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Gazza

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Everything posted by Gazza

  1. One of the main things about Disney is that there are enough unique ride systems that make it worthwhile, think rides like -TOT/ Mission Breakout -Test Track / Radiator Springs Racers -Indiana Jones -Mission Space -Rise of the Resistance -Flight of Passage -Soarin (Though I know there are more flying theatres, the original is the best imho) I guess its hard to describe, but all of their rides are greater than the sum of their parts. 4 days at Disneyworld is a bit expensive, but I'd still day a day at Disneyland is unmissable, its one of the best one day park experiences you can get.
  2. Check out the Parkz Page on Universal Studios Hollywood.
  3. I'm guessing it's a spare train they had on site to test the element.
  4. Perhaps the small fantasyland dark rides are bit meh, but there are some really good high energy "Dark Rides" like Indiana Jones, Rise of the Resistance (And who could forget Guardians of the Galaxy, Mission Breakout!) Radiator Springs Racers falls into a similar category. And the substantial ones like Pirates of the Caribbean, Haunted Mansion etc. are great too. As for the coasters, well if you love Scooby then Space Mountain is like that on steroids.
  5. I think CS tend to do more in depth videos after they actually get back.
  6. My take is i don't mind The extended period coasting backwards on ST because when you eventually do hit the bank of LSMs it takes you by suprise.
  7. I reckon at that end it could have been a "Wild Asia" section that connected with Tiger Island. Chessington has something similar: I don't know about anyone else but I love the theming that was done for the revamped Tiger Island so would happily see more of that. So perhaps Serpent Slayer would have been done in a more stony colour, dodgems do a bit on them to make the Chinese buildings look older. And then the remainder of kids area can be ABC / Kenny / Belinda, that's fine.
  8. I thought Sky Voyager was a simulator, not a dark ride. Dark ride is where you follow a course through a few scenes, eg Justice League, Big Red Car, Ghost Train etc.
  9. I've never understood that or really witnessed that. It's exactly like sitting in an inverted coaster, and the leg holders close automatically.
  10. I'd say something like a Dive Machine could be a good counterpoint in a few years after Jungle Rush. Has the height and speed of a Hypercoaster but a different ride concept all together. That or a Zadra clone
  11. @Joshua Hartas with Fuji Q it's different now because fast passes are now sold from vending machines out the front of each ride, There is no longer a singular booth. Your description is pretty much how I did it, for Nagashima there's a direct bus from the main bus station in the middle of Nagoya. **** In terms of fast passes I splurged a bit on the 7 ride pass for Universal. At Fuji Q and Nagashima I got express passes from the vending machines, and I found that it wouldn't have been possible to get everything done without them ( though of course I could have taken extra days at some of the parks, but I didn't have time) Must dos would be Universal, Disney, Nagashima and Fuji Q and arguably Parque Espana. Around Tokyo their heaps of medium sized parks. Personally I thought Yomiuriland was the pick of the bunch. Tokyo Dome City (thunder dolphin/panic coaster) and Joyopolis are both pretty good. Tobu Zoo (Kawasemi & Regina) and Yokohama Cosmoworld are kind of crappy but have well known coasters you want to ride
  12. They are both rougher than they should be, but you can sit on Big Dipper and ride it over and over so it wins for me.
  13. An S&S air launch is a great addition to any parks SBNO coaster lineup.
  14. Green Valley Farm - 4/2/2023 https://www.parkz.com.au/attraction/green-valley-farm Green Valley Farm is a place that I’ve wanted to visit for a while now. It’s located between Inverell, Glen Innes and Armidale on the New England tablelands. https://goo.gl/maps/fDb4G82QANByWfXy7 I’ve been up and down the New England highway multiple times, but It’s always been late afternoon etc, or in the cold months when the slide is closed (And who wants to miss out on an old school treasure like that) so the timing never really has lined up. The place fascinated me because it has a lot of play equipment identical to the things seen at the (in)famous Monash playground in SA (Google, or search forums and there are some threads about it) Originally I thought that when Monash closed down they had been relocated to Green Valley, but it turns out the plans were actually shared by the original designer, Grant Telfer, and the owners of Green Valley built replicas. It’s all great fun, but you can hurt yourself if you are being careless (i managed to bang/cut both shins within 15 mins of arrival) , which led to Monash closing in the 80s, with a more ‘sanitised’ playground opening in the 90s. But Green Valley lives on! More recently, when the ECC were on their Australian tour several people broke away from the main group and went on a rather wild day trip aiming to get a ride on the park's single rail, human powered shuttle coaster. (Hilariously, that coaster is on rcdb now https://rcdb.com/20449.htm ) Anyhow, fast forward to a few weeks ago and @Noxegon mentioned was coming to Australia and wanted to go. That was the kick in the backside i needed to finally make more of an effort to go there, and we figured out a plan where I could drive down to Glen Innes on a Friday night, pick him up from Armidale airport, head to the park and then press on to the GC for DW and SW the next day. Easy drive, a few signs by the road let you know when you are near. And finally you arrive at the car park. Actually a reasonable number of cars for a park in the middle of nowhere. Judging by online reviews, the place has a bit of a cult following and well regarded by generations. You enter through a museum in a mud brick building. I’ll spare you the photos of the siamese calf taxidermy though! Reminded me of the ‘historical society’ museums you see in many country towns, with lots of old farm equipment, old signs, guns, gemstones etc. Towards the end you sign a waiver (I guess its fair, if you want to do all this old school fun stuff without padding, there is an element of risk) and pay your admission. At $15 its a bargain. Yes the park is pretty old, but