EXTREMELY hard on these things for each new season. Good luck and I hope it rocks! M.
  39. 17 points
    Grabbed a coffee and went to my car to leave - parked near the fence. Just as I was loading up, I hear a 2 second horn blast. Yep, they cycled Rivals! Got a video but it's just the same as others already in this thread. Guess the horn is to warn workers onsite. EDIT / 3rd cycle as I type!
  40. 17 points
    Look at the supports that have been installed. Smaller crane moving supports around, but no major work on the track. And GL seems to operate when the crane isn't in use
  41. 17 points
    Some shots from today guys. Lots of activity around the site, many parts prepped and ready to go.
  42. 17 points
    Your on-the-ground update for the week, Saturday the 3rd of June, 2017. Lit-up fence toppers! Preparatory work is underway on the pillars for the rest of the fence (section shown below is underneath Stengel Dive) - Not a great photo, but it was the most obvious of all of the pillars; and it's proof of progress on the fence Anyway, onto construction updates; work on the loop entry is progressing. and now for the two comparison shots; back to the dusk shots, next two weeks will be day-time (assuming I can still get to the park)
  43. 17 points
    Been following this thread very keenly, thought I'd share a few observations and some speculation based on track piece numbers. I'm making a couple of assumptions, first is that track piece 49 is intended to sit down here: Photo: @AlexB Photo: @Glubbo Second is the observation @AlexB made about those little joining pegs at the end of track pieces. I'm fairly certain they do indeed point in the direction of travel, as if you take a look at piece 54 (seen with pegs pointing towards us) it would turn in the wrong direction once flipped right-side-up. With piece 49 at the base of the hill, we have a basic direction of travel (ascending track number order) to evidence this conclusion. Also note that piece 53 transitions from level to twisted, an appropriate orientation when considering 52 & 54. Anyway, enough with the justification and on with the speculation! Piece 52 was what initially prompted me to start looking at track numbers. It looks quite straight considering the location: Photo: @Glubbo Note the gradual curve of 51, as you would expect by the shape of the supports. I imagine piece 52 will be located near the top of these supports that have already risen. Also of interest on 52: there are some mounting points in the bottom right area of this piece - perhaps the location of a trim? (This is another reason I'm sure the pegs point in the direction of travel, Mack places brake fins with a left offset on the track) Photo: @Glubbo Piece 52 starts to make more sense when you look at pieces 53 and 54 right way up. 53, straight twist into bank: Photos: @Glubbo 54, curving twist: Photo: @AlexB So far we have upwards transition -> flattish piece with possible trim -> twist in to right hand bank. Now on to pieces 55 & 56: Photo: @Glubbo 55 seems to be a steady banked curve, 56 a curve with the bank flattening out. 57 and 58 are quite interesting - there seems to be a slight hilltop curve that could give the exit of this element a small bit of airtime. Photos: @JaggedJanine Photo: @Inverted I'm pretty certain that's piece 57 in the back right. We've got 55 and 56 in the foreground, 58 at back left so it would make logical sense to have 57 there too. Note the downwards curve: it's very slight but with good speed could provide a little surprise at the exit of the bank/overbank. Finally coming back to this picture we can see what must be piece 59 curving up, signalling the transition to whatever the next element may be. Photo: @Glubbo On that note, the numbers on the double-spine track do give us some small bits of information. Photo: @JaggedJanine Considering numbers 67 & 68 (in relation to the discussed element), I'd reason it's safe to say we're looking at the turnaround. Also of note - with a gap from 59 to 67 there's likely an element in between, maybe an airtime hill? Photo: @Glubbo The half-length piece is numbered 78, giving a clue about direction. If I were a betting man, I'd place money on the turn around being the same direction as Flash; with the train going up like an Immelman, not down like a dive loop. Final small observation: the very first pieces to arrive were numbers 55 & 56, directly followed by 57 & 58. These parts (likely) form the core of this initial element we're seeing. Thus, it would seem logical to assume Mack is building and delivering the track in pretty direct relation to build order. I've noticed many track pieces with numbers greater than 50 on them - yet to notice any below. We'll probably see later ride elements be put in place before the (theoretically) larger ones that would come before the current area of construction. The closure period of Green Lantern gives some further clues to this. Huge thanks to everyone going by Movieworld and posting great photos! I'd be completely in the dark without them.
