ThemeTendo

Members
  • Content Count

    87
  • Joined

  • Last visited

  • Days Won

    3

ThemeTendo last won the day on June 17 2017

ThemeTendo had the most liked content!

Community Reputation

260 Excellent

2 Followers

Profile Information

  • Gender
    Male
  • Location
    Gold Coast
  • Interests
    Amusement Parks...

Park & Ride Stats

  • Favourite Ride
    Twisted Colossus - SFMM
  • Park Count
    33
  • Ride Count
    277

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. ThemeTendo

    How to fix Dreamworld

    There are way too many things that require change at this point that it's far more viable to just build a housing estate on the property. But since we're all contributing, I figured I'd join in with this massive piece you see before you. If you're up to it, take a journey of Pure Imagination, otherwise, just scroll past, you're not really missing out on anything. In terms of park layout - the former gold rush country has left a gap in the loop which needs to be reconnected. Connecting pathway between DW and WWW needs to be optimised to encourage traffic flow and a lot of the shortcut pathways need to be removed or 'hidden' in order to drive people past F&B and Retail outlets. Now onto attractions.... Rocky Hollow/Gold Rush Rocky Hollow Log Ride basically needs to be removed; there's no saying if/how much those DIY alterations have effected the boats. Movie World hasn't altered theirs and the fleet on Wild West Falls is suffering from age related issues, so I can't imagine the Log Ride fleet are holding up all that well. Would free up heaps of space, allowing the entire Rocky Hollow/Gold Rush area to be redeveloped. I'd choose some kind of forest based theme, you could even have some fictional tribal inhabitants of which you'd base any architecture around. Would be a very greenery focused area with a modern log flume, medium scale family coaster and even relocate the carousel to this area, have it next to a retail store that sells a few small snack items/drinks. This would also provide access to the parks Rivals competitor, a large inverted coaster that travels partly along the main access road to the parks. (Could be named after a mythical bird) Amphitheatre would survive underneath the coaster and can still be utilised for night-time events. Positives: Removal of old 'unsafe' water attraction (as mentioned before as an in house ride it'd likely be much more expensive to insure) and replaced with modern standard, and more immersive flume ride. New family coaster New thrill coaster Updated classic Effective revenue opportunity with minimal labour requirement Negatives: Replacing one ride for another of the same type Money. Corroboree I don't see Vintage Cars lasting much longer, it's far too out of the way. To make anything viable on that side of the river they'd need to redesign any access point to it, in order to make it more inviting and visible to even the laziest of guests. Only way to do that sort of thing would be to remove the old Skylink station, relocate the Bilbies (expanded edutainment display would fit on the Vintage Cars site) alongside a new Crocodile show enclosure and new exhibit for Goldie. Which would greatly open up the pathway between the existing Red Kangaroo/Emu and Crocodile enclosures. Toilets can easily be relocated (well, ignoring the need for new plumbing fixtures) behind the existing Croc enclosure. Positives: Further increases links between Dreamworld and animal conservation Increased capacity for display and rehabilitation of Crocodiles and new show venue Increased opportunity to spread plight of Bilbies Goldie gets a new home Negatives: Removal of a classic Dreamworld attraction Money. ABC Kids World I feel like this area is pretty well contained and well rounded. Ultimately, it'd be great to expand the area into the existing footprint of MDMC, but realistically this ride still has quite a while ahead of it. Refurbishment of Big Red Car to bring it up to today's technological standards and a small indoor childrens ride inside the old F&B outlet. Positives: Updated attraction New attraction Negatives: MDMC survives Money. DreamWorks Experience New indoor shooting dark ride that takes over the Kevil Hill footprint, as well as some BOH space themed to Kung Fu Panda (accessible through the existing Pass Centre) Remove Dronkeys Flyers and use the space from the relocated Carousel and Dronkeys Flyers for a mini coaster (almost identical to Spongebobs Boating School Blast at SW) Positives: Solidifies focus on the family market with two rides that reach all ages Negatives: Relocation of existing, themed attraction Money. Ocean Parade Now this is probably the most interesting of all, well apart from the Tower of Terror section below... Wipeout replacement... I'd actually put a Volare style ride here. Tourbillon sounds great and all, but to round out the parks offerings, another family ride would work well in this area. Destroy Trolls and put in an RMC Raptor... Custom layout, utilising the Thunderbolt Station and weaving in, around, and over this area. Trolls would feature majority of the queue and ride area. Small pre-lift indoor section in laser-tag briefing room areas. Remove Hot Wheels and demolish all queue and station structure. Create a tree-lined walkway between the Thunderbolt and Old HWSW Queue tower. Place an Enterprise style ride partly where the V8 Simulators currently reside, alternatively building could be utilised as queue for the ride. Dreamworld Exhibition Centre could fit an extremely small interactive dark ride, or house a dark ride section of a rollercoaster, but I don't know what would be the best use of that space. Positives: Moving away from temporary attractions Proper utilisation of that corner of Ocean Parade New family-thrill coaster New family (and thrill) attraction that's not shaded seating Negatives: Removal of rough Dreamworld classic No defined use of Exhibition Centre building. Lots of money. Tower of Terror The unique footprint of this ride makes replacements hard to work out, especially if you factor in the noise you'd need to avoid around the Tiger Island area. You could use the length of the tunnel for a launch track and top hat or inverted element; or for a lift hill and then feed the track over or around MDMC and onto the Murrissippi Island area. (You'd have to factor in the need for a turnaround at the end of the ride, which would push the station closer to MDMC and reduce usable land in the little pocket between ABC, Dreamworks and Tiger Island) Alternatively, you could refurbish the ride and have both forward and backward facing seats. (Like Turbo Track at Ferrari World Dubai) Theme the ride to space travel and have the small pocket of land themed as a quarantine zone. (citing bacteria and not wanting to take anything dangerous to space) Positives: A ride that actually works Negatives: Uhh, yeah, you guessed it, Money. WhiteWater World Go ahead with existing expansion plans and add a tower (HWSW Station) feeding slide(s) towards that expansion space. Remove Wedgie and add a TornadoWAVE slide that utilises some of the space on that side of the wave pool. New, more comfortable version of Wedgie or similar slide can be worked into expansion plans if guest demand saw it as a viable opportunity. Positives: Something new for WWW for once. (Expanded attraction line-up) Utilisation of empty space. Negatives: It's just sad at this point. Money... ... Well, that was fun.
