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Showing content with the highest reputation on 20/09/22 in Posts

  1. Argh so many assumptions in this thread it's kinda puke. We don't know why it didn't make the full circuit. We don't know why it's still there. We don't know what the rescue plan is. We don't know what emails have been sent or calls have been made. I am critical of Movieworld as i hold it to a higher standard but gesus goddamn this is a largely unforeseeable and almost unheard of valley in Australia that Movieworld cannot and shouldn't be getting heat for. It sucks it's taken this long to fix for sure - but if you don't think they arnt pulling teeth trying to fix it then you are foolish.
    4 points
  2. Easy to operate once installed, like most display wall type product. But expensive and hard to replace if damaged, so maybe that is what is currently the case? I personally hate those screens and would be happy to see them vanish.
    3 points
  3. God can you stop with your rubbish. This is like your previous post saying they pull the train apart all the time so just take it off. When in actual fact you have no idea how they usually take the train apart. Just quit the armchair expert routine on things you actually don’t know about.
    3 points
  4. The biggest complaint from Fright Nights 2019 was that unless you used Fast Track or other up-sells to skip the queues you'd likely not get to all the mazes in one night. If the premise behind the price increase is to lower demand to meet supply and in doing so ensure that most people get to have an enjoyable night then i'm all for it - guess we'll see.
    3 points
  5. Hey guys, How are you all? Just wanted to share some pics of my trip to Movieworld yesterday. The park was pretty good, clean tidy, gardens well maintained. And considering 4 rides were closed, (2 of which are major coasters), the park had a really great atmosphere, the closed rides didn’t impact on the day at all. All the staff I came an across were really friendly. Now for the cons, A lot of effects on Wild West Falls either not working or out of sync with the ride. Scooby Coaster, practically no screens working, everything else was running good. I wish they’d tidy this up, looney tunes river shut ages ago, and maybe some benches would be nice. And please movie world, do something with this.. A bit more on the picky side, but the little things are just as important as the big things. Arkham is gone, so this should be gone. I know the area is closed, and this makes a good photo spot, but how I said the area is closed, get rid of this. Nothing new on Wizard of Oz, but I know this won’t always be like this, but this looks really untidy, put up a more concealing fence to hide this from guest view. Don’t have any pics of the area, but Doomsday looked great, but a lot of effects weren’t working, and the old game screens are sitting unused, this area needs some love, please give it some. Only seems fitting to end on a high, this looks cool.
    2 points
  6. It's surprising that they bought off the shelf TV's to put in scoobie but can't even keep them going? If it was a complex set of projectors or LED walls with finiky processors - I'd get it... but bloody kogan TV's?
    2 points
  7. Even anyone is interested in reading it, this what I sent via email to Movieworld as feedback. Hi VRTP, I took eleven of my family members, to Movieworld yesterday as an earlier Christmas present, I just wanted to provide you guys with some feedback. As I basically became a bit of a tour guide for my family, I didn’t get the chance to ride everything, so I’ll only review what I did ride, and what I did see. We arrived at the 9:00am and stayed till 6:00pm, the extended hours for school holiday’s, is a great idea. Like every visit I’ve had, the park was clean, tidy, and all the gardens were up kept nicely. All the staff members I encountered were really friendly and were always up for a chat, (when they weren’t busy of course). I’ll start with the picky bits: - Roxy Theatre had quite a few bulbs blown, I’d be great to have them replaced. - The fate of blown bulbs continued in a few shops on main street, perhaps to limit the amount blown bulbs you could replace them with LEDs (if they are not already). Alternatively you could adapt a similar tactic to what Disneyland does, they replace all light bulbs when they’re about 60-70% of their life, this insures that no blown bulbs are on display. - Touching up the Justice League sign would be great, the blue paint is chipping and or falling off. Matching the paint and touching that up would go along way. - Mentioned it a few times, but I’ll mention it again, the hut to the left of the entrance to kids world is an eyesore, it looks good at night with the lights on, but looks horrible at day time. - The Road Runner Coaster viewing area could do with some benches, and removing what’s left of the Looney Tunes River Ride queue would be great. - The old Arkham Asylum entrance signage needs to be removed, I know it’s a good photo spot, but the ride is gone. - Demolition of the Arkham theming is good, but is quite messy. A bigger temporary fence to hide all that is something I’d look into. How I said I’m being a bit picky here, however, the little details are just as important as the big details. Scooby Doo Coaster: - One of my favourite rides in the park. - Most of the screens throughout the ride weren’t working, fixing them would be great. - Also the main hallway connecting the station to the indoor switchback queue could really do with some love, I mentioned this in a previous review, and said the perfect time to do it would during it’s upcoming annual shutdown. Junior Driving School: - Personally, I don’t mind the look of this attraction the idea of driving around a miniature Movieworld is cool. - The staff