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Showing content with the highest reputation on 18/09/20 in all areas

  1. *sigh* I'll moderate when I get time later
    9 points
  2. In the DC Rivals construction thread, people were demanding new photos often and it was very bad form. People are not going to go to SW just to get pics for this thread. Be patient, and then happy when new photos are uploaded by a generous member of the forum. With DCR, it was easy to get pics on people's commutes as we were spoiled. There isn't the same opportunity with Leviathan.
    9 points
  3. BRC had what i know as 'bike rack fencing' - its the kind of interlocking rails you see at street parades in Brisbane. I believe the entrance to the ride was boarded up on Wednesday, but the bike racks were added yesterday to keep people back from the boards. Standard hoarding was blocking flowrider and Sidewinder areas, and the same at corroborree (painted blue) There actually was a fair bit of criticism on the boards aimed at VRTP when they opened with... not much open. See Joz's comment below I'm quite happy to fill this gap below. A dead end is a path with no other way from that spot except to go back the way you came. BRC is not such a spot, as you can turn right and head into tiger island. You're entitled to have your opinion, but do try to stay factual. Ok - so *long post warning* I took a trip down to Dreamworld and Movie World yesterday. Dreamworld Dreamworld we got all around in a little over an hour. I didn't go through Dreamworks, and didn't ride anything at Ocean Parade (no interest in shockwave bondage, the seatbelts on Claw are still far too short, and tailspin wasn't cycling and looked abandoned, although it was 'open' there was just nobody there to ride). Rode MDMC, Vintage Cars, and Sky Voyager. The park is definitely missing a lot right now. Giant Drop was in testing and cycling regularly, but there was obvious work on the catchcar\gondola as some of the shroud around the hook was removed. Lots of suits and engineering team going in and out regularly in the short time i was nearby. Although they've done a great job closing up the TOT tunnel and removing the turbine theme at the tunnel entrance, the huge wounds in the side of the station area where they cut in to remove machinery for SFMM are still quite visible from the MDMC queue and ride area, and its not a good look. There were a lot of suits around the park, and the MDMC operator looked like a senior member of staff as well, who was spieling well, and loading very efficiently, while also interacting with guests throughout - a big plus to this guy who operated MDMC (even with the restrictions) about as efficiently as i've ever seen. It was good to see the paint job on Sidewinder and the colour scheme really pops in person - videos do not do it justice. There were very obvious signs all around the park that they had spent some time during the closure sprucing things up, and the general paint and landscaping around the park looked good. (Although the city hall entrance building roof really needs some love). The path to buzzsaw wasn't cut off, with the 'ride closed' sign all the way at the far end of what used to be goldrush. Its a little disappointing that that area was open considering there is nothing there, and i'm sure many a guest has walked into that area not realising there was nothing to do (much like Wild West area when WWF is closed). It really was a long walk to vintage cars past GD and RHLR, and the pathway is very much a 'abandoned estate back path through the woods' - the temporary fencing surrounding the new coaster (and the 10 foot tall weeds), the leaf-filled flumes of RHLR, with litter, spiderwebs and crap all around. The new Sky Voyager film is a treat, longer, with some nice little pops during the experience, although the mist system kept dripping on me throughout which is probably a side effect of the much more generous misting used throughout the film. It was great that the scents used were less 'pine o cleen' smelling and slightly more realistic, but unfortunately the rectangular shapes of each screen panel are showing much worse with browning around the edges. The new 'covid' rider briefing method is a little disappointing, and i'd have liked to have seen them play the briefing screen on the big screen inside the queue (above the luggage) as it would have similar (but better) results. Overall, its a disappointing return for Dreamworld - Giant Drop's issues are a shame, and opening without a 'decent' big coaster running doesn't improve things. Its clear the park has 'work underway' with painters scrambling over sidewinder, but the absence of core drilling for the new coaster is a shame as that end of the park is just dead quiet. The park is going to need more than a new coaster to lift it up. They have a dearth of flats right now, but even a few more flats right now would help. The park just feels like it's 'missing' something, and the amount of fences, SBNO attractions and such makes it quite obvious what it is. As for how they handle the COVID environment - Issues with passes on entry meant a trip to the guest services office at the front, and the staff were quite 'on top of things' about managing the number of people in the space. There were occasional reminders spieled over the various PA systems from ride operators about the need for distancing in the queues, and the grouping of riders to maintain spaces was done fairly well. While queueing for MDMC, the ride stopped for cleaning (which was not every cycle as mentioned above), but the staff were efficient without appearing rushed (and MDMC has a lot of possible high touch points due to the restraint styles) so they did well. Its a shame their groupers weren't as on the ball, as they filled too many spots at the airgates, and I ended up riding in the side car. I will say, I found it far more comfortable in the sidecar than the bikes to be honest, so that wasn't necessarily a bad thing. Which is why our entry to the park confused me so much. Such care and attention was taken by staff to ensure contact free, socially distant interactions where possible - but Dreamworld's entry system was perplexing. You arrive at the bottom of