  2. This is incorrect. Sweet Treats and Gotham have Post-mix guns. All outlets are capable of doing refills of post-mix excluding Village Bean and the Frozen Coke stand. (News Stand can do refills when the refill station isn't open too)
  3. 1. General Public - no benefits/early access for passholders (as of right now) 2. You enter the queue to the left of the large rival fight scene, go around to the right and you reach the queue split (there is a test seat here) - General Admission goes off to the left through all of the scenes while Fast Track, Reverse Seating and Single Riders go off to the right. 3. Yes, all but one of the comic book scenes are visible from the Fast Track/Single/Backwards queue area. 4. There is some very 'typical' fight-style music playing in the queue and station. (I don't know how else to explain it) 5. Hope not 6. Dispatches are somewhat typical for our parks. Not the fastest but they're certainly not slow either. (Staff on today were amazing-interacting with guests, just generally excited) 7. Can't answer this for sure but I am sure Mack officials will be on standby for the next few weeks until the ride is fully worn in. 8. Just at the queue entrance. Can't miss it -they've got a bright fuschia sign for it and a few staff there. (however I'm sure this will be moved to the Photo/Video/Fast Track booth at the front during offpeak) 9. I'm sure they could've designed some large 360 degree interactive for the queue, however, with the current scenes there's no way they could comfortably fit something in without it looking out of place or like an afterthought. 10. Not me, already ridden it 6 times --- Row 10, Left seat (direction of travel) is easily the best seat on the ride; and Rivals beats out Twisted Colossus taking top spot as my favourite coaster. -- To answer some other questions: Currently only running one train. Backwards seating is $10 and operates on a return-time system. Loose item storage is available at the load platform [Enough space for small items like coins up to a fairly large backpack]
  4. DC Rivals Hypercoaster update photo dump for the 5th of August Comparison Shot 1 and 3 quarters Lift Hill and First Drop Am I falling or is the coaster? Either way, it'll be nice to compare what it looks like once the Joker face is done. Random Progression Shots Fence toppers Rakes This is where the toppers stop. In front of the gardens which are in front of the entry arch... the one below. That's where support concreting has finished. This is before the loop and includes the loop lead in and the re-turn before the bunny hills. Underneath the Inclined Dive Loop - landscaping, as expected, is going to be extensive. Random Nice-looking Shots The storage lot won't be of much use anymore Wider shot of the station area theming Operator control booth is progressing rapidly Panorama(s) Morning Afternoon Green Lantern Comparison
  5. Yes... landscaping. Will definitely do another shot when that happens, I just won't do it weekly unless there are noticeable changes. Which is why I included it this week - first hill visible and the supports are now fully and finally in place; having been concreted/grouted in place.
  6. what was I thinking... I meant cars. Anyway. It's that time of the week. Rivals Update for the week ending 29th/30th July 2017. Comparison Shot 1 I'm still hoping there'll be some visible difference when the first drop is complete... or when the Joker LED head is lit up... (Although, I may have to alter the angle for it to even be visible) Comparison Shot 2 No need for this one anymore. Lift Hill This was the last piece placed for the day. That second lift hill support perfectly frames the Superman top hat Random Panorama Sorry that it's not the best quality, but I've had to crop it to cut out a grey area.
  7. Red thing looks to be for transporting of the train segments to and from the shipping containers -> maintenance bay. Or as a demonstration stand for whatever the 'public train assembly' entails. Not a missing support. It's designed like that. If pieces were to be connected to that one there would be a place for bolts, instead, it's just flat - much like the ends of the Non-Inverted Loop supports. (those at the top) Thanks for the updates!
  8. Here's my pointless update for this weekend. (Honestly though, the coverage this week has been amazing and extensive!) However, not everything has been covered! Which means there is actually something to mention Grouting of the supports has started around the Incline Dive Loop and the work on the Non-Inverted Loop seems to be torquing - definitely sounds like it. As I was in somewhat of a rush, here are my moving-car shots for the weekend of the 22nd and 23rd of July. Comparison Shot 1 Okay so I lied, the car was stationary for the taking of this picture. Not Comparison Shot 1 Driving alongside all of this is going to be awesome. Imagine racing the train along the bunny hills. you can do it in roughly two months. (Hopefully, all the construction fences are gone once testing starts) The incline on the lift hill is going to be terrifying... for most guests. Warner Bros. Movie World wins the Australian Parkz Skyline Award Construction Fence wins Parkz Most Hated Photographic Obstruction 'Award' There are only three main lift hill supports. and two of them are *partially* complete. The lift hill track reaches the height requirement for almost every kids ride on the Gold Coast.
  9. Do not fear! Your update is here. July 16th DC Rivals Hypercoaster Update. If I could've uploaded it earlier I would've. Comparison Shot 1 I told you the first hill would be visible through the loop! Comparison Shot 2 First Hill Hey look, the first drop is there too! Brake Run/Station Area Air Gates?
  10. Ahh okay, thanks. Have to admit I don't usually pay attention to them but did notice that they're more organised/visible since the last time I did. Didn't even consider that. Thanks for the correction.
  11. Updates for Saturday the 8th and Sunday the 9th - the end of QLD School Holidays. Note: next weeks update will be on Sunday as well. Comparison Shot 1 8th July - Roadside Shot 9th July - Not quite Roadside Shot Comparison Shot 2 First Hill/Bunny Hills Station Area Station Platform and the roof are being constructed. Roof is the steel framing visible in the left of the photo. Track and Storage Lot Three track pieces on the road next to the first drop I'm guessing the pieces above are either for the station or the LED Joker face. Mystery Inc. The saga finally comes to an end. The support returns. Fence Lighting Wiring is clearly visible on almost every post now. I'd say the fence toppers aren't too far away.
  12. ThemeTendo

