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Showing content with the highest reputation on 16/02/16 in all areas

  1. Duh. Don't you know anything about the concrete water channel industry?
    3 points
  2. You can't believe everything that's in the bulletin. The only thing you can believe less than what's in the bulletin is things that people tell you is going to be in the Bulletin
    3 points
  3. here push these old post card photos show adventure island and the adventure island ferry as well as the park with the water slides off the castle and before and after lasseter's lost mine ride was built and the dolphin and seal shows at the front of the park ps sorry with the mess i have made the quote
    2 points
  4. ^Sure can. These photos I took from this morning:
    2 points
  5. SuperBatMan? What a bollocks name. If this is even remotely true, I will format centre all of my future Parkz forum posts.
    2 points
  6. It will be called SuperFatMan, which is what happens after eating too many churros for too long. You go in the Fatman's mouth up the lift hill, and you can imagine where you come out.
    2 points
  7. Don't worry I know he is. I realised when the rides name is SuperBatMan?!?!! If you gonna troll then make it believable!
    2 points
  8. I can't believe I have to explain this, but, "unlimited" in this sense is "unlimited entry*" not "an unlimited number of passes available" *Excluding whatever (if any) lockout dates apply
    2 points
  9. The cars used to be around the corner, you used to exit out the side of the building around to the right of that roller door. The building goes back into a courtyard which is where the exit was. Then you used to walk to the right, then left and past the police car which I think had smashed into the commandants golf cart? (Or was that from the stunt show?) I'm pretty sure I remember gizmo was in the back seat looking out from the police car through the window. As you walked past an out into the western area just next to the roller door. As for what will happen, I'm still sticking with my original feeling. Show stage to stay, won't be part of new ride, but may get a makeover. Flat ride in the area, no coaster.
    1 point
  10. no just the mistake made by the post card company i would think you will also notice the adventure island ferry docked at what is now nickelodeon land
    1 point
  11. Never actually seen that before, it looks really neat and would fit the deal for a rollercoaster that would compliment DW nicely. If only it were real...
    1 point
  12. righty ho can we get back to the daily photo updates?!
    1 point
  13. POP has to be a troll, I find it ridiculously hard to believe you were sleepwalking and with all the other shit you've posted on posted on here, you haven't really gained the trust of every single Parkz member. Now, I'm not trying to be mean here but please just think before you speak! I'm sure that if you did that, other members would respect you a lot more.
    1 point
  14. Loop it around a monorail between the park and the resort and you may be onto a winner there!
    1 point
  15. Clearly it is going to be a Zoolander themed attraction to fit in with the release of the new movie. Will be really ridiculously good looking and involve a runway, red carpet and based around stopping an evil plan by Mugatu
    1 point
  16. Lol he's trolling you guys so bad right now... this is POP3 we are getting this info from here, right???
    1 point
  17. Nah bugger it, you've caused me to procrastinate, so here's my idea. I didn't want to procrastinate for too long, so the drawings aint the prettiest. Eureka Mountain 2: The Forbidden Shaft. As the slogan goes "Toyota Yaris combines Toyotas big ideas into one small car". Well EM2:tFS combines Intamins big ideas into one (relativley) small coaster.....Mix Fahrenheit, Maverick, Piraten/Kawasemi and Th13teen and you've got some idea of where I'm going with this. I've also "negotiated the brief" a little bit , and used up the sites of the old Chairlift station and the currently unused Thunder River water lagoon (so to construct this ride, Goldrush would be closed for a few months, all water removed, and footings placed into the base of the lagoon) But the ride is still entirely within goldrush, so it's all legit IMO So here's an overview of how the front facade would look. Typical mine theming, with a new rocky facade and a bunch of mine buildings. You go in under a "Poppert head" and along some shed like buildings. Overhead there would be moving machinery like pulley wheels etc The main bit of the queue is in the show building, in an indoor cavern where mining is taking place. Stalagmites would protrude from the floor, and floor space would also be taken up by bits of mining paraphenalia. The queue therefore would wind its way randomly around everything. The roof would feature stalactites and small rocky bits covered with gold leaf (to give the impression of gold deposits) as well as hanging lanterns and rope pullies with hanging buckets of spoil. An interesting feature would be a section of track (between the final block brakes and the unload station) that would come out into this cavern overhead. So every now and then guests would see a trainload of recovering riders passing overhead. The queue would head upstairs and into the station. These spaces would be a bit more formalised, with squared off walls, with buttresses and timber cross planks. The trains would be the 3 car, 12 rider type, but a bit more blocky looking, with a timber texture and metal bracing to look like mine carts. So here is the layout: From the station you go down a small drop, straight into a surprise barrel roll, which is hidden by the darkness of the mine tunnel you are in. Immediately you round a U turn and hit a block brake. The lift then takes you up 90 degrees to a height of 30m. The lift would be fully enclosed by the tall building seen in the first illustration. At the top you go over the edge and down a "steeper than vertial" drop and exit the building at high speed (imagine the visual impact to bystanders of watching trains being spat out at high speed!) From there its straight into an immelmann, but on the pullout you whip around a helix. From there its straight into a corkscrew that goes over the gold rush footbridge. The track continues around an overbanked turn that goes slightly over the Big Brother Cafe (or whatever its called now) The pullout would be quite steep and this leads you into the next trick of the ride.... The track dives into a 'cut and cover' tunnel themed to look like a mine tunnel entrance, and this would contain an LSM booster launch. But here's the fun part. The tunnel would be pitch black when the train first goes in, yet filled with smoke . At the right moment a large explosion sound effect would be heard, and the entire tunnel would be illuminated from behind the position of the train with red and orange, in a sort of fake fire effect (Like on Valhalla at BPB) In addition the train would pass under a set of heated air curtains (like at the entrances to some buildings/shopping centers) which further enhances the explosion effect. From the launch its straight up into a cobra roll, and then the fun bit, a bunch of airtime hills ( ) At the end of this section you curve upwards and renter the show building and back into a 'mine tunnel'. In the darkness is a surprise bunny hop. You are then brought to a stop and reach a dead end . You hear the sound of the ground crumbling, and then just like Th13teen the track drops. The track would drop into a smoky area (to simulate the dust that would get thrown up as a result of a rock fall) and at this point the ride is over, and friction wheels advance you back to the station, passing through the aforementioned cavern space on the way. Here is a quick 3d sketch of how the ride layout looks, but without the show building. And that's it.
    1 point
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