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Showing content with the highest reputation on 03/09/18 in all areas

  1. Oh well. Hopefully the Jelly store finds a new home in the middle of the aisle at a Westfield somewhere, maybe between an EB Games and a handbag shop 👍🏻
    2 points
  2. Here is the article: JULY 9, 2018 3:00 PM BY LAURA MICHELL The first outdoor wave pool in Victoria is on its way to Whittlesea. Whittlesea council voted last Tuesday to approve an application for a wave pool and cafe to be built at Funfields. Funfields owner John Verga said the wave pool was being added to the Plenty Road fun park in response to a patron survey. “By and large, people were asking for a body of water they could chill out in,” he said. “We drilled that down further through further surveys and the preference was for a pool or wave pool.” Mr Verga said he expected the pool to be open on December 1, with the new attraction and cafe set to create 15-20 jobs. Before the pool can be opened, Funfields will need to build sound walls along the northern side of the pool and along the northern site boundary, along with a 2.4 metre sound wall along the park boundary which will be tapered at the eastern and western ends. Landscaping will also have be carried out on council land to the north of the park, at a cost to Funfields. An acoustic report must also be submitted to council to monitor noise levels. Councillors included the conditions in their planning permit for the pool and cafe in response to concerns from Funfields’ neighbours. The application received six objections, mainly around noise levels. Cr Tom Joseph said Funfields was important to the municipality. “It is a business that is beneficial to the entire municipality and as a fun park, it is important for them to bring in new attractions,” he said. “These types of conflicts will be there but we need to manage them taking into consideration the concerns of residents and the interests of the owners.”
    2 points
  3. Looking at the rendering, I have to be honest and say that I'm not really a big fan of it. To me it looks like a modern corporate office/ local council building, rather than an entrance to a theme park ride. I think this rendering is a perfect example how Dreamworld keep on shooting themselves in the foot through mis-guided/miscalculated decisions. However as always, I'll reserve my final judgement until I see the final product. I am curious also how they'll blend it in to the existing structures around it (including main street).
    2 points
  4. Earlier this year I visited Germany. https://www.parkz.com.au/parks/DE/Soltau/Heide_Park (Full set of 350+ photos there) Heide Park is located 60km south of Hamburg. To reach it, I caught a train to Buchholz, and then changed to an hourly local train to Wolterdingen, a small village station where it's a 2km walk to the park entrance (No shuttle available) Heide Park is one of those parks that was established in the theme park boom in the 1980s (Much like Dreamworld) so it has a similar vibe with the style of buildings, gardens, neat planning. A lot of the older attractions have great stonework and traditional German craftmanship. Tussauds (Now Merlin) took over the park in 2001, and they do a good job on theming too, but the vibe is somewhat different on these attractions, and a lot of the old buildings have been re-purposed to fit new themes. So, the first thing I did was Indy Blitz. Damned if I'll queue for a kiddy coaster. Next I did the most recent major attraction, Ghostbusters 5D. Like Justice league, it has 3D screens with targets to shoot, though no physical targets. The cars are also 8 seater renditions of the ECTO-1 that can spin. From what I could garner, the park has a mascot who is an adventurer. And the adventurer has a warehouse full of his treasures, which have been taken over by ghosts. The queue had cool ghosts trapped in portraits. It was average overall, the screens were sort of just chucked on the wall, with props stuck on as well that felt a bit amateurish. Like there was a scene that had a bunch of shipwreck treasures and the theming on the wall around the screen was just ship steering wheels, bits of rope, a random treasure chest. And there were obvious things like when you left the station and turned the corner you could see the car ahead at the first screen, whereas if they had rotated the car as it left the station they could have faced you away and not revealed that it was just a big room with screens. But it was still, at one point in the ride you are teleported to NYC for a final battle, and the car actually has as ghost trap on the front that opens up and sucks the ghost in. The gift shop had its own Ectoplasm soft drink, pale green with a sort of apple flavour. Next up was Desert Race, an Intamin accelerator that could could think of like a Superman that has been squashed down a bit and had the top hat removed. The first hill has a bit of airtime, the other two are just more like twisting hills with not much air (like the two after the helix on Rivals) The launch is great of course, and the theming helped, although it looked a bit awkward, trying to pull of a desert setting in a place where it snows. What were they thinking with the logo though? For a thrill coaster with an off road rally theme, it's a bit vanilla isn't it? For the kids was a driving school with a similar theme. Nearby, and on the way was Grottenblitz a powered mine train coaster, which had a few turns outside, before going into a cave (Hence the grotten) with a diorama in it. Good family fun. More time in caves, with Drachengrotte, which was part of a really nice looking "How to Train Your Dragon" land (In German it's called "Training Your Dragon Made Easy") It was quite a short boat ride, with an oval layout, half of which was in cave. I confess to having no idea as to what was happening since I havent seen the films, nor understood the German. The outside theming was good, including an actual jet of fire. The inside part was a few static sculpts and a projector screen, and it had some of the same issues as Ghostbusters with some stuff kind of just slapped in, like the very visible lights with leads on the wall, but overall still looked alright. It was probably a weird itinerary, but I figured everyone would rush the coasters first, and I was interested in seeing some of these secondary attractions, without necessarily wanting to queue. After that was Krake, a mini B&M dive coaster, At 40m in height, it's only as tall as Superman escape, but feels taller for some reason. The ride delivers a quick burst of thrills, much like what you get from a drop tower. It's a very short coaster, but I don't think it matters really in this case, it's just a few rapid fire moments, and hits the brake run with a bit of speed, and feels greater than the sum of its parts. A lot of money obviously went into the theming, from the fortress station building, the