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Showing content with the highest reputation on 09/09/23 in all areas

  1. Was just there today, got a good view on the Ferris Wheel.
    2 points
  2. General rule of thumb (from when I worked there) is if a ride goes down during the day they will have 2 operators out the front and will rotate them every 30 mins or so to give them a break from the angry GP. If they know the ride will not reopen for the day, depending how busy it is they will offer staff to go home early. If it was off peak and adding extra staff to a ride wouldn't make a difference really. During peak times they would send you to another ride your trained on to help. Example if Scooby wasn't rostered a 2nd loader and you were at superman but trained on Scooby you could be sent there to help. But if it looked like Superman was going to re-open they'd send you back to get the ride ready. General rule was, if the ride crapped out big time after around 3:30 - 4pm they often would send all crew bar 1 or 2 home as they would know depending on the fault if it can be fixed. Also that's total crap about them closing the queue to get staff home, absolute BS. I get doing it for fright nights due to restrictions but holy crap. I remember the days of doing batwing in peak season. Queue closing at 5:00, and not leaving till 6:45 that night (despite my roster saying 5:15 finish). Annoying as all hell, but that's part of the job. But once again, funny that Dreamworld is seeming to be doing things so well lately. Guess that's what happens when pretty much all of the management in the attractions team and other teams are ex VRTP management. Well, they took the good ones at least and have very fond memories working with some of them too. Also, you had to work on a ride at least once every 3 months. If you didn't you needed to be retrained or do a refresher. You would normally be rostered the same ride for the whole day but each ride would have several positions. A typical roster could be for example with Superman: 9:45am start > Load 1 > 11:15 lunch > 12:00 Unload > 2:15 break > Entry till close. WBK you'd rotate through the kids rides + dodgems back in the day
    1 point
  3. They need something connecting the resort, and badly. I'd still love to see a Ferris Wheel come back, maybe not as big as the Melbourne wheel. The Sea World Eye model was a perfect fit for the park IMO. It was a classy looking wheel, only thing I'd change is make the loading platform look more permanent than it was originally.
    1 point
  4. And at one point in the parks life they had 3. Monorail, SkyWay and the train. And they were all popular and extended your day at the park because they each offered something different. And now the park is left with none, which I think is a massive mistake.
    1 point
  5. They lost SE the afternoon before around 4pm and it didn't come back up. It just really struck me at the time just how thin the line-up was, and just how broken so much of the stuff in the park was or at least was perceived to be. For example; First building you encounter in Main Street is a shuttered outlet that has clearly seen better days. Roof of main street looks generally shabby. Chipped/cracked paint on the street curbs and small scenery items. Most main street windows look dirty/weathered. Every ride photo barcode dispenser was empty and in most cases broken. At least half of all ride photo screens broken/not functional. Items like ride queue length displays clearly long-term out of service. Empty enclosures where static displays previously existed. Major attractions down practically everywhere you look. Major attractions with badly faded paintwork. Major attractions with stuff that just clearly doesn't work. The Doomsday area was to broken stuff what studio showcase was to the Batman franchise. Not to mention, of course, it blows out queue times on other stuff when you have so many rides down. It was a real nuisance that the ride queue times in the app were so far out of whack. A clear example that persisted all day was Marvin; 5 min advertised wait all day, never dropped below 35 mins in reality - all of the kids queuing in direct sun. Not really good enough. Standard VRTP attitude everywhere that there's no sense of urgency. Nothing more frustrating than watching a train sit in the station for a full 5 minutes multiple times while queuing while staff would stop for a good long chat any time one of them rotates out. "Oh wait, have to come back for my water bottle..." I totally get the idea of working safely, but there's working safely and there's walking from one end of the station to the other in slow motion. Adding to the perception of how thin the park is for things to do is the walk from Batwing to the next attraction. As an adult your next working attraction from Batwing is either West or (if you can be bothered) RRRC. I didn't include DD as it was seldom running, and when it was running it... may as well not have been. They were expecting a crowd of 3k people in the park for the day.
    1 point
  6. I want a medal. Please message me privately to discuss this further.
    1 point
  7. "In a testament to their loyalty, Village Key holders have been chosen to be the first Leviathan Keepers. Every Villager shall be blessed with the arrival of an Egg, airdropped into their Village Key account." Each ride/scan gives an entry, so not necessarily those that have ridden the most will win (although more likely). Also worth noting the terms have been updated to state a new end date.
    1 point
  8. It's because you sat on your phone your egg hatched.
    1 point
  9. Those that knew it existed/how it worked benefited greatly, and even those that were late to the party often still could find capacity later in the day. Considering I'm fairly confident VRTP will now simply put all that previous VQ capacity into Fast Track those that aren't willing to pay for Que Priority simply miss out during peak periods. This, I feel their FT pricing is high as but I can't begrudge them charging $40 for a Rivals One Shot Fast Track during peak when it sells out. I just wish they would apply suitable off peak pricing to Backwards DCR like they do for FT so it doesn't run empty.
    1 point
  10. We were coming up to renew our passes and have decided to hold off, i thought I would give an idea of how the VQ has helped me and my family, especially during movieworld With VQ: Arrive at 9:45am, line up at kids area and we have 5 passes so 3 of the VQ are used to queue for Hypercoaster, 2 are used for Superman. As the kids area opens we do the Driving School, the Looney Tunes Coaster and the Carousel. At this point our queues are normally ready and we move to Hypercoaster and Superman, when we're finished with those rides we'll VQ for Green Lantern and Road Runner. During this time we'll stop for a snack and wait for the queues to be ready. When the queues are ready my eldest and my wife goes to GL, i do Road Runner with my youngest and generally the queues are pretty long VQ wise from there, we then do some of the other rides, look at the shops and have lunch. At this point we've left Movieworld and everyone has had a go. Without VQ we need to split up and wait in lengthy queues for who knows how long, less rides, less enjoyment and less likely to stay for lunch. It will fundamentally change our trip to Movieworld, so much so that we are not likely to renew for a while yet. Hypercoaster is great, as is Superman, but Dreamworld is a much more enjoyable 'theme park' day without the VQ option at VIllage.
    1 point
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