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  1. Hot PR tip for the person managing the social media account: If you're explaining, you're losing. Everything in that statement prior to the last paragraph should never, ever be said publicly or privately to a paying customer. They do not care about why the rides are closed, planned or not. They care about the fact that they've paid $110 to enter the park to watch HWSD2 while eating $20 chicken nuggets and possibly getting a ride on WWF, if it's open. They care about the disappointment they're experiencing for paying so much money to effectively enter an overpriced, extremely limited shopping mall. Movie World's failures are not the customer's fault - even if scheduled maintenance is listed on the website, people expect the majority of rides to be open, not one ride for part of the day. Acknowledge the unplanned stoppages and then direct people to guest services and tell them that you want to make it right. Don't say that guests are going to be 'well informed and an outcome achieved'. That's effectively code for 'Go F*** Yourself, no refunds'. Just acknowledge the disappointment, acknowledge the unplanned stoppages, acknowledge that this is not how you want guests to experience the park and then direct them to guest services because you want the chance to make it right. That's it. What guest services offer can be tailored to what the guests want, but don't blame the visitor because Movie World can't keep on top of ride maintenance enough to keep even ONE roller coaster operating. Right now, you're taking a bad situation and making it worse.
    20 points
  2. 2 hours here and i’m calling it - movieworld is now the worst theme park in the country, by a decent margin hopefully Oz and and a reopening Scooby make a difference but there is no magic left here
    20 points
  3. Wow! I can't wait for this to be the only ride within a ride in the southern hemisphere operating at MW.
    14 points
  4. From memory, I called it that as soon as a private equity fund got a hold of the place, it'd go downhill while they chased profits. Greg needs to stay at Dreamworld, his leadership is what the park needed. The public are starting to return.
    13 points
  5. 11 points
  6. Won't happen now. Greg not only took himself over to Dreamworld, but he also took the majority of the operations and managers that really supported him at Village with him. The sheer amount of talented people that village lost when Greg left is astounding. I had honestly lost faith for the most part in Dreamworld until a few years ago, but knowing how much passion that Greg and the current team have well I think the results are starting to show for itself tbh. They still have a long way to go, but I strongly believe once Rivertown is open Dreamworld will be the best park on the Gold Coast. All they need now is a decent water ride and maybe one more thrill ride / coaster and they will really have Movie World beat by a decent margin.
    11 points
  7. I'm assuming that's a wrap on Doomsday. Watch village leave the ride to rot and degrade for 2 years before deciding to get rid of it. Also, Village with this 2-month maintenance bs for every ride has to be about saving money. Dreamworld the only rides that take that long is Gold coaster and if it's a major refurb.
    9 points
  8. Things really aren’t looking good at MW right now. Apart from all the previously mentioned issues (such as constant ride closures, poor operations, temporary fences at every turn, lack of music and atmosphere in most areas, a large amount of dead/disused spaces, rude/disinterested staff and terrible communication with guests), general presentation and upkeep around the park is severely lacking. There’s so much exposed wiring and conduit all over the place (some in very noticeable locations like the Scooby Doo facade and Wild West Falls), lots of broken equipment, numerous severely faded and worn out signs and gardens full of weeds. The whole place just feels very neglected at the moment. Here are a few “highlights”. I could go on, as issues like these are literally at every corner of the park and are so consistent that you can’t help but notice. It’s so disappointing considering how well kept the place used to be.
    8 points
  9. I don’t think it is from a ‘we’ll close rides to save money’ perspective, but more a lack of organisation in their maintenance department to ensure they have all the necessary parts for any unexpected downtime. And also a lack of managing their attraction downtime periods to reduce overlaps. Rides have and will always need yearly maintenance, but in reason years MWs attraction seem to be needing more of it, for longer periods and more rides are closing at once. The impacts of the TRRR incident has definitely had an impact on maintenance periods, but they need to get on top of this and streamline their maintenance processes. Rides will always have unexpected breakdowns from time to time, but the way to reduce the impact from this is to not have any more than two (whether that’s two main attractions, two kids attraction, or one of each) closed at a time (Obviously having Scooby closed for several years effects this, but in this case I wouldn’t include that in this formula). And try not to have the closed attractions next to each other in the park (for example, don’t close Doomsday & WWF at the same time because that makes one quarter of your park closed). For a long time they would close Storm Coaster at SW from Feb to April because that aligned with shortly after when the attraction opened and they had to ensure they completed maintenance the same time every year. And to fix that they did two lots of maintenance so its annual schedule could be moved to the much more sensible time of the year (winter). So maybe they need to do this again with all of their rides at MW. This would mean there would be a year when some rides would need to close twice, but if that meant a better schedule for the years to come, I think that would be worth it. So no I don’t think they’re closing their rides on purpose to save money, but I do think they are saving money by not investing in a catalogue of (backup) parts that they keep in back of house so that when rides do go down, they don’t have to order and wait for them to arrive. This cant necessarily be done for every kind of part for every ride in the park, but at least some effort should be made. But I don’t have any evidence of whether that’s fact or not, but whatever they are doing now isn’t working. They have become shit at managing their park, attraction operations and their maintenance. And if it continues like this it’s going really start to hurt their performance and most importantly (from their perspective) their pockets.