well themed boarding platform, and of course the ship destroyed by the kraken. This would be a great ride at Sea World. And then onto my most anticipated ride at the park, Flug Der Damoenen. I hadn't fully appreciated how steep of a hill this was built on, and it makes for one of the most dyamic wing rider coasters, with big drops and plenty of speed. The shorter train makes this a bit less lumbering than the likes of X Flight for example. The theming is nice too, fitting in with the existing architecture of the area. Along the way are near misses that suit the satantic theme, such as wooden stakes, metal spike fencing, and a wooden bridge you narrowly pass under. The ride lacks the signature slow inline twist typically seen on wing riders, but the Demonic knot actually provides a similar moment of slightly unusual feeling slow rotation towards the end of the ride. I really liked this one, and did plenty of rides. Wing coasters have become one of my favourite types of B&M. If you want an intense looper, that is best left to other manufacturers....Let B&M focus on rides that give a sensation of flight. Further up the hill was Scream, a gyro drop that was a conversion of an old observation tower (Seriously, what's with all the duplicate rides at this park?...2 monorails, 2 slow boat rides, previously 2 flumes) Oh, as for the ride, well I love drop towers so this was good fun and I liked how they had the kids drop tower right next to it. A nearby building in the area had a balcony you could go up into, and a slide back down for the kids. Really like when parks just have random nice features to explore and opportunistic play for children. Next was Bobbahn a very lengthy, albeit bum vibrating Tobbogan coaster, with the signature sense of constantly accelerating and feeling out of control. This one was at the top of a hill, and has the first lift hill off the top, so you get quite high up, allowing for plenty of turns. A couple of shallow uphill sections keep it going even longer. There's even several turns that are underground, so I cant even begin to imagine how much this ride cost in the day, given Bobsleds are a pretty expensive coaster type to build. The ending of the ride is a bit anti climatic. You hit the brakes at the bottom, then make three right hand turns, passing through the maintenance bay, and then finally rise up a lift hill back to station level. In some ways the likes of Avalanche at Blackpool work better because its just downhill all the way. Continuing around the park is Limit, their SLC. I did my duty and gave it a ride before moving on. Big Loop was the remaining coaster, with a couple of loops, a couple of corkscrews, and a helix. Super simple stuff. Continuing around the park I had a look at the Mayan flat ride area, but literally the majority have been pulled out and blocked off with bamboo, which is not a great look, especially considering that their flagship coaster Colossos right next to it is out of action too. It made the back end of the park just feel un-loved so I quickly moved on. A bit of a bummer to miss Colossos since I loved El Toro too. Moving back towards the middle of the park is the Panoramaturm observation tower, where I got my fill of aeral photos of the park. And then after that was Mountain Rafting, a river rapids ride with ridiculously high capacity and all the old school wave generators still going (Many parks in the US have theirs off) And again very visually attractive. Because it was early afternoon, when the sun is less disruptive to photos I did a lap each on the Monorail. And the mini Panoramabahn. @pushbutton German parks often have at least a couple of Monorails, and also trains etc to, so these are the places to go. It was on this I spotted that I had completely been avoiding a Peppa Pig kids land that only opened a few weeks earlier. Not for me of course though. Procrastination continued with a burger at Piraten Burger. ....and a stroll around the rest of the Pirate themed land, which had a splash battle that I skipped and one of those onion boat rides. This loop of path led past the Oldtimer ride. Eh why not? Turned out to be worth it because the gardens were beautiful. Continuing on was the Wildwasserbahn. Again, why not? wasn't too wet, and the station theming was nice, but otherwise fairly run of the mill. At that point I had done everything I wanted to, so spent the rest of the time till closing re-riding Flug and Krake, finishing up on Desert Race, where the ops gave us a bonus lap because we were the last train of the day. Overall, its an extensive park with a good variety of attractions, though seeing so many removed ones gives a feeling of disappointment. The park sits at a level that is behind the likes of Europa Park and Phantasialand, but better than a run of the mill amusement park, and should be even better with Colossos returning in 2019. https://www.parkz.com.au/parks/DE/Soltau/Heide_Park
    2 points
  5. I found this article from a while back that confirms a lazy river is coming this season. http://www.starweekly.com.au/news/funfields-to-be-home-to-victorias-first-outdoor-wave-pool/
    1 point
  6. Village Roadshow Theme Parks Supports SIP Week Village Roadshow Theme Parks is pledging support to the Perry Cross Spinal Research Foundation’s annual SIP (Spinal Injury Project) Week campaign. Click here to continue reading
    1 point
  7. The store could have worked but the Jelly Belly store was poorly executed. In reality all it was is a shoebox hidden in a corner lined with wallpaper with some vending machines. Hardly theme park standards.
    1 point
  8. The store is now no more. It has had all the wrapping removed, but Jelly Belly products are still available in the Candy Store
    1 point
  9. West Coast Racers looks fun as heck. Why are superloops a thing?
    1 point
  10. The adventure river sounds like what Ardent originally had planned for WWW phase 2 all those years ago, but never went ahead with. It was an adventure lazy river. Makes sense as the park always needed a lazy river. The original phase 2 plans included a new slide tower too in the gravel area, so hopefully they go ahead with that aspect. I’m really concerned about the modern facade for the I-ride. It just feels like once again Ardent might be forgetting DW is a THEME park.
    1 point
  11. Considering the rest of WWW is pretty much unthemed, I wouldn't be expecting much more than some nice landscaping. My bet is for a lazy river, similar to the WnW one. The i-ride facade looks pretty uninspired but I must say it was a surprise to learn that DW's Accounting Department are also now in charge of Attraction design!
    1 point
  12. I reckon it'll be good. It was designed by ride centerline group, who also do the RMCs.
    1 point
  13. @Gazza Lazy River, Wave Pool same thing. (End sarcasm) All jokes aside I did mean a Wave Pool.
    0 points
  14. 0 points
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