Mate, respectfully - fuck off.
You've quoted my reply "the only thing that matters to a guest is how long they have to wait. If a ride only cycles once an hour, I couldn't give a shit if its a walk on" - How the fuck can you disagree with that? If a guest walks onto a ride and is immediately dispatched, do you think they're going to care if the operators take 10 minutes between dispatches?
Nothing in your long, analytical rambling addresses my commentary. While the ultimate aim of your long-winded ramble is to show that improved and more efficient operations will reduce wait times (spoiler - we all fucking know this), the average guest isn't going to pay attention to (nor care about) the speed of operations if the wait time was short, or substantially less than advertised.
And if you really want to be pedantic, it's 146 seats you can sell in a day, because there's two seats dispatched at minute zero.
I call bullshit. From Dispatch to station park, DC Rivals cycle time is 2:30. Can they do better than 5 minute dispatch intervals - you bet. Can they easily halve it to 2:30? No. That is 100% peak efficiency, with absolutely zero fuckups. Nobody with loose items, loose shoes, difficult harness lock, not even rotating crews between station positions (something necessary for safety to prevent fatigue) - absolutely nothing can go wrong.
I've seen an awesome crew work DCR, and dual train ops they could probably get it down, but your version of armchair theme park operations says everything is easy.
You're wrong.
I'd suggest that is a theory. You've nothing to support that except your own interpretation of operations that you've very clearly denigrated on many previous occasions.
LOL.