    8 points
  10. Cages for the footings being assembled for the Jungle Rush Coaster. Side note, this is also the current state, inside the Billabong Restraurant.
    8 points
  11. You're kidding yourself @themagicianif you believe MW isn't cost cutting on purpose by increasing maintenance times. DW are cost cutting by reducing park hours, MW are cost cutting by extending time frames. MW mechanics aren't working on 4 closed rides, every day at the same time, for 2 months.
    7 points
  12. Just a point to note here - they don't own the land at Oxenford. (And last I heard they were trying to sell the studios.) I've been saying it for a few years now - Village have been coasting on their reputation. For at least two years, they've been slammed by crowds and bad press with lots of things not working, long queues, and almost no care for the guest experience. Dreamworld isn't there yet, but they're showing signs of overtaking Village, and they're doing all the right things to get there, while Village is in a race to the bottom. Unfortunately, while people continue to buy passes and fork out for village centric holidays visiting all 4 properties plus AOS and TopGolf - while the money pours in, they won't change what they're doing because it's still profitable. If you're truly fed up with the experience at Village - don't renew your pass. don't plan your family gold coast holiday around the VR properties. Go to Dreamworld. Currumbin. The beach. Heck - go to Singapore or Hong Kong if you're interstate as it will likely cost you similar amounts for a far superior holiday. STOP GIVING THE BASTARDS MONEY IF YOU WANT THEM TO CHANGE. MONEY IS ALL THEY UNDERSTAND.
    7 points
  13. I agree. The sad part is, it never used to be this way. In the 90’s and 2000’s all our parks really were world class. It’s just that current management have run them into the ground and taken away a lot of the magic they once had. With that being said though, I do think Dreamworld (under Greg’s management) is making some pretty meaningful progress and I’m really excited for Rivertown. I’m hoping OZ will be decent too (though I’m not sure how much I trust MW’s current management), both can potentially help turn things around in a pretty big way. There are simple things the park can do to liven up these areas again, but they seemingly just can’t be bothered. I know I’ve brought this up a few times before, but simply just turning the background music back on around WWF and other areas of the park (like the Loony Tunes kids zone) would instantly make a huge improvement to the atmosphere and it boggles my mind that this still hasn’t been sorted out after years of neglect. If a low-budget, regional park like Funfields can have consistent, themed audio throughout the entire property, what’s MW’s excuse? There’s just no spectacle in the park anymore and it’s no longer a nice place to be in. Movie World has always been my favourite theme park in Australia, but these days I always come out disappointed. I never feel that way with Dreamworld.
    7 points
  14. https://x.com/jeremy__broten/status/1766118919897763983?s=46 ssstwitter.com_1709970086418.mp4
    6 points
  15. The post states: Construction is underway for the year-round alpine coaster, and it's set to open this winter! ❄️⛷ It will be 1.5km long, reaching speeds of up to 40km/h and riders will travel along a mix of uphill and downhill tracks featuring a tunnel, bridges and circles that traverse the alpine environment. And here are the photos shared
    6 points
  16. You can get a few angles on said bridge by DC / TopGolf, and on the road to PC. The first helix can be seen from the Superman Escape area in park. You got me! Here's the unedited original:
    6 points
  17. Why do you insist on gatekeeping this shit. If you have it, just post it.
    6 points
  18. I'll take Oxymoron's for $500...
    6 points
  19. Neither, but I feel that (much like many other things Village have done recently), they respond to things now and don’t think about the future and the impacts it will have
    5 points
  20. This is why attractions like the Movie Magic Special Effects Show and the old Batman Simulator rides are important in a park's line up. Even if half the simulators break, or if one effect isn't working, you can still operate the attraction at reduced capacity, or stretch out other parts of the show to fill the time. At this point they should just do a Luna Park, open the park for free and sell wrist bands to kids that want to go on rides, hope that parents spend up on food and merch.
