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BNErider

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Everything posted by BNErider

  1. In the truest terms of a hypercoaster, if it's under 200ft then it's not a hyper. But I'm also not someone to get caught up with all that - you wouldn't look down on it because it didn't meet hypercoaster status, but I also don't think it's fair to technically call it a hyper.
  2. I really can't imagine that song in any other ad right now...
  3. Worked for an airline for a few years. No extra pay for weekends, public holidays, Christmas/New Years etc. We'd work overnight and get no money for that, either, but that was kind of offset by a travel allowance. That was a salary position though.
  4. Just found this. First song must have been requested by @Theme Park Girl lol
  5. So at the bottom of the queue ramp, do you think there will be further switchbacks? Or do you think the queue lines in the site plans will have a switchback element and then split to four separate queues? Doesn't really seem long enough, but then again, SE's probably is around the same size? Also, to two train operation and minimal station design.
  6. @Theme Park Girl - that's my favourite song out of the whole lot
  7. The most annoying song at Movie World by far...
  8. Not a huge fan of the way they've finished off that orange building. It's a very polished/modern look which does not match with the top of the original design at all. In fact, in real life you can clearly see the new boards 'over' the original building. What's worse, the jelly bean facade looks terrible - however, I'm hoping they do some more work to improve the look of that. Such a shame considering the work Dreamworld has been doing to restore its original charm on Main Street.
  9. This coming from the park that plays Disney music on Main St and has Stormtropper events. It's setup from the beginning to make you feel let down.
  10. Apparently I'm a senior ride engineer at Dreamworld according to some random on the GCB FB page. All I said was that it wasn't a safety issue or anything out of the norm, but anyway... #Fakenews
  11. Does anyone else sense a strong Disney vibe to this ad? I don't know if it's just me, but it felt like it had a very similar vibe. Which makes sense, seeing as they're both theme parks etc. But just really struck a cord with me on that.
  12. Good point. Although keep in mind I think it was just a test that Mack did seeing as Europa park was once/is a testing site for some of the Mack products. I personally don't see it being rolled out as a standard offering.
  13. It'd definitely be a huge first to have spinning coasters on a 60ish metre drop. Don't see it happening personally. It's not the right type of coaster (less about turns and spinning, more about height and airtime) for spinning trains IMO.
  14. That song sounds familiar... Nah, even a Mack rep has said we're getting a coaster very similar to Flash. Basically, we're getting something BIG. That would be a fun coaster, though.
  15. Maybe DW will be forced to build a decent coaster if AW is beating them at their own game (flat ride world)?
  16. Didn't they get a payout from Village for not going through with the WnW plans? I thought I read that somewhere... But anyway, this is freaking amazing! I really, really hope the park does well from this! I keep meaning to get an annual pass for AW, and I am going to have to get one today because this is worth the support!
  17. I don't think we're going to get anything fancy in terms of inversions (if any). I just think lots of turns, overbank turns etc, and maybe a zero-g roll or loop if it's going to have inversions.
  18. I went today as well and noticed them cutting the grass - haha! Anyway, things are looking really slow on the site. Hopefully some track will arrive sometime within the next week or so. I keep looking at the footings and still feel quite confident that we'll see the lift hill run along the back of JL towards the M1, and a 90-degree right turn on the first drop. Not sure what will follow after that, but I am super excited! Can't wait!
  19. For me personally, I say if it travels along a track (that is banked or has a hill/drop etc.) with a similar design to a 'typical' coaster track, and is not 100% powered along a continuous powered track, then it a coaster. I'm sure there are a few special cases out there, but that's my basic rule.
  20. Finally! That building is the first building you see as you walk down main st, yet looks the most tired. Maybe they can remove all the Christmas lights from the windows while we're at it!
  21. This confirms it. We're getting a Mad Max coaster. Kinda wished it was something DC... but anyway.
  22. See, that's just bad in my opinion. I was actually thinking what I'd do in that situation. I hate the Giant Drop at the best of times. That ride freaks me out. So to be stuck up there for any amount of time I'd be uncomfortable. Just because I wouldn't know whether to expect it to drop or whatever. Not for my safety, but for my comfort I would be feeling uneasy. I don't agree with what the media are doing. Definitely not. But I don't see how the park couldn't either communicate it during (if they have the ability to), or upon its return get a supervisor in to say something along the lines of: "Look, sorry we couldn't communicate this up there, but what you experienced was NOT out of the normal just an unfortunate issue with *explain fault/problem*. Also, how about lunch on us, for the "delayed" wait up top." Not only do they give guests the respect and info they deserve, but they walk away happy and less likely to contact/talk to the media. It's not that hard...
  23. The effects worked for me the other day I swear. But anyway, that final room has always been a bit meh. It really needs something, like a lot more fog and some really intense strobe lights.
  24. Man, I don't feel so bad about being a theme park enthusiast now that I've seen all the Lego enthusiasts.
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