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Showing content with the highest reputation on 17/04/17 in all areas

  1. Apologizes ladies and gents, these are not my best work by a long way...need to get to the park early next Sunday to be better positioned to get new shots of the station area, however until then, these are the better shots (fence still in shot though) of the supports in the station area as promised...the joys of a 500mm lens. Also it looks as the next support near the entry sign could be a 4 piece unit from base to tower, being taller than the current one, but it is only a guess, i would assume this might go up in the next 4 days. The top plate on this one is slightly offset from square although it might not show in the photo.
    4 points
  2. Look the simple answer to this question is fast as all hell with some moments of feeling you might die. That's what makes a coaster awesome as hell.
    2 points
  3. See, I don't think you can rate the 'top two' things that make a coaster fun - coasters are so diverse, offering such a range of different experiences, I don't think you could have one set of rules that applied to each. I mean - Green Lantern isn't really FAST or intense, or have heaps of inversions - but for a nice little compact coaster - its great. Likewise - it's light on in theme but is done clean and crisp - and it suits the ride. Arkham is ok, but really once you leave the station it's nothing special. VR is an add on, and an upcharge at that - somewhat gimmicky, which I don't want to rate too highly either - because although it's application can enhance a lacklustre ride experience, I don't want that - otherwise we will see many lacklustre rides installed, simply because 'its better with VR' (especially if you have to pay for the privilege). Superman is well rounded, speed, airtime, decent theme - but no inversions. I'm not saying thats a bad thing - but anyone who ranks inversions high instantly discounts what is currently Australia's best ranked coaster. So I looked at your list, and I honestly couldn't tell you which of those would be my number one, or number two. I've done Arrow and Intamin and B&M, Vekoma, Mack, Zamperla, Dynamic, WED, CCI, Zierer, Schwarzkopf, Bradley & Kaye, GCI, Giovanola, IAD, Dinn Corp, Setpoint and Premier, Hopkins and Pearce, Maurer, Meisho, Hyfab, SDC, Togo, Masago, S&S & PTC... and that's not counting travelling coasters. And you know what? I pretty much enjoyed every one of them, for what they were. But even when you lay out the manufacturers, some of them do such a wide variety of different coasters, few of which would all come into categories above that people have voted for. In my personal opinion, and @Santa07 I mean no disrespect here - good on you for asking a question to promote conversation about something else other than the colour purple or whether metric hypers are better than imperial hypers, but this thread is really so subjective and open to personal interpretation and opinion that you might as well have asked "what makes a train swim?" - to which the correct answer should be "bacon, because dolphins don't climb trees".
    2 points
  4. Spent Easter Monday at Adventure World. It was about 25 degrees here and overcast, yet there was a good crowd. The service at the cabanas was really attentive and much improved over the past. Apparently, the new CEO is called Kevin Smith and has worked in hospitality (not low budget films). The substation is being built up the back of Inferno. Interestingly enough, the conduits lead to a small fenced off area behind the filters for the racing slides. I've been told the ride will be in this area. There's a nice flat bit of land behind the Rampage. The old castle island and the Cirque Extreme area are also nearby. Still no clue as to what the ride really is.
    1 point
  5. Personally it depends on the ride. the speed/vomitron rides I refuse to do, not because I'm scared of them but don't trust them. But other rideable such as XXXL and Skywalker rides I will. I don't know why I am picky but I feel safer.
    1 point
  6. Do I believe they're safe? Yes Do I get that feeling that there's a (likely wrong, but) slightly higher chance of something going wrong on them over a fixed ride from a larger manufacturer at a theme park? Yes Does that stop me from riding them? No (The fact that they're mostly spin n spews stops me from riding them).
    1 point
  7. Warner Bros. is working on a computer animated feature movie called S.C.O.O.B to reboot the Scooby-Doo movie franchise and is due for release in 2018, maybe the ride will be reworked to feature characters from this upcoming version?