    5 points
  21. This is Actually insane. To think they moved a coaster over to cover capacity loss from Scooby, just to piss fart around with it like all their maintenance jobs and not have it open, along with everything else. It's deplorable that they'd have the gall to both open the park and charge full price knowing families won't have the foresight to check what's running. No park in the world gets away with this crazy level of shithousery, nor do they let themselves exhibit such poor function in the first place.
    5 points
  22. Have to agree with Brad, took the fam there last week, 3 hours and we left, dreamworld yesterday and possibly today and we stayed from open till about 3, kids loved it, Movieworld is on a terrible downwards spiral.
    5 points
  23. Disney's Hollywood Studios https://www.parkz.com.au/search/photos/location/disneys-hollywood-studios (For more pics) Last but not least from my November trip. I ended up here on a couple of the days through park hopping. For the thrill seekers, the park probably has the best lineup at Walt Disney World. Plenty of new stuff to see here. Star Wars: Rise of the Resistance An amazing attraction. I don't think there is much that comes close in terms of being a true start to finish immersive experience with a strong storyline. Haunted mansion is great for instance, but they still whack you on an escalator at the end of the ride for example. Big Thunder is pretty, but no story right? Harry Potter is a great ride, just make sure you stay looking straight ahead! But this, its so well thought out from start to finish. You begin in a reistance base, carved out in some caverns on the edge of the settlement, full of supplies and munitions. The first preshow tells you that you have to get off the planet since your current location is no longer safe. A cute BB-8 Animatronic whirls around in a concerned manner. You then head outside and board a transport ship. It's like a mild simulator ride, (not too strong since everyone is standing up), anyhow your craft is intercepted by the first order in a space battle, and you are dragged into the shuttle bay of a star destroyer. The doors open, and you are in a completely different location, the massive void of the shuttle bay! It's real wow moment, up there with that moment on POTC where you turn the corner into that huge battle. And you turn around and there your ship is, parked against the wall. From there you are taken into custody hustled down into holding cells and locked inside. Kylo Ren and General Hux try to interrogate you, but are distracted and wander off to deal with other issues. In that moment, some unseen allies come to your rescue, and burn a hole in the wall to bust you out. From here its into your next ride vehicle, a trackless transporter. From then on, the fun really starts. You start sneaking off through the corridors of the star destroyer, but within about the 30 seconds you are spotted by some storm troopers and they open fire. This is where the Disney magic really shines, with actual laser shots ricocheting around you, holes being blown in walls etc. From then on its several minutes of running for your life through different battle scenes. At one point you are darting around like mice under the legs of an AT-AT, at another point Kylo ren sticks a lightsaber through the roof and tries to cut you up. The only real downer was that on all my rides the last couple of scenes were running in B mode. None of the huge moving laser guns were working, so your vehicle sort of just moves back and forth erratically, seemingly dodging ghosts. The final scene had no Kylo Ren animatronic, so you just see him hovering outside in his spaceship before getting shot down, and you head to the escape pods without the rushing air effect of being sucked out into space. And then of course its a wild finale where your vehicle drives into a simulator pod meets freefall ride and evacuates out of the star destroyer, crash landing on the planet. What makes this cool is the unload area is actually outdoors, so the whole thing is wrapped up in a neat little package and you are back to where you started. Did this 3 times. Ah well, maybe when i return to one of the parks it'll all be going. Millennium Falcon: Smugglers Run I've done this back at Disneyland when the 'soft' opened their version of Galaxy's Edge and Rise wasn't ready yet, and then Covid happened and here I am finally seeing the rest of it in 2023. A huge recreation of the Milennium Falcon sits out front And you make your way through a well themed, but some what lifeless workshop themed queue. IMO they should have made it more like star tours with more things moving, though the soundtrack is quite humorous in this area if you listen in. And then after walking through a gangway, you board the faclon. On one ride, just before closing i had the most odd experience where I had an entire pod to myself. The ride is an on the rails shooter, with a bit of steering ability, and of course all your motion simulator fun, as you go off flying to steal some coaxium from another planet. A couple of of players shoot, a couple shoot and a couple do mostly nothing except hit one button at the right moment. So I got to take on the pilots position, with everything else being done on auto for you. Slinky Dog Dash Possibly the gentlest LSM launch in existence? The theming is quite fun, they have actually got this whole sub narrative that what you are riding on is a roller coaster kit owned by Andy, so the queue is scattered with spare bits of track and supports, as well as a lot of oversized toys. The first launch goes into a horseshoe turn and helix. Stops