the ramp, where QR codes prompt you to enter your details onto a covidsafe register, and you can't proceed up to the gates until you do. No problems there, pretty standard. The person manning that post however was a security team member, and once details were entered, they called another team member over who was over by the road talking to other guests. Why did we need a second person? Because he held the magic box.... of coloured sticky dots. (The kind your school library used to colour code books). This fellow would sight your confirmation screen on your phone, count the number of people in your party, and then pull out the same number of sticky dots, tear it off from the roll, and hand it to you. No gloves, no mask, handing you a 1cm x 5cm strip of paper. Another group we observed were having trouble with the electronic sign on system, and - rather than have a clipboard and paper like other venues i've been to, the 'dot man' had an ipad, which he then passed over to the folks having trouble. You then showed your dots to the security guard, who then permitted you to climb the ramp to the gates, where another team member would check you carried the required number of dots, check your pass and direct you to the appropriate entrance gate for your pass. The stickers are ridiculous, and im surprised this was the best solution they could come up with. At other venues i've been to with similar systems, it would have been sufficient to show your phone screen to the person manning the door. This process required three staff members, when it really could have been done by 1 person, who simply viewed your screen and then allowed you to enter. This process needs work. Movie World Just for the record, this was my first trip back to Movie World post-closure, so I didn't see it with all of its 'day one closures'. I have criticism about their covidsafe actions as well - as my pass (in app) didn't scan at the gate (despite me adding it to the app after they announced the app was a requirement of entry, which was done with the help of the call centre), so I needed to visit the ticket booths. I showed her my phone, and she asked me to place it down on the counter, after which she then picked it up (again, no gloves or mask or anything) to look at it inside the booth. Apparently my pass didn't have an email address associated with it, and I needed a new photo. No drama but it would have been nice to know that in advance and\or login online to resolve it prior to arrival. I know that i'll have the same problem with the other passes in my family when we next visit now. For me on the day, Movie World was the better choice, primarily because it had more rides running that I wanted to ride. Rivals, JL, Batwing, Superman, Scooby were all far more enjoyable than my earlier time at Dreamworld, primarily because the only real enjoyment I got out of DWs rides was Sky Voyager. Movie World's green tape, regardless of whatever industry standard it might meet, looked ugly (and dirty). Dreamworld had nice professional looking stickers, or painted dots on the ground, which will probably look better a few weeks in too. Staff at Movieworld were a lot more relaxed than I've seen in the past, and hopefully they're happy to be back at work and interacting with people. Superman has had some little touches in the pre-show scenes, however the 'superman' gobo at the launch track is just a plain white circle. Superman was a complete walk-on mid-afternoon, which the staff happily informed us was because 'dreamworld just opened, and everyone's over there' (they weren't) I'll echo @Jdude95s comments on Scooby - it is looking the best its been in a long time. Obviously there is still minor issues that could be fixed - like the video timing in the lift, but the disco room is pretty awesome all round - I did get to see a scene change at the turntable and seeing the whole room completely change was quite a cool thing to see. I would love to have seen a pinspot hit the mirrored skull in the final drop room - just to burst into heaps of light beams right before the drop would mask that drop effect a bit more and give riders something else to look at - given its a prop from the movie I think its great its in the ride but it needs to be featured! The green lantern trains are stored in the launch room for superman, and hopefully we see GL return soon, as its lacking the kinetic energy at the park entrance. The dead end for wild west was also disappointing - previously they'd fence off at the vulture sign, but given they have the western street show and showcase up there now, they can't, which makes it another depressing turnaround. West was cycling and boats were going through the course though so hopefully west will be up again soon. Overall, I enjoyed my day at Timezone Surfers - I honestly spent more time at Cavill than I did at either of the parks. There's obviously a long road ahead for both of them, and Movie World has a big head start.
    5 points
  4. WnW has returned to 7 day operation for the holidays, but their maintenance situation has got worse. No closed attractions have a reopening date, the River Rapids are also now closed until further notice and the Aqualoop goes into maintenance in a couple weeks. If nothing opens soon, that will leave the Aqua Racer, Constrictor, Junior area and Wave Pool. At that point it really isn’t worth them being open until things are ready to go. Especially when they are still charging full price, no one is wanting to go
    4 points
  5. The piece being lifted into place looks like a big chair
    3 points
  6. Coaster Studios has just released a quick video of the soft opening of F.L.Y, the brand new Vekoma Launched flying coaster, the first of its type in the world. There is also a quick preview of the new land Rookburgh as well. Check it out. From first impressions, the launch looks very forceless which the reviewer acknowledges , but he then goes on to state that the ride is excellent- very different from B & M flyers insofar there are no on your back moments. The new area and general theming of F.L.Y looks absolutely awesome and the Steampunk theme is very well exceuted indeed! Looking forward to a POV and closer look as this progresses to an offical opening.