were great, but a bit slow. - The fountain at the front of the ride has been unused for quite some time, be nice to see it working again. - Also Arkham Asylum is gone, but still in driving school. Removing the Arkham signage, and painting the track pink to match hypercoaster would be an improvement. Doomsday Area: - In my mind an awesome area, however. - There was at least on my visit a lot of effects not working. For example, scarecrow not only spoke, but also mist used to come out of the gas tank he is holding, this didn’t happen. - Not only that, but the screen games weren’t not available, and haven’t been available for months. - Fixing all these issues, would go along way. Don’t get my wrong the area is good, but it could be great. Wild West Falls: - Another one of my favourites, was great to see the crane at the beginning of the ride working, many other effects were also working, which was great. - However, there were a lot of effects and audio that wasn’t working, and if I was I wasn’t in sync with the ride. - Another thing, the ripped poster in the queue of this ride needs to go or be replaced. I know your maintenance and engineering team have a lot to do, but some of the issues are not new, rather have been outstanding for quite some time. How I said the picky bits are very important. I’m greatly looking forward to the Wizard of Oz area you guys are building, HOWEVER, the current areas and attractions are being neglected a bit, wouldn’t it be wise to look after what you have got, before getting something more. You can’t look after something new, if you can’t look after what you’ve currently got. If you get time, watch this link. It’s an POV of Wild West Falls, the effects are all working and are in sync. It’s great, now look at what it is now, still good, but it’s got many issues. https://www.youtube.com/watch?v=IwvGj2Ji_lM Here are some before and after pics for you guys as well. I can tell you what I prefer, but you guys need to tell me what you prefer, and then do something about it. I love Movieworld, but at least some of these issues need to be corrected. Thanks for your time, I look forward to the next time I’m welcomed into the park, Regards, Ashley
    2 points
  8. Maybe its time to remove the trim brake fins from the first hill... Just saying!
    2 points
  9. I'm no engineer, but can't they just get Superman to push it around the rest of the track? He does it all the time with the other coaster.
    2 points
  10. Oh wait are we talking about the Scrappy Doo screens? Yeah them not working drastically improves the ride.
    1 point
  11. Couple of 4x4's, pulleys and a snatch strap, me and the boys will have her out in no time 💪🏼😄
    1 point
  12. For someone who claims to work in the industry you think you would know they are far from off the shelf TVs. They are actually super expensive special panels with external electronics/processors to make them thin and lightweight enough for the ride. Im not saying they shouldn’t be working. But I can’t stand posts of ‘Im an expert so bla bla bla’ when the person is actually completely wrong.
    1 point
  13. It’s disappointing to hear that both Scooby and Wild West Falls are having so many issues with their effects, considering the fact that they had major refurbishment works not too long ago.
    1 point
  14. Not only is this year drastically more expensive, this is also the first year VRTP have offered team members no free tickets for Fright Nights, instead only x2 50% off tickets for the first 3 nights. Which still adds up to almost $40 a ticket each. Team members also pointed out they still had in staff discounts on the employee portal that team members are entitled to x2 free FN tickets a year, to which they just responded “sorry that hasn’t been updated”.
    1 point
  15. I'm interstate and I was hoping earlier this year to come down, do Fright Nights, experience New Atlantis and just make a weekend of it. But considering the overall price, additional upcharges, and New Atlantis delays, I've decided to skip this year. I know a lot of my interstate friends are in the same boat.
    1 point
  16. 🤣 omfg.. is it school holidays or something. Dean Dean Dean..... You talk a lot of shit man
    1 point
  17. Do you think Mack had a crystal ball it would fail? If an idea failed would you attempt it again?
    1 point
  18. Everything that's being done is in full consultation and with guidance from the manufacturer. The risk aversion of both Village and Mack is almost unrivalled in this industry, so it's crazy to think that anyone is making this up as they go along or that no one thought of seemingly simple ideas such as disassembling the train. Yeah, it's pretty ridiculous it's taking this long, but everything so far suggests that this is a really tricky problem to solve. What's worked for other rides and manufacturers obviously won't work here. They wouldn't have left it fixed halfway up the non-inverting loop after the weekend's efforts. Whether it was always intended as a dry run, or they encountered issues along the way, they're not going to walk away from cranes loaded with several tonnes of roller coaster train for any significant amount of time. However unlikely this situation is, this might well have been a problem waiting to happen. The non-inverting loop is the slowest moment of the entire ride (45km/hr at its highest point), and the hill preceding it is shorter in height (38.2m vs 39.3m), which effectively means that if it loses too much speed between the top of the lift hill and the top of the loop, then it's going to valley in this spot. If the preceding hill were taller and/or the loop shorter, then each high point would effectively reset its potential energy and ability to complete the course. (Stats from here)
    1 point
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