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wikiverse

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Everything posted by wikiverse

  1. This looks great. Honestly, if this is the direction Dreamworld is headed (back to their beginnings), I think they've turned a corner and I have some hope for the future of Motocoaster and Sky Voyager.
  2. This ride is not even close to reaching it's life span mechanically. It could continue to operate until well into the 2030s and I imagine DW intend to do that. It's too expensive to replace at this time. Right now, DW need to focus on getting Rivertown right, finishing Ocean Parade, Dreamland, and getting the Wave Swinger open and give visitors a full day of entertainment with high quality experiences. But I've been pretty vocal about the theme and placement of Motocoaster. I think everyone agrees it is an eyesore. Bright green and yellow were a terrible choice. Short term, I'd repaint the track to a darker charcoal colour and remove those colours from the station. It's a relatively cheap aesthetic fix. Long term, I'd get some spinning trains, re-theme the entire thing to fit Rivertown with some sort of expedition adventure narrative. I'd also focus on building structures within the ride footprint to cover up the big plastic water tanks. It will last another decade if DW want it to. They just need to make it fit better into the Rivertown area.
  3. The Sky Voyager building is an abomination and a redesigned facade that fits the area should be the priority after river town, along with a complete re-theme of MDMC to be incorporated into Rivertown with new, more comfortable trains (possibly spinning cars).
  4. This is definitely something that would get me through the gates a few times a year.
  5. For a small $40 upcharge, you can buy a one-shot virtual ride* (*Village Key members only)
  6. So, a safety mechanism performed exactly as designed and stopped all motion upon detecting a fault. Sounds like front-page news to me.
  7. I'm glad Jaggs Journeys took the initiative to finally fill it in himself.
  8. It's a shame that they got the mermaid the wrong way. It should be fish on top.
  9. There will always be travelers that only have a single day at the park that will pay to skip the queue. They will still sell out during peak periods because even with dispatch times cut in half, the wait is still long. Faster operations would increase the revenue from backward rides (if reasonably priced), and from on-ride photos. Any time there is an up-charge for a ride or attraction, it will always be more lucrative to maximise the opportunities for more people to pay. It would also increase guest satisfaction, which increases park spend (happy guests spend more money), encouraging repeat visits and one-pass purchases.
  10. You're wrong. A Huss Topspin is a crap ride that is uncomfortable and provides no thrills. It doesn't belong at either park. Sea World should have brought back a classic Pirate Ship and added an Intamin Coaster Wheel (which provides both mild and wild gondolas) Movie World should get a Mondial Avalanche which looks crazy but is fairly tame. Something for people that want moderate thrills.
  11. The only way to 'play' is to ride Leviathan OR get a friend to pay $25 for Village Key. I feel like this isn't so much a 'quest' as it is increasing the wait time on a signature attraction. It seems... lazy. Also, a whale watching tour for four people seems like a better prize than 2 nights at SWR with a roller coaster 'tour'. But, a real opportunity to do an amazing treasure hunt with an educational experience has been missed here. Imagine if you had to collect items from around the park to build a nest for your egg - from Castaway Bay or Nick Central, and then 'capture' different fish etc. from Shark Bay Castaway Bay or Jellies illuminated to feed it. Find it some dolphin or seal friends at the shows/exhibits and get to know the animal's names. Village Key is clearly for locals. It should try to make a park visit more interesting and exciting for locals, to encourage repeat visits. You could fill out an entire day doing things that you might otherwise miss or overlook, taking you into the corners of the park you rarely visit, and building a more intimate connection with the animals by getting to know them better - plus, keeping the kids engaged for a full day with a proper 'hunt' for things. Use the App and the Village Key to encourage people to explore the whole park, not just ride Leviathan. It really wouldn't take much to execute something like this. A few QR codes to be scanned, some 'Atlantean' symbols or phrases around the park to be collected and solved to find the next item on the list. Some animations or photos in the app, a bit of a story to wrap it all together... it could have been simple enough for kids, but fun enough for adults. Then again, I expected the Villains Unleashed bracelets to allow people to collect 'points' at movie world for interacting with rides and shows, that would unlock cool things in that area and they never did that. I feel like Dreamworld has a solid opportunity to do a digital experience right with the opening of Jungle Rush. Hopefully they read this post and learn. (I would happily design something for them if they asked).
