All Activity
- Past hour
-
I agree! Anyway…. to get these topic back on track WWF reopened a couple days ago and had closed for the weekend due to technical delays
-
They are running a hundred laps (or more) a day in testing before anyone even sets foot inside a car. It's pretty much the most intensive run time a ride ever experiences because you don't have the cycling down time experienced by guests getting off/on. You are punishing the ride with the shortest dispatches for hours on end, for days on end, it's like a giant torture test. THEN you switch to live testing with guests in it. The problems usually happen when the test period is cut short because you're either behind schedule trying to make up time or operations put pressure on you to get it open as soon as possible. It's not an issue of safety so it's ok to physically open, but nothing looks worse for maintenance teams when a ride breaks down, sometimes hours after it was reopened. Sadly, often people making decisions much higher up don't seem to place must stock in the public image your park projects to members of the public. So rather than drill it until you're sure the major kinks and bugs are worked out, it's often experiencing situations that make everyone look like amateurs and leave members of the public questioning if it's actually safe and do their maintenance teams know what they are doing.
- 305 replies
-
- scooby doo
- movie world
-
(and 1 more)
Tagged with:
-
And I simply stated the facts as to why it took so long and happened like it did. At no point did I say you can't split the train or it was impossible. I said there was no procedure in place to do it, they had nothing to attach the car segments to and even when it was considered it was decided it was more disruptive to do so. Pro tip. Nothing. And I mean NOTHING is attempted unless there is a procedure to follow. You know who dictated the whole process? Mack. Know who had no procedure in place for removing a train? Good guess. One big problem with your whole scenario. The train isn't secured suspended from lifting equipment. It has to be clamped and anchored. It's also incredibly difficult to remove a pin or axle from a loaded component. You've got the whole train suspended perfectly in the air, you are overestimating the level of control you have. A regular evac from GL (and every other coaster really) sees track clamps fitted around multiple axles to prevent the train from moving, then its also tied off with a puller/come along as a secondary measure. Bit different doing what you have to do to get people in danger off a train vs putting employees in harm's way trying to split the train. Quite simply, it was deemed risky. You can't sit the train on any of the running gear, place it back in the maintenance bay and return it to service. You have to completely remove the wheel carrier to remove it from the track, so that just leaves the spindles sticking out to bottom. Everything you remove, all the stuff you are suggesting to just sit it on now has to be rebuilt and reassembled. You can unbolt the wheel assemblies relatively easy and pull the axle pins out, but the spindles are not coming out in the field. They take a considerable amount of force to drive the king pin out. I'm not even sure if they would be ok reusing the main spindles if you were to sit the train on top of them as it's not something that is ever done, so best case expect weeks of rebuild time, maybe more if they don't have replacement bearings and fasteners in stock to reassemble wheel carriers, or months because they don't keep a whole trains worth of spindles just sitting there on the shelf. They are usually removed, sent for crack inspection and returned to service. You could maybe get it off the track quicker, but then what? Sit out of service for longer, incur greater costs in actually reassembling the train? Again, it stalling was not an issue with the train or any sort of mechanical failure, so it was in a state that could return it to service if you didn't pull it apart. Anyway. I'm not going to argue any further. I was trying to explain the realities of the situation faced, not how you would do it better now without any of the external factors they had to consider at the time.
- Yesterday
-
bettyzamros2 joined the community
-
It’d be pretty dumb to open the ride right as the peak period starts with all the kinks the ride will have initially from the new trains and braking systems. Hope it opens around October-November to give the ride time to be running as good as it can come Boxing Day.
- 305 replies
-
- scooby doo
- movie world
-
(and 1 more)
Tagged with:
-
Id expect it to be online start-middle December as schools end for the year, Boxing Day at the very latest. The testing and commissioning process will take a while given the extent of the alterations but they’ve had three years to plan for this. Running at full capacity from Boxing Day is a non negotiable
- 305 replies
-
- scooby doo
- movie world
-
(and 1 more)
Tagged with:
- Last week
-
Speedy started following Scooby Doo Spooky Coaster Overhaul
-
Is it possible they could get it ready for Fright Nights instead?
- 305 replies
-
- scooby doo
- movie world
-
(and 1 more)
Tagged with:
-
I think they mean Scooby Doo Where Are You. Which aired September 13 1969. Side note, it's 50th anniversary fell on a Friday.
- 305 replies
-
- scooby doo
- movie world
-
(and 1 more)
Tagged with:
-
1. The film and ride opened out in June 2002, MW did a post about it for the anniversary. 2. It’s already been announced for late 2025, so more likely December.
- 305 replies
-
- scooby doo
- movie world
-
(and 1 more)
Tagged with:
-
Might open for fright nights?
- 305 replies
-
- scooby doo
- movie world
-
(and 1 more)
Tagged with:
-
Speedy joined the community
-
I honestly think that scooby could reopen in September or October for 2 reasons. 1. September is when scooby doo first premiered, so I think it could be the perfect timeframe to reopen if they have everything done by then (assuming everything is going to plan) 2. October is literally Halloween time, it'd also be a pretty good time to reopen then too because well scooby is related to spooky things. plus, I think that since they are repainting the castle walls means that they are probably prepping something up soon because it kind of seems odd to repaint it right now. maybe an announcement is coming?