    Dreamworld's Corroboree Stage 2

    That's not the entirety of Stage 2, it's the 'key feature'. (or that's what I'm calling it) Just like the humpy/Corroboree Theatre was the key feature of Stage 1. I'm hoping this "Future Lab" takes up the old Skylink station area. (oh and has a better name than Future Lab when it opens) Dreamworld works with the local and federal Government as well as Indigenous groups to design and develop everything within Corroboree.
  13. New Month, New Update. 1st of July 2017. Thanks for all the compliments on last week's update! Comparison Shot 1 Should be able to see the first drop and hill through the NIL over the next two months (Not the best photo this week - but for consistency I've posted it anyway) Comparison Shot 2 Station/Brake Run @AlexB Turns out they're using the scaffolding for the Maintenance Building. - but that's basically the same as the station, so we'll just say you were correct Friction Wheels have been installed in the Track Switch/Station area. (As seen in the photos above and below) First Drop/First Hill First Drop supports continuing from the main structure have been erected. As seen above. They have been erecting most of the supports for the first hill + returning bunny hills. (Viewing the larger version of this photo makes support viewing easier!) For the first drop the supports are just below/equal to the ground level of the road. Meaning that the train/bottom of the first drop is going to reach ground level (or just below it). Random and just because I love how the loop looks - here's another one of the same.
  14. That support was initially connected (as one of the first parts of the ride to go vertical) but was, however, removed after the installation of the (?)Camelback hill(?) underneath. Image taken: 29th April So it definitely lines up with the ground support, and it wasn't in the way of the track below, but still must've been just too close. (or was damaged during track install?) Image Taken: 12th May Image Taken: 21st May
  15. Mid-week Update courtesy of an unplanned visit. [28-06-17] Storage Lot The smallest support in the lift hill area. (Literally the only reason I've included this photo - it's a cute little thing compared to the behemoth its underneath) Whatever these things are. (Yeah yeah.. I recognise that it's scaffolding.) Brake run catwalks. There are three new pieces in the lot (since my previous update) - however, due to the position of the sun I have no good photos of them. Station/Brake Run/Lift Hill Catwalk installation preparation Non-Inverted Loop The shot that you're going to see a lot throughout the rides lifetime. (Well, minus the fencing... and probably from a different angle... oh and maybe a visible train... but that's basically still the same, right?) More supports for the first airtime hill. Look to be fully assembled and will likely be slotted in place fully completed. Remember the thumbnail for that Parkz Update? Yeah, there's track there now. Swooping down into the loop is going to be amazing. This shot... I like this shot I also like this shot. I like this shot very much.