at the 2nd launch, which is themed a bit like a launcher on a hotwheels set. From there is a floater hill, a bunch of very mild bunny hops that would be right at home on a Japanese jet coaster, finished off with an S bend. When you are waiting on the brakes, squeaky penguin sings to you with his microphone, which was a nice surprise you dont see from the queue. This thing can get painful queues, but I tended to try and ride it later in the day and waited like 30-40 mins on both rides. Alien Swirling Saucers This is the same ride as Maters Junkyard Jamboree, several turntables interconnected so you move in a double figure 8 pattern, with some mechanism below the floor allowing your car to move from one turntable to the next. What is also cool is that your car is connected to the turntable by a springloaded tow bar, so your car drifts and swings wildly from side to side, not unlike the classic whip rides. Good fun. The "pizza planet" in the middle of the ride is a nice detail. Now why dont they have an ACTUAL pizza planet at Disney, it would be a license to print money Lightning McQueen's Racing Academy Fine for kids, but its Disney so its still decent. Imagine an animatronic Lighting mcqueen with a projection mapped eyes and mouth. Hey greets the crowd, moving about on his podium. He then demonstrates his speed, with a panoramic racing simulator on a giant screen behind. But his arch rival hacks in to try and beat him, but of course McQueen prevails. Tower of Terror Still excellent. As the prototype, this one actually has a section where your vehicle moves from one lift to another through a brief dark ride scene, with some cool optical illusions. Paris still wins out in terms of sheer intensity of the ride programme, and probably Tokyo has the best preshow. Rock n Roller Coaster Some embuggerance with this one, as it kept bloody breaking down. Surprisingly, one of my favourite things about this is how the whole loading area is themed. The preshow has you watching Aerosmith recording in their studio, and they invite you to join them at their concert via stretch limousine. When you step out the back door of the studio, you are in an alleyway, and your limousine is waiting in a multi level car park, but the theming is so immersive, eg the operators booth is inside the cashiers office, the secondary control panel is on the call box, there’s all sorts of other details like a motorbike being fixed, and even a low clearance height bar above the track where it leaves the station. The launch is powerful, and its a smooth, frantic layout full of positive gs, with a sea serpent roll, a lot of helices, and then a surprise corkscrew at the end. Mickey and Minnies Runaway Railway This one is fantastic. You head into the chinese theatre, ready to watch a short film featuring Mickey and Minnie on a road trip, (Hmm reminds me of how the gremlins ride started out). On the way, they meet goofy driving a train, and an explosion on the train in the cartoon creates a real explosion in the theatre, creating a smoking hole in the wall that leads to the cartoon realm. You are invited to pass through, and inside, everything is done in the art style of the cartoon, with scribbled details on the walls, 2d props etc. The ride vehicles are a train of trackless pods behind a locomotive driven by goofy. Shortly into the ride your cars become detached from the loco, spinning out of control through a number of projection mapped scenes, often taking different routes. On the way you keep encountering Mickey and Minnie in peril. One scene had you caught up in a tornado, with very strong winds. Another was in a big city, where a jackhammering worker causes everything to shake. An impressive moment is where a room has faux rockwork and looks like a jungle, but when you return to it, it has transformed into an underwater environment. There’s also a nice moment where you end up in a dance studio run by daisy duck, and all the vehicles waltz side to side in unison. But, the quality of the graphics was something else, it just looks so bright and crisp, like a blacklight painting come to life, and they have managed to incorporate other moving props into it seamlessly. Did this a couple of times. I ended up timing it to try a few of the food items at the park. The Totchos from Woody's Lunchbox are a big ole bowl of carbs. Chilli con carne with corn chips and potato gems. But i think the 'blandness' of the corn chips overpowers everything. And i was sure to have booked in a drink at Oga's Cantina. I was recommended to try a Fuzzy Tauntan, which was rum and a few other sour flavours, but the foam on top actually made your lips go numb, like as if it had Lignocaine in it or something. The other drink i had was like a juice blend with coloured boba balls floating in it. They had a theatre showing newer Mickey Mouse shorts. Since when did it become like Ren and Stimpy? Overall, I think the park has one of the best ride lineups at Disney, and a mixed bag in terms of Immersive theming. Star Wars and Toy Story are great, but the rest of it is generic city streets and backlot theming, with a fair bit of the latter being under renovation. *****************************
    5 points
  24. More concept art has been posted. Unsure how legit it is, but the poster seems to have done stuff for Village (Float mockups), DW (the Rivertown art, and maybe some DWF stuff), Taronga (Reptile & Amphibian Conservation Centre concept art), & others. (Source) Edit: Definitely recommend checking out the page above, upon closer look they seem to have a lot of concept art for old AUS park/zoo plans. If they’re legit, there’s some good stuff there.
