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Tricoart

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Everything posted by Tricoart

  1. You've gotta ride every individual seat on the first ride you see as you enter to get a real feel for the park, if you don't do that are you really going to Dreamworld?
  2. Damn, this one might be the hardest one (for me, at least), cause IMO they’ve all got their individual strengths. WWF is one of the best themed/looking log flumes in the world, and its backwards drop is a pretty neat feature, which I imagine is even more surprising if you don’t expect it. Storm’s pretty decently themed too, but it being a coaster means it’s got much more going for it in regards to the ride itself (also, I like that the exit walkway has an offshoot where you can stand to watch splashdowns, and get yourself absolutely drenched if you wish to). The Plunge doesn’t really have any theming to note, but it plays it’s part greatly and IIRC is the wettest of the three, which I like. Ultimately, though, The Plunge just isn’t as noteworthy as the other 2, and the new boats on WWF are rather painful if you’ve got legs that are any thicker than usual, so IMO Storm’s the best out of the 3 rides in their current state. WWF with old restraints & operational theming is better, though.
  3. Only commenting for the parks I've been to recently, and have well-formed opinions on. Movie World - Dark Ride replacing Justice League. Thinking along the lines of Duel/Curse at Alton Manor @ Alton Towers, use the same inherent ride system but build a better theme around it & remove the shooting mechanic altogether. Possible theme I had in mind, though a super unrealistic pipe-dream, is that it's a continuation of the OG JL theme, with inspiration from the Suicide Squad movie/video game, where the storyline keeps the 'Metropolis invasion' aspect (maybe even still by Starro, but the actual Starro, not that weird humanoid the ride chose to represent it), and the Justice League are the cause instead of the fix. No working with them to save the city, no laser blasters to hit Starro eyes, you're just a mere spectator, watching as the heroes you previously helped save the same city are now mindlessly laying waste to it. Dreamworld - Modern Water Ride either extended out near ST, or attached to the Ocean Parade expansion. Much as I'd like to say a full on, balls-to-the-wall DCR competitor, and disregarding the obvious reasons why DW making a water ride might be ridiculed by the public, they need one of some form in their dry park, especially now as WhiteWater World is seasonal. Diving into pipe-dream territory again, a modern Intamin log flume like the one going to SeaWorld San Antonio. While being launched like ST, it's clearly unique in comparison to any water ride in the country, and lends itself to much more detailed theming than the other option, a PowerSplash (which'd also inevitably be compared to Storm & probably Steel Taipan too). Sea World - Possible Hot Take: They don't need new rides, they need new exhibits. As much as a dark ride there'd be cool (even more so after seeing Levi's station), other than one of them they've got all the rides they need. Therefore, in my opinion, demolish VR's building completely, and replace it with a dedicated indoor aquarium facility. The Gold Coast is getting well themed rides aplenty, their sister park already has a better water ride than SW could ever get, but the closest (in of itself lacklustre) representation of an indoor aquarium is 2+ hours away. And, if they're truly worried about SeaWorld US's animal cruelty concerns, we have fish tanks in our own living rooms, if these tanks are better designed & stock more interesting species than those, there'd be nothing for the public to balk at. Aussie World - I've got two, dependent on the route they want to go as a park. If they wish to stay a completely regional & family oriented fun park, a simulation ride of some form might do them well, seeing as they previously had one but it's been SBNO as of recent. But, honestly, they're filling that role pretty well right now, and there's no real glaring gap in their family lineup that I can see. However, if they wish to expand & attract less local visitors that skew older, they need a marquee coaster. Using FunSpot as a reference, adding a coaster that's somewhat unique to the area while not being super expensive & insanely thrilling, just something in that middle ground of accessible thrill at an acceptable cost, would do wonders. If RMC were established in Australia, a newer Raptor clone'd be a home run for this. Seeing as they aren't, however, something along the lines of a new-gen Vekoma STC/Top Gun (or really any small-scale Vekoma Thrill Coaster) or a compact Intamin LSM Coaster could fit that criteria well.
  4. They rethemed it to the ‘Banana Bender Pub’. Haven’t been to dine in since the retheme, but from the small glimpse I got of the interior at Dingo Racer’s opening, it seemed pretty much the same inside.
  5. Neither, It’s a False Killer Whale they inherited from buying out Marineland.
  6. My guess is, because the aviary is still technically under renovation, and the Devils/Twilight Trail are only accessible through said aviary, they just haven’t added it. But it’s weird to see them just leave it out, alongside all the other temporary/already outdated changes that they’ve made to the map.
  7. How often do they update their park map? Cause it seems like a weird choice to do so now, especially with it showcasing the updated Giant Drop, but depicting everything else in their transitionary/outdated states ('Escape Coaster' name & colours, which is scheduled to begin it's maintenance/retheme before new GD opens, 'Dreamworld Dodgems' name, 'Dreamworld Ball Pit' name, 'Serpent Slayer' name w/ Pandamonium colour scheme, no 'Dreamworld Flyer' label/art, no labelling for the Twilight Trail, etc.)
  8. Thankfully, it's the former. https://www.dreamworld.com.au/rides-attractions/dreamworld/family-rides/sky-voyager/
  9. Brightening their image a little, and... It's this: https://www.brogent.com/en/Ocean-mv-7.html That's the exact movie being used for the advertising of their 'Q-Ride' system, and it can be found on Brogent's Digital Media/CGI Content page alongside 2 other movies they've made for VR (https://www.brogent.com/en/digitalmedia.html?cid=2). So, best case scenario, they're repurposing a VR/CGI movie to work with Sky Voyager's fixed screen for a limited time. Worst case scenario, they're stuck in the 2010's and have actually decided to retrofit SV to have VR. Really hoping it's the former.