  12. and then not actually host a funeral service
  13. This is not new. It's no different to Morgan modifying an old Arrow coaster, or S&S turning a Premier Rides water coaster into a steel launched coaster. Zamperla have hired a bunch of people from Intamin to build out their roller coaster division.
  14. There's already a twist in the forward drop after the top hat. Why have two of the same element?
  15. You don't need a light door, just a light trap. The ideal solution for Leviathan would have been to build a tunnel out of the station to the overpass that crosses the lift hill, and a tunnel at the end that turns 90 degrees into the brake run. That didn't happen and likely never will. Doors can be made fail-safe with a gravity driven, counter weighted design and ratcheting anti-rollback mechanisms that need to be powered to release. But that's more maintenance and any failure would result in the current experience, so it's not really worth it. The passive tunnel design would be the way to go if it were to be done at all. It would also solve the small sight-line issue of the white shed walls visible from the brake run which break the immersion when the rest of the ride/station is so well themed.
  16. But shade sail poles obstructing a pathway is a VRTP tradition.
  17. Or they just wanted to move as much expenditure as possible into the 22/23 financial year to reduce their tax bill, with the up-side of early construction being that they can install the new components as soon as they arrive - possibly leading to an earlier opening date - while avoiding construction conflicts with Oz. IMHO, there is a lot of pointless speculation about why it is taking a long time, and it doesn't matter. It's not like you'll cancel your annual passes because the ride isn't ready before Christmas. They've announced it and given it an opening date which is more than they usually do. I'm just going to appreciate that they're putting an old ride to good use in an appropriate park, filling an ugly, unused area with something good, and spending the money to effectively build a brand new ride (apart from the track itself) which should help prevent some of the reliability issues MW is facing before they can begin.
  18. The area highlighted is used as crew parking for various productions at the studios. When the studios have multiple productions happening at once, there are hundreds of cars that need to go somewhere. In 2022, Ticket to Paradise, Irreverent, Young Rock 2 and Nautilus were using every single building on the VRS lot. The buildings just under the highlighted area are Special Effects workshops, set construction buildings and other offices for production-essential companies. This would effectively proposing to split the studios in half. While I agree that BOH areas should stay BOH and shouldn't interrupt attractions or guest flow through the park, the theme park support facilities also shouldn't occupy Studio space at the expense of the Productions.
  19. You're the perfect Village Key customer and exactly the person that they were hoping would buy.
  20. No spine because it's the brake run. Same old track, new brake fins and a shiny white paint job.
  21. Here is the news story referencing the $20M, and the 'ride within a ride': I'm guessing the $20m includes the initial purchase price/commissioning of the ride at WnW, plus the move to/refurb/re-theme/recommission at MW. Probably also includes marketing costs for both. Weird way to make an announcement - especially with a 2024 opening.
  22. VRTP, Luna Park Melbourne would like to have a word with you.
  23. ABC engineering is owned by Intamin, so it doesn't matter which company they used to design it, it is 100% an Intamin ride. Zamperla are one of the world's largest and most respected ride manufacturers. They have build thousands of reliable rides that handle greater forces that TTD. Designing and building new coasters from the ground up is a more difficult task than adding a spike, a switch track and an LSM system from Indrivetec (the same supplier Intamin uses). They're perfectly capable of modifying Dragster. Their lightning trains are also aluminium, not steel, so they can build longer trains with 25% more capacity - which is going to matter when you're adding a spike and extending the duration of the ride. That alone might be the only reason the spike is possible at all. Intamin might have proposed what everyone initially expected - a simple update from Hydraulic to LSM launch and a retro-fit of the same trains. Zamperla's lighter trains might have been the thing that made the spike possible from an operations/capacity point of view.
  24. Because Intamin only produce 100% reliable rides with no downtime like Doomsday Destroyer.
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