    5 points
  25. That’s good they’ve gone to the effort to adding speakers and bringing back music to the area (because it definitely needed it). Maybe im being too harsh, but that feels like such a half assed effort of hanging speakers from a tree. Why not actually mounted them to a wall or somewhere more inconspicuous so you can’t see them. That tree is already cluttered with stuff, it didn’t need more adding to it. The area needed music, but if this is the best they can do, maybe they shouldn’t have bothered. I don’t know! (someone feel free to call me out if that too harsh). It’s just disappointing to see this is how the park is managed now and they seem to respond to feedback in a panic and just see what sticks.
    4 points
  26. Nobody wants to see that ride again on the GC. It’s a travelling fair ride essentially. We need an immersive dark ride, not a carnival ride in a room
    4 points
  27. The whole animal area is still just as popular as tiger island (even for the non-international tourists). I think it’s a great way to break up your (full day) visit to the park. It offers something different to the other parks and as the park are pushing more towards being family focused, it’s perfect for that demographic. They’ve got plenty of other land for plenty more rides.
    4 points
  28. The theming for the Flash devalues MW as a theme-park. DC Super- villains is the standard MW set, anything less is a backwards step.
    4 points
  29. Worth noting the full Locals Annual Pass price has been $149 since November 2022. Of course there has been various promotions for it between $99-$129. Currently it’s pay full price but receive a $50 F/B voucher: From memory the Saver/Value pass increased $10 prior to the 23/24 summer holiday period. The park is well worth $149 for a year at present even without Rivertown imho. The operations and standard of the park is massively above VRTP.
    4 points
  30. That’s actually disgusting to see the park has come to that. Sort your shit out Village.
    4 points
  31. That's just it though isn't it. This past weekend illustrated that they've stopped giving a shit. Replying to people and saying the equivalent of "you should have checked the website before you visited, so it's your fault, LOL" is really really bad form. And social media comments this week has revealed just how many people were still unaware scooby was down for several years - even more than a year after it originally closed. The ride is a fan and family favourite. They could have closed it, knocked it down and put up another DC attraction, or an upcharge, but instead they've decided to invest in it's future properly by taking the hard decision to close it down for several years and fix everything - which is a bold decision after the time it spent in next generation limbo. They should be proud that they're doing this - refurbing a classic instead of gutting it as a place to store more parade floats - and they should be doing everything within reason to ensure guests are aware of it... rather than burying it at the bottom, hoping people don't notice it and still decide to visit because if they don't notice, and pay to enter, they've already got your money, and if they profited off you, they don't care how you feel because people still keep coming. but the tide is changing.
    4 points
  32. i really just can’t believe they’re adding a boh facility in prime Atlantis expansion real estate.
    4 points
  33. @themagicianthe problems that forced MW to close the ride were picked up during 2022 maintenance period from what I've been told. That is why half the cars didn't return after the maintenance period.