    2 points
  7. 2 points
  8. Yeah, you've stated we called someone at VRTP a "wanker". I am just asking for proof that I apparently personally said this. Even a child can prove something when you ask them. Yes, that's right. I'm here to play the victim card. Christ, you know me really well. You may as well call me. So it seems your big issue is we don't talk about all the GC parks. When we do. Within this forum. But when people wanna get personal and attack individuals that's bullshit. It is not the first time an individual here has done what you are doing. I don't know exactly what anti VRTP "We" keep posting. Are we not allowed to have an opinion. That's fine. Maybe you can stop talking about DW then.
    1 point
  9. The theming looks amazing, the coaster looks like its apart of the structure rather then stuff just built around a coaster, Seems fairly tame for a flying coaster but I think the tight layout and close fly bye's would more then make up for it
    1 point
  10. Didn’t Bikash ban you? I never said you said it so why do you keep asking me to prove it. I like that the victim complex switches from “I” to “we” at the end there. If “we get attacked” then maybe also take responsibility for the anti village stuff that “we” keep posting? Dude there’s a 10ft wall across the path next to BRC that cuts dreamworld in half. That’s not a dead end?
    1 point
  11. My post certainly wasn't intended as a criticism, more just to inform the more nervous people out there that such products exist. In my situation, we won't be able to handle 100 people per hour, let along 100 people per touch point. We are actually applying some of the concepts behind efficient roller coaster loading into our plan (pre-grouping for instance).
    1 point
  12. There seems to be the right amount of light in there that it keeps it lit enough to see the themed elements but still dark enough for them to have the desired effect. I really noticed them along the walls either side of the camera. I generally close my eyes for the camera so I don't get blinded and can appreciate the last few moments before entering the elevator
    1 point
  13. What sucks most about DWs dead ends, between Main Street and what’s left of Corroboree, there is nothing. There is Giant Drop, but that’s closed. It’s a long walk to get back there and when you do, there’s not much left right now. From Main Street to the back corner of Corroboree it’a almost 900 metres return
    1 point
  14. Photos from Dreamworld - Remembering the Golden Years Original post:
    1 point
  15. I’ve also heard from staff that the park is very popular with plenty of guests and the feedback has been mostly positive, especially as it gives consistent updates on ride wait times
    1 point
  16. WnW have released their full maintenance listing for the year. Nothing unusual, with most slides closing during their usual periods, and Calypso Beach and Surfrider closing for the Winter
    1 point
  17. Current scheduled maintenance periods
    1 point
  18. But when I went yesterday the entire Intencity building was closed
    1 point
  19. Just been past the park and cones have been put out on the overflow carpark
    1 point
  20. We went to Sea World yesterday and it probably the first time I’ve ever been to the park during the busy Summer holidays. We went in knowing how busy it would be, but just thought I’d share some comments on how they handle it and what the park had extra to offer. With Carnivale about to begin, there were already some food stalls out for the event, which they were making good use of. They added an extra unique option of food and drinks that the park don’t already have. There were also some candy stalls and a Boost truck along the path to Castaway Bay. The extra queue footprint the park has added for Storm and JR was a great decision and was definitely needed. There were extra show times, which were full every time. The park has stated they aren’t happy with the lighting within Sea Jellies and yesterday showed how much of an issue the lack of lighting was. While it makes the jellies visually amazing, people were walking into each other and tripping over prams. People were turning on their phone lights to be able to see because it was so dark in there. The main issues the park has during the busy period is the parking and entrance. The overflow grassed area was in use, but I definitely think there is a need for traffic control out here because it turns out people are very incompetent when there are no line markings, cones or people to direct. There was some order at the front, but then people would leave massive gaps, park in front of people so they couldn’t get out and by the time we left at early afternoon, it was single lane to get in an out which proved to be a challenge. This is not necessarily the parks fault but I think they could implement ways to fix this. Also, with them constructing the new helicopter centre, there is no turn around point for cars at the end of each row, which caused issues. At the entrance, they were making use of the pass holder entry and had set up a queue rails for the large crowds (well done SW), but because they insist on getting your photo, it made the process very slow. And they ended up closing this entry at 11, which made the main entry very long and unorganised because of their camera/photo set up. Overall it was a good morning at the park, even with the massive crowds. The park definitely do some good things, but there are some areas to improve on to make the guest experience even better
    1 point
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