to be honest the water slide itself would cost you $15 elsewhere. And you find yourself in the park, a large grassy field with various elements scattered around. Instantly you are transported back to those old school adventure parks like Greenhills, Puzzle Park, Kinkuna Country, Arakoon, Wyangala etc. Didn’t do the mini golf. Most of the play equipment can only be used by those over 10 given the responsibility involved, and plenty of adults were having a go. I did my best to document all of them. A few of the good ones included: The 3 way seesaw. The 1 person spring loaded seesaw. The giant rocking giraffe, which I managed to draw blood on by going a bit too fast. What I called the “Catapult Swing”, where the entire structure tilts back and forth, as well as the swing itself. The “satellite” dish. The rotary cone. Tire pile that you can literally fall down the middle of, but great for a vantage point. Monash had way more slides, but one of the designs made it here. You ride on a hessian mat, but still almost stall out on the flat bits. But of course the main drawcard is the roller coaster. It’s entirely fenced, so you just jump the fence wherever and have a go when it's your turn. Pushing it up the slope is a bit like pushing the sled across the floor at gym on leg day. Eventually you reach a small platform where the track levels off and you can jump in, and then it's time to push off. The transitions between slope and level are at sharp angles, so there’s a bit of a jolt at each one. And it’s loud! Sounded like TOT. There’s one particularly hard bump as you come up the first slope from the low point. Oddly, they did make the spike at one end a nice curve. You then roll backwards, and partway up the first slope, and oscillate a couple of times. No brakes so it's up to you to stick an arm or leg out to bring yourself to a proper stop.The great thing is you can brave it backwards too for free, but those jarring transitions cannot be anticipated if you are going in reverse. Overall, not the fastest thing, but good fun just because of janky and out of control it feels. The park also has a rather nice garden centred around the house and the kiosk. Various animals and birds on display. They used to have monkeys but a sign mentioned that they got rid of them due to the “huge regulations” now governing their care. Macaws now live in their old run. The merry go round constitutes the sole mechanical ‘ride’. The kiosk, again you are transported back to a 90s milk bar, with the smell of dripping permeating the air and an array of lolly jars with the whole “3 for 10c” type deal going. Food is well priced and handmade. There’s a nice display with some photos of the park being built. The last thing I did was the water slide. Is it just me, or are long body slides like this not a thing anymore. It seemed every decent country town would have a mammoth like this. Nowadays new slides all feel like they are over in 10 seconds. You’re given a spiel by the lady at the slide kiosk with the rules and then essentially left to your own devices. The stairs are literally just treads made of steel pipe, similar to the giant slide. Mats are on offer if you want to get a bit of extra speed. First ride without one was a bit of a crawl. With the mat they suggest trying it wrapped around you like a burrito. Well, that turns the thing into hyperdrive, with so much speed that the water piles up in front of you, forming wave. Wowee! The bit for the toddlers seemed fairly new, and more to the standard as you’d see in a caravan park these days. Same goes for the kids playground and jumping pillow. Obviously the stuff for younger kids is a bit ‘safer’ I think we stuck around for 2 or 3 hours, did 3 goes on the coaster and had a go at most of the equipment. Overall, it's worth a stop if you are in the area and feel like stepping back in time, and hey, its only $15 (And the patch was $1)
  15. Isn't it a case of pick what you want? If you want the rides to run 2 trains, and do that efficiently, there would only be a few seconds where one train is leaving and the next one is departing, so probably not much spare time. So therefore if you want 2 train ops, you therefore cannot have them selling backwards seats. If you want the grouper to sell backwards, then the grouper cannot be replaced by a turnstile.
  16. No because if I rode Crazy Coaster at the Melbourne Show, and then the Ekka, its still the one ride. Nah, RCDB list relocations at the bottom of the page. On coastercount if you have already ridden a coaster in one location, it is blacked out in subsequent locations to avoid counting twice. General consensus seems to be that relocations don't count twice. ********************** So re the crowd control and clutter arguments. -Ive never felt that MW was that dense in terms of ride anyhow. There's definitely the ability to fit more in. At some parks a themed zone might have 3 or 4 rides, but at MW there are several zones anchored by a single ride. So if it works elsewhere to have 3 rides close together, why would it be problem here? For example areas like Ocean parade back in the day had a denser collection of rides. -The area used to have the entrance Arkham, its quieter than what it used to be. The Lethal courtyard was always a ghost town, so its nice that Wizard of Oz will make better use of that. -In terms of Aesthetics, right now the site is gravel and the back of the JL building, with a few AC units and so forth. Putting a ride in the middle would actually help hide those AC units etc, and would be a good excuse to do some landscaping and walkways around the ride to replace the gravel. -Surfrider is a pretty simple design. A couple of extra spikes sticking up wont look to cluttered imo.
  17. The launch is behind a fence, with a roof where you go under.
  18. You can already walk under several sections of Superman though? ' Like, I dont feel that there is anything different about the first helix compared to the 2nd. I think the only reason the other area wasn't used was because it would have been more paving and more area to clean daily.
  19. IDK what anyone else thinks, but I have wanted MW to put a ride in the middle of the helix literally since Superman was first built. I was even mildly bummed out that Batwing wasn't built in the helix back in the day.
  20. So, do you get crowd congestion with JL, Batwing, DCR and GL in the one spot?
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