    4 points
  34. I do really like the grey dreamworld logo on this sign. It looks infinitely better than the old one. Hopefully a few more of these are rolled out around the park and/or themed to the area they sit in (like a wooden one for rivertown)
    4 points
  35. I don't disagree with you, however the metrics I was working on was in terms of 'choice'. It's clear just looking at the carparks where people are choosing to spend their time (and money). The tide is definitely turning though, for the reasons you mention. Can confirm - Current review scores on trip advisor and google (note the scale is compressed, total review score out of 5) Trip Advisor Google Average WWW 4 4.4 4.2 Dreamworld 4 4.3 4.15 Sea World 4 4.2 4.1 WnW 3.5 4.2 3.85 Movie World 3.5 4.1 3.8 Paradise Country 3.5 3.9 3.7
    4 points
  36. If only they'd extend the same amount of effort trying to convince the general public to attend.
    4 points
  37. 4 points
  38. I’m not talking about ride lineup, that’s not the magic magic is atmosphere, interaction, experience it’s all lacking. from dead zones, to ride ops who look and act like they wish they were not there, to lack of upkeep, to closed shops and food outlets. to take one thing in isolation from yesterday - the 3pm parade. It was over and done with in 7 minutes. - no floats stopped, no characters got off floats to interact, half the floats were not there with the characters just walking (no scooby van, no joker, no Supergirl, no justice league), literally just went down turned around and went out the back Where the f**k is the magic in that? I remember 6 or so years back everyone decanting from the floats, dancing, taking photos. I remember Bugs lifting my toddler son up and dancing with him and the joy in my son’s eyes. Nothing now. Gone.
    4 points
  39. Not a single thing working in Villains area except the killer croc water feature which is on constant run. whats more disappointing for me as a Batman fan is seeing the lack of care and upkeep on the Batman legacy walk thru. genuine movie props scratched up by idiots, but I get you can’t fully control that, but you can use a duster once in a while on the cowls… horrendous
    4 points
  40. Between the number of people pointing out it isn't the first ride in a ride, and then all the people pointing out it was just a relocation from WnW, and then the people ridiculing how often it was closed for maintenance their continued promotion of this attraction is just making them an absolute laughing stock. What the hell are they doing in their marketing \ socials team anyway?
    4 points
  41. 4 points
  42. I don't think anyone is disputing closing once and doing all the necessary work. The thing that people are pointing out is that they're doing that on SE AND Batwing AND DD (which has other issues) AND Scooby all at the same time, with a lot of unplanned stoppages/late openings/closed seats on GL, Rivals, RR, and WWF. There have been several days where MW were charging $110 single day entry for people to watch HWSD2, and see Batman showcase because every single adult ride has been closed, as well as Road Runner - meaning there was not a single roller coaster or thrill ride operational. That is an unacceptable situation to be in and is 100% due to the park's management failing to invest adequately in the maintenance of their rides, plan maintenance schedules properly, and replace defunct rides in a timely manner when it is clear that they've reached the end of their lifespan (SD, AA, DD). But also due to the types of rides and attractions they operate. A simulator ride like Batman could operate even if one or two simulators failed - just at reduced capacity. The Movie Magic show could still operate if one of the show elements failed, other areas of the show could be padded out and the host could still explain how things work with other demonstrations. It also means that annual maintenance can occur on part of the attraction while it is still operational, reducing the amount of time it would need to be closed. It is also apparent that there are management issues from staff attitudes toward visitors. Staff are not friendly, none of them want to be there, and replies to customer complaints on social media have shown absolute contempt for visitors that just wanted a fun day out with their family. Compare that with DW, where they acknowledge they are in a state of transition, they know most of the park is a construction zone, but the staff are engaging, friendly, courteous, and genuinely want to see people enjoying themselves. I visited DW for the first time since 2015 the other week and the staff were the single most memorable part of my day. The staff issue at MW is what really indicates this is a top-down problem because the front line workers are unsupported and have no power to fix the situation for unhappy visitors. A theme park is a retail business, a service industry business, an art/design and performance business and a heavy machinery business. Movie World was once the stand out performer in Australia for all of these, but it's fallen behind in all of them and completely bungled the last one. People are rightfully pointing out that 2 month closures should be unnecessary, and planned overlapping closures are just bad management. But 2 month closures when you've got so many other closures - planned or temporary - happening in the park to the point that people are paying full price entry and cannot go on a single ride, is what most people in this thread are complaining about. Yes, DW have some extended closures for various reasons, but the difference is in the broader context of the park's offerings and operations.
