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The Flash: Speed Force coming to Movie World


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27 minutes ago, DaptoFunlandGuy said:

Sounds like Surfrider, situation normal.

Very true. But that was a decision based on lower crowd levels at WNW during the cooler months. I’m sure if they wanted to, it could have operated 11 months of the year, with a one month closure for maintenance. 
 

But having a SBNO ride for over 3 years is bound to take a lot of effort to get it up and running reliably again. The last thing they need is another Doomsday.

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3 hours ago, Naazon said:

Is it just the track installed or have the electrics/launches been done also?

I don’t think they’d have detached the LSMs from the track pieces, but there’s not really any way for us to know if/see that they’re in a functional state ‘til there’s a train on the track.

Edited by Tricoart
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2 hours ago, Gobbledok said:

A fairly plausible scenario 

but.... SURELY they checked with the specialised people when they first began planning, and they made these arrangements with the specialised people, and they always knew that the delay would occur.... and not that they only found out now...? /S

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15 hours ago, Dean Barnett said:

image.thumb.png.d740d5e9b4ddaa4f4499ec22ff372afa.png

 

Ground up Hypercoaster in 202 days.

Just saying.

 

 

Sure but it didn't officially open until 286 days (1/10/2017 - 14/07/2018)


If you want to point out timelines, DC Rivals is a better comparison still being a hypercoaster and located at the exact same park.


Groundwork started in Sept 2016 and Opened in Sept 2017, 1 year (365 days for those who are still in school)
Apples for Apples, actual construction started in April 2017 and opened 22/9/17, 174 days.

"Ground up Hypercoaster in 174 days. Just saying."

Dates sourced from Wiki.

DC Rivals HyperCoaster - Wikipedia

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16 hours ago, Dean Barnett said:

Ground up Hypercoaster in 202 days.

Just saying.

What does that have to do with the price of fish?

  • This isn't a hypercoaster.
  • It isn't the same manufacturer
  • It isn't built in the same location
  • It isn't a new ride built to current standards and requirements
  • It's subject to current local laws on maintenance and attraction teardowns

Just because a coaster can be built ground up in 202 days (or even 174 ;) ) doesn't mean that should be pointed to as some sort of benchmark or yardstick. 

Every install is different. Here's Leviathan's stats (based on Wiki timeline )

image.png.f1aed984fec64173b5d6ebba106d4071.png

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18 hours ago, DaptoFunlandGuy said:

but.... SURELY they checked with the specialised people when they first began planning, and they made these arrangements with the specialised people, and they always knew that the delay would occur.... and not that they only found out now...? /S

Not really

If people are not available until a certain date they arent available no matter how far in advance you reach out

With literally a handful of people that do this work I think its highly likely some of the timeline is due to availability 

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5 minutes ago, Gobbledok said:

Not really

If people are not available until a certain date they arent available no matter how far in advance you reach out

With literally a handful of people that do this work I think its highly likely some of the timeline is due to availability 

Yeah - what I'd meant was that if you knew it wouldn't get commissioned for 9 months, why would you rush to get it moved, painted and built now - but then it occurred to me it would be better to shut down SE and do the work in the off season regardless of when the technicians were available.

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11 hours ago, DaptoFunlandGuy said:

Yeah - what I'd meant was that if you knew it wouldn't get commissioned for 9 months, why would you rush to get it moved, painted and built now - but then it occurred to me it would be better to shut down SE and do the work in the off season regardless of when the technicians were available.

Again im totally just making all this up as a theory and have no factual backing but i guess your point above is one good reason 

Another i recon would be to avoid leaving it till later and then some other stupid thing popping up that delays it further 

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Or they just wanted to move as much expenditure as possible into the 22/23 financial year to reduce their tax bill, with the up-side of early construction being that they can install the new components as soon as they arrive - possibly leading to an earlier opening date - while avoiding construction conflicts with Oz.