  10. Horizon-locked POV's are nice 2nd/3rd POV's if they're done right, but it's annoying when them & hypersmoothed POV's are done horribly & are the only existing POV's of a ride til it opens.
  11. No joke, the first image that pops up when you load that website: And Dreamworld Flyer's concept art: Look at the shadows on the ground, the empty seats, even the positions & movement of individual riders (hands out 'flying', holding onto the chains, looking away, etc). No secret where the reference image came from.
  12. Not wanting to start an argument about the many harmful effects of drug use, and how they intensify with certain drugs, especially not in the 'Scooby Doo Spooky Coaster' thread. But no, I am not. Anyway... I might've just had zero good rides on the 'New Generation' Scooby, but even the room with the upgraded lighting effects seemed like a let-down to me, as they appeared more like pitiful middle school disco lights, and they didn't give a shred of the 'laser show' vibes 'cause there was no smoke/mist in the room for the lights to reflect off. So IMO the upgrades in there weren't even a plus side to New Generation (though it could've been if they were able to fill the room with smoke/mist).
  13. IMO rides that people had the ability to ride, especially the ones people had the ability to ride rather recently, should be considered fair game. It’d start to get a bit murky when you go pre-Bush Beast, tho.
  14. No, it makes total sense to purchase and consume a highly illegal, highly damaging, life-ruining substance so you can more accurately describe what the experience on a Wild Mouse used to be like for a couple years. Seriously though, 'acid trip'/'trip' in general is just used to describe something with disorienting, colourful, flashing lights. There's no correlation between, or guidelines for needing to have been on an actual trip to use the phrase.
  15. I guess I'm just too analytical/pessimistic, but I don't really care if there's a screen with motion blur or a few flashing lights trying to make me feel faster, while in reality I'm just experiencing the average force of a railway train departing a station. On the off chance I'm able to go to the US at all, I'd just prefer to spend their exorbitant entry fees on an extra day at IoA, SWO, or BGT. I know you don't need thrills, I love Storm, JR & Levi at Sea World despite them being much less thrilling than the big boys at DW & MW, but I wouldn't pay the insane entrance fees that at best only get you admission to 3 parks that have a few of those and a ton of dark rides that do even less. If you like them, all power to ya, but they’re just not for me.
  16. The original SDSC is a clear winner here IMO. If you're talking the 'new generation' version, though, then it's a toss up between that and LPS's wooden wild mouse for me.
  17. Yeah, I wouldn't rate a coaster highly just because of it's theming if the layout itself is poor (and I too couldn't see myself enjoying Disney), but I'd prefer a mix of a good layout & good theming (Superman) over a good layout, bad theming, and a great gimmick (ST). DCR, in comparison, would be a great layout, decent theming, and a great gimmick (the 'theming' mainly consisting of the spectacle & placement of the coaster itself).
  18. On the money, that's definitely it. Visibly got the same OTSR's, here's to hoping that changes to the updated restraints on Timmy's Half-Pipe Havoc (lap bar) before opening.
  19. If we're going solely by a completely barebones ride experience (imagining both rides were built at the exact same time, and placed on a flat grass field in the middle of nowhere), Steel Taipan's gimmick seat sets it above Superman. However that isn't the case, and seeing as Superman's got the theming, anticipation, and a certain level of charm due to being much more settled in, I can't say Steel Taipan's the better attraction. It's gotta be Superman IMO.
  20. Yeah, if it was markings for an actual construction project, they wouldn't need markings for Fast Track/Virtual Queue, or arrows showing direction of travel. It's just to guide guests the right way if the queue overflows.
  21. Yeah, no further alterations to the ride's track/hardware have been done as far as I can tell. Here's where the original image was taken from, in higher quality and with zoomed out images showing the whole TTD site:
  22. I went on Arkham pretty close to the end of it's lifespan, and it was like floating on a cloud in comparison to Cyclone (Gold Coaster pre-reno). And, in my opinion, the (by no means painful) jostle it had only enhanced the ride experience for my pre-enthusiast self, being an out-of-control machine cobbled together in a prison yard to make people go insane. Anyways, haven't been on Abyss or BD3 yet (am hoping to head down to Sydney this year or next), but imo BD3 has the superior layout, and gets extra points for being one of the most unique coasters in Australia. Plus, if the launches pack as much punch as the ones on JR, it's definitely the better coaster.
  23. Idk, anything under $15 and I’d just prefer to wait in the queue for a normal seat & spend the money on a different experience (Glass Bottom Boat, or save it for a back-of-house tour).
  24. The joke is that they’re about as unreliable as hydraulic launches are becoming, meaning they’d be SBNO (Standing But Not Operating) just as commonly, if not more so.
  25. Intamin did redesign the SurfRider in 2021 w/ new trains that utilize their modern lap bars, so they could hypothetically switch to those new trains if the track gauge is the same on both models, but the newer model's track seems wider to me which'd make a switch impractical. Also, the new trains were designed with greater capacity in mind, which meant more seats per rotational set (10 instead of 6), meaning the redesigned train had to be substantially wider than the older models, and as such there'd need to be a completely redesigned station to allow for said train. So it remains to be seen whether they use the same trains or not, but I doubt they'd pay for new (somewhat prototype, seeing as they haven't been used before) trains & a completely redesigned station just for a ~100pph boost on a ride they probably don't expect much ridership from, even if you assumed that they could do so in the first place.
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