    3 points
  43. I don’t think in any situation, putting the flash (a red coaster) within Superman (a red coaster) was a good idea. Superman towers over Flash making it look so insignificant and not exciting. At WnW it towered over anything that was nearby and it made it look impressive, but at MW it isn’t. And with it tangled within Superman’s track I’d say guests are going to get confused with what coaster is what. It doesn’t matter that Superman is nearly 20 years old and there’s entry signage, people still get confused with this sort of thing. The Flash at MW (in my opinion) was not the right decision, but having it within Superman was a terrible idea.
    3 points
  44. I think with wooden coasters you often see a big raft because there are so many ground connections that a big raft is easier than trying to coordinate heaps of closely spaced piles. Premier rides did this on their spaghetti bowl coasters too for similar reasons. https://rcdb.com/528.htm#p=1769
    3 points
  45. the slab in question: based on the footers, location, and all that, this is roughly the location that has currently been concreted (red outline). not a big portion, but it’s at least become a decent anchor for the scale & location of the area. there’s a lot of footers around, though, most currently left unpoured apart from ones which I believe are for the inclined turntable & above zig-zags (those seen within the black braced off area in the 2nd pic). I think (or, hope) these are separately poured only due to queue path seemingly going underneath this section, and not because it’s indicative of that area being outdoors.
    3 points
  46. Don't forget, this is a relaunch of an existing attraction. Minimum Viable Product: The Ride, Next Generation.
    3 points
  47. This! I'm glad others are noticing. I think we forget how important staff interactions, behaviours, work ethic and operations are to the overall themepark experience. Whilst impressive rides and attractions are essential, the quality of staff can profoundly alter your overall perception of a themepark. It's the main reason why I leave Dreamworld/WWW feeling happier and more fulfilled than after a day at any VRTP property these days.
    3 points
  48. The below article is very interesting & inspiring for all in the theme park community. Jamberoo is a 'quiet achiever' in the Australian theme park industry as the above comments show, particularly in the water park market. Whilst telling some interesting & sad stories about Jamberoo's history (some I didn't know about until the article's publication), the article clearly reveals why Jamberoo is a 'quiet achiever'. I won't give the whole story away but the article below should be essential reading for all theme park industry professionals particularly after the relatively recent Thunder River Rapids tragedy at Dreamworld. The article gives hope for the future of the Australian theme park industry and whilst I know Dreamworld has made significant & impressive announcements recently about their future, Dreamworld & Coast Entertainment Holdings management should use the below story as inspiration to motivate themselves even more to return as one of Australia's great & trusted theme parks (though I'm already very confident in Greg Yong's theme park managerial skills compared to the skills of pre-tragedy Dreamworld management under the recently renamed Macquarie/Ardent Leisure). Whilst this interesting article focuses on Jim Eddy, Jamberoo's owner, it is somewhat overshadowed by what I described earlier as... Whilst it's not the most ridiculous idea in the world as it has been done in many countries on a larger scale, it is bizarre for 2 reasons - as far as I am aware, no other theme park in the world has contemplated such a proposal & secondly, it is controversial. Apart from time & technical reasons, the latter reason (controversial) is another reason for the deliberate delay in publication of the full article into this topic since I mentioned it on Thursday. It was to make a clear gap in the forum discussion as moderators may have to justify the proposal having its own separate topic if it generates lots of discussion due to its controversial nature. Surprisingly though, the proposal hasn't made any more news since July 28, 2023, particularly since Kiama, Jamberoo's local government area, is a very environmentally conscious locality & because the whole Illawarra (mainly between Wombarra & Kiama) is currently in the middle of a controversial debate on whether to have a wind farm off the coast. Heck, I'm even surprised not a single person on Parkz found out about the "bizarre" proposal at the time of its July 2023 publication as well. Anyway, enjoy!... (The "most bizarre theme park proposal I've ever seen" is in bold text (if you can't be bothered reading the whole article. However, the article builds to it though through its theme of 'risk')) From The Illawarra Mercury:
    3 points
  49. I kind of feel sorry for ANYONE running a social media page for ANY Australian theme park because it's like, what else are you going to talk about?! I looked it up and I haven't posted on this website in EXACTLY a whole year, like literally to the day and nothing has changed in the Australian theme park landscape. This isn't a post defending bad socials, it's a post decrying the sorry state of literally EVERY Australian theme park and their lack of forward progress in any swift or meaningful way, the lack of any additions actually being exciting, newsworthy or even worth mentioning frequently at all. Being a theme park fan SUCKS in this country...
    3 points
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