- 305 replies
-
- scooby doo
- movie world
-
(and 1 more)
Tagged with:
-
LoZza started following Scooby Doo Spooky Coaster Overhaul
-
Now that looks so much better, it doesn't look like a toy castle anymore
- 305 replies
-
- 1
-
-
- scooby doo
- movie world
-
(and 1 more)
Tagged with:
-
Alltone Fitness joined the community
-
Scooby Doo Spooky Coaster Overhaul
New display name replied to Spotty's topic in Theme Park Discussion
- 305 replies
-
- scooby doo
- movie world
-
(and 1 more)
Tagged with:
-
Movie World Maintenance Schedule 2025
DaptoFunlandGuy replied to TV15's topic in Theme Park Discussion
At the risk of prolonging this way too far.. No, you wouldn't have to build/make something to fit the track, and mount to the chassis. Each car has four attachments - the left and right running gear, and the coupling to the car in front and behind. In Rivals case, the running gear is at the rear, so the rear coupling for each car is not a factor that requires support. The front coupling simply needs to be supported once the car in front is removed. This doesn't need to be a fixed or permanent device as each car would be removed successively - so a crane would suffice. You tie off the train to the track to prevent movement. (Queensland fire did this for Green lantern - and can be achieved with slings and ratchets. Their technical rescue team has a surprisingly large bag of tricks that can be utilised in emergencies without needing to call Europe for clearance too.) You attach a crane to the front coupling of car 1 to provide support to that coupling once it is uncoupled from the zero car You attach a second crane to the zero car in a way that the car is balanced for lifting You detach the running gear from the zero car and uncouple the zero from car 1 crane 1 is now supporting the front of car 1 without bottoming onto the track. the train isn't moving because it is tied off. You remove the zero car You reposition the second crane and lifting sling to car 1 in a way that the car is balanced for lifting Once the second crane has the weight of car 1, the first crane can reposition to support the front coupling of car 2 the entire process is then repeated until all cars are removed. Without running gear, the cars could be loaded onto an ordinary flatbed and transported to workshop \ maintenance bay. A simple chain hoist could be used in the maintenance bay to support the front coupling as each additional car was added. The train would be clear of the track, the ride could be inspected and reopened with the second train while the first was rebuilt and recertified. Sure, the winch through was cheaper - I've never disputed that - I simply suggested it could have been done quicker. ETA: looking closer at pictures of the DCR train, if you took cars from the rear of the train first (ie start at car 6) you don't even need to support the front coupling - except for the zero car when you remove car 1. -
Scooby Doo Spooky Coaster Overhaul
DaptoFunlandGuy replied to Spotty's topic in Theme Park Discussion
much better.- 305 replies
-
- scooby doo
- movie world
-
(and 1 more)
Tagged with:
-
I can confirm that's what they are doing.
- 305 replies
-
- 3
-
-
-
- scooby doo
- movie world
-
(and 1 more)
Tagged with:
-
Egray08 joined the community
-
You'd have to build/make something to fit to the track and mount to the chassis. Don't forget it didn't valley in a flat piece of track, it ended up at the bottom of a curve which makes things even more difficult to remove as the train moves. Also have to remember they were trying to come up with solutions that resulted in the least amount of down time possible. It was cheaper, and ultimately decided to be less disruption to pull the train over rather than dismantle it given the reason for it stalling in the first place had absolutely nothing to do with the train and could be put back into service more or less immediately after passing usual inspections.
-
Dreamworld Express - will the full circuit come back?
Aw hype replied to DaptoFunlandGuy's topic in Theme Park Discussion
At least they put a bit of effort in and painted it go away green- 39 replies
-
- 1
-
-
- dreamworld express
- dreamworld
-
(and 1 more)
Tagged with:
-
Dreamworld Express - will the full circuit come back?
dbo121 replied to DaptoFunlandGuy's topic in Theme Park Discussion
No comments on the colorbond fencing around dreamworld . It’s not new so not commented on yet but ugly as. the movie world debacle at Wild West reminded me- 39 replies
-
- 1
-
-
- dreamworld express
- dreamworld
-
(and 1 more)
Tagged with:
-
TV15 started following Dreamworld Express - will the full circuit come back?
-
Dreamworld Express - will the full circuit come back?
TV15 replied to DaptoFunlandGuy's topic in Theme Park Discussion
Indeed.. JWB Constructions Manager...- 39 replies
-
- 1
-
-
- dreamworld express
- dreamworld
-
(and 1 more)
Tagged with:
-
Dreamworld Express - will the full circuit come back?
franky replied to DaptoFunlandGuy's topic in Theme Park Discussion
Looks as though DW has started (re)construction! Credit: https://www.facebook.com/GCthemeparkgirl- 39 replies
-
- 1
-
-
- dreamworld express
- dreamworld
-
(and 1 more)
Tagged with:
-
Not sure if it’s been like this for a while, but this photo from TPSN show it’s looking the textured look
- 305 replies
-
- scooby doo
- movie world
-
(and 1 more)
Tagged with:
-
Scooby Doo Spooky Coaster Overhaul
New display name replied to Spotty's topic in Theme Park Discussion
The castle should be repainted to the original paint scheme.- 305 replies
-
- 1
-
-
- scooby doo
- movie world
-
(and 1 more)
Tagged with:
-
King Claw - Larger Replacement Intamin Gyro Swing for Dreamworld
Gazza replied to Tricoart's topic in Theme Park Discussion
^The seats too!