IMHO, there is a lot of pointless speculation about why it is taking a long time, and it doesn't matter.  It's not like you'll cancel your annual passes because the ride isn't ready before Christmas.  They've announced it and given it an opening date which is more than they usually do.

I'm just going to appreciate that they're putting an old ride to good use in an appropriate park, filling an ugly, unused area with something good, and spending the money to effectively build a brand new ride (apart from the track itself) which should help prevent some of the reliability issues MW is facing before they can begin.

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4 hours ago, wikiverse said:

prevent some of the reliability issues MW is facing before they can begin.

  • DC Rivals was closed today - unplanned closure.
  • Superman Escape is out for maintenance until the weekend
  • Roxy is under maintenance until 4/8
  • Green Lantern is out until 15/9
  • Scooby is down for more than a year

Today, based on that list, Road Runner is the park's headlining rollercoaster. Justice League and Batwing are the only attractions operating outside of WB Kids with the exception of Wild West Falls (in Winter) and some neutered version of Doomsday... and just so we're completely honest - Carousel and Yosemite Sam Train are also out.

So today's lineup at MW:

  1. Justice League
  2. Batwing
  3. Doomsday
  4. Wild West
  5. Tweety Cages
  6. Speedy Taxis
  7. Junior Driving School
  8. Road Runner

And at least two of those are unavailable to almost 100% of the guests in park due to height requirements or restrictions. Speedy and Tweety for the adults, and Doomsday and Batwing for the kids.

I know its the off season. This is when you expect your majors to be down to be the least inconvenience to guests - but fuck me that lineup is embarassing.

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28 minutes ago, DaptoFunlandGuy said:

DC Rivals was closed today - unplanned closure.

According to the maintenance site and Queuepark, it is open. But to have 4/5 coasters closed at one point is embarrassing. I feel for the families coming, they might say something like this:

"I can't wait to go on DC Rivals!" "Nah, Superman's better." "Green Lantern seems like a good ride." "Really? I think Scooby is the best." Then when they get to the park, closed, closed, closed, closed. 

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42 minutes ago, TBoy said:

According to the maintenance site and Queuepark, it is open. But to have 4/5 coasters closed at one point is embarrassing. I feel for the families coming, they might say something like this:

"I can't wait to go on DC Rivals!" "Nah, Superman's better." "Green Lantern seems like a good ride." "Really? I think Scooby is the best." Then when they get to the park, closed, closed, closed, closed. 

Obviously they got it back up - qudos to them, but it was definitely down earlier.

IMG_0174.jpeg

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5 hours ago, DaptoFunlandGuy said:

So today's lineup at MW:

  1. Justice League
  2. Batwing
  3. Doomsday
  4. Wild West
  5. Tweety Cages
  6. Speedy Taxis
  7. Junior Driving School
  8. Road Runner

Imagine a holidaying adult who just bought a day pass.

5 rides open in the entire park for you. 

So you paying in excess of $20 per ride. Worse than the EKKA

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11 hours ago, Gobbledok said:

The park had a major ride breakdown and so they got it fixed and open for their paying guests

Oh my god how embarrassing 

Cherry pick to suit your narrative all you want - it wasn't about DC Rivals at all. I stated the 'lineup' was embarassing, and Tboy said "4/5 coasters closed" was embarassing.
At no point did anybody say 'how embarassing was that ride breaking down and then reopening'.

DC Rivals going down simply highlighted the poor state of the park right now, and as Brad mentioned - imagine entering as a day guest to that line of closures?
Flash is supposed to be helping with this given the loss of scoob for so long, but since it won't open until early-mid next year, the park will suffer a bit longer. 

I just feel like if you have as many coasters as MW has, you should probably avoid having all but one down at the same time? 

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3 hours ago, DaptoFunlandGuy said:

I just feel like if you have as many coasters as MW has, you should probably avoid having all but one down at the same time? 

Or, better yet, you could just add 4 more coasters, ‘cause new rides don’t break down & their addition’ll never cause any cascading issues (e.g. spreading staff thinner). Right?

Edited by Tricoart
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