  44. 17 points
    Hey everyone, @jack.c: thank you for sharing my video! This is my first posting here so i want to thank you all for the constant updates on the construction. Thanks to all these pictures (especially the aerial perspective) showing the foundations I was able to recreate the ride. I took a really close look on the position of the footers and tryed out many different variations of the layout to fit it in best. I'm quite sure that the simulation meets the actual layout at about 90% of the track very closely. There are only a very few footer positions left out after I assigned all the others in a proper manner. Anyway the video should give us a hint on what the ride may look and feel like - thats all about it. Greetings from Germany
  45. 16 points
    WOW. I rode in the 4th row & all I can say is HOLY #%$! The Airtime, the speed, the first drop. Omg. This ride is WORLD CLASS!!! Here is my experience of the ride. - The lift hill is really fast & got me by surprise how fast it actually was - The first drop is amazing! Would definitely love to ride further back to see how intense it is in the back few rows - The first Airtime hill is awesome! Heaps of airtime (more than I was expecting) - The NIL is crazy & twisty. Also a good pop of airtime! - Stengel dive, probably one of the weakest parts of the ride but still good fun. - The Dive Turn was awesome, so intense! - S-Bend was super fast & the change of direction is awesome. (Similar to Jet Rescue) - The small airtime hill was good. Not a huge amount of airtime but still good! - Helix was super intense & you can definetly feel the G's!!! - The bunny hills got me by surprise, especially the first one!! I think the first bunny hill offers one of the most insane airtime moments I've ever experienced! Was going to go for a 2nd ride however the line was very long at this point & they were only running 1 train. This ride is absolutely incredible & is a great addition for Movieworld & Australia!! I honestly feel like this is one of the best roller coasters in the world. I'm not gonna say you have to ride this but ..YOU NEED TO RIDE THIS!!! To finish off here are a few photos I took on my phone.
  46. 16 points
    Mid-week Update courtesy of an unplanned visit. [28-06-17] Storage Lot The smallest support in the lift hill area. (Literally the only reason I've included this photo - it's a cute little thing compared to the behemoth its underneath) Whatever these things are. (Yeah yeah.. I recognise that it's scaffolding.) Brake run catwalks. There are three new pieces in the lot (since my previous update) - however, due to the position of the sun I have no good photos of them. Station/Brake Run/Lift Hill Catwalk installation preparation Non-Inverted Loop The shot that you're going to see a lot throughout the rides lifetime. (Well, minus the fencing... and probably from a different angle... oh and maybe a visible train... but that's basically still the same, right?) More supports for the first airtime hill. Look to be fully assembled and will likely be slotted in place fully completed. Remember the thumbnail for that Parkz Update? Yeah, there's track there now. Swooping down into the loop is going to be amazing. This shot... I like this shot I also like this shot. I like this shot very much.
  47. 16 points
    At the park right now. Here ya go guys. Bit more progress on the loop. And more parts have arrived on site πŸ‘
  48. 16 points
    More supports installed, along with more track creating this banking turn. A couple of supports have been installed on parts of the coaster which has been installed yet, despite the track in place. Also noticed that even the highest point so far for the coaster is missing a support.
  49. 16 points
    Latest piccies ☺️ They're currently working down the end near the Topgolf compound. Also got to say a brief hello to one of the Mack officials who was standing nearby, and compliment them on their handiwork haha β˜ΊοΈπŸ‘
  50. 16 points
    Have just caught up on the last 6 pages of this thread. My god I'm desperate for an announcement now. Actually just on that where is the early marketing? If you buy a VIP pass now you get to ride it. So where's the non stop blitz to get the word out. This will be the best roller coaster in Australia, and it's the biggest single investement in Gold Coast theme park history. It needs the biggest marketing campaign since Bermuda to ensure it's a success. I know it's early but this ride is THAT big of a deal. Better be a documentary team down there to do an hour special on it.
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