    1 point
  8. 1 point
  9. It's a public holiday and the construction industry is usually pretty compliant with union regulations. Doubtful.
    1 point
  10. What makes a coaster fun? Well, hate to break it to y'all but here's the secret... it's if it's fun.
    1 point
  11. @AlexB I don't see a problem with the subjectivity of this question, it gives us more to talk about that isn't pointless back and forth like how tall a hyper is. (It's 200ft, no less, by the way!) I don't think the two options I picked are conclusive enough, so I'll elaborate, what makes a coaster truly great, is when you nail what you set out to achieve when designing the coaster. Instead of rabbiting on for hours with millions of examples, I'll just pick one case study: Jet Rescue vs MDMC. Both are 'motorbike' coasters, so what are the things that you want to get right with this type of coaster? It's a ride that should be marketed towards a more family audience, without completely alienating those seeking thrills. It's themed around motorcycles/jet skis, two fast moving vehicles in their true forms, so you want this coaster to have a good sensation of speed. Also, jet skis and motorbikes don't really involve much flying or height, so you'll probably want the layout to stay relatively flat. The type of coaster and market lean greatly towards theming the ride, so the best implementations of this kind of coaster will have elaborate themed scenery and an established ride theme. Because it is best marketed as a family ride, you'll want to keep the forces less intense, however you will need to keep the ride exciting, so fast pacing and keeping that sensation of speed is paramount to this type of ride being a success. Now let's look at what these two coasters do right: Both have a relatively flat layout, true to their subject matter as motorbikes and jet skis. Both have a decently detailed theme that is relevant to the coaster style. Both have suitably fast initial launches, not too intense, but perfect for their family market. Once we get to here (as most of you probably know) MDMC starts to lose out big time, here are the things that it does wrong: The track is way too high off the ground, killing its sensation of speed. The corners and the transitions between them aren't fast paced or intense enough. The turns should have been sharper (and in turn, banked more) in order to bring the intensity up to that golden point for a family coaster. There is little scenery once you leave the station. Dreamworld really didn't capitalise on how much of an effect theming this coaster's layout properly would have on the ride experience, even without changing the layout to make it more exciting. Furthermore, having scenery close to the riders would add to the sensation of speed that this ride is severely lacking The ride goes on for too long for the amount of momentum the first launch gives. Jet Rescue, on the other hand, does these things well: The track is low to the ground, making you feel like you're travelling faster than you actually are. The corners are sharp and the transitions are whippy and fast paced. They are also perfectly heartlined to keep things comfortable for riders. They really hit the sweet spot between intensity/excitement for a family coaster. The ride's theme is actually much better outside of the station than it is inside the station. With rocks and caves to zoom in and out of, it adds to the experience on a phenomenal level. The second launch works to keep the speed that the ride needs to remain exciting at the right level, and it extends the amount of time that the ride remains exciting all the way to the brake run. If you were to put someone who didn't know the statistics on both rides and ask them which was faster, they'd tell you that Jet Rescue was the fastest of the two by a country mile. In actual fact, MDMC is the fastest at 72km/h, with Jet Rescue clocking in at 70km/h after the second launch. It really does go to show that the design of the ride is almost always more important than the bare bones statistics. People are actually really bad judges of speed. We don't feel speed like we do with forces, we can only guess by looking at things as they go past. In this way it is really easy to trick people into thinking that they're going faster than they are, and Jet Rescue does an excellent job at this. Most people would have traveled faster in the car to get to sea world to ride the ride and not think twice about it, whereas on the ride, its speed is one of its best assets. Anyway, there's an analysis this detailed for every different type of coaster you can think of, and you could really talk about this for hours and still not quite say everything that you want to say. It's truly something that makes coasters so special, there's so much variety, and so many different varieties of coasters are so good.
    1 point
  12. The first time in my life i didn't want bloody easter!!
    1 point
  13. I think I'd prefer "Jack Daniel's Buzzsaw", since a couple of shots of JD is the only thing that'd make that ride palatable.
    1 point
  14. TPSN once again showing they really are the short bus of theme park pages.
    1 point
  15. Yes by all means, let's have a half baked theme on a Vekoma SLC over a Mack Hypercoaster with little theme...
    1 point
  16. Sooner or later we'll be seeing this: North Korea has sent 3 missile strike attacks to America, killing hundreds of people. This comes after a malfunction on the Thunder River Rapids ride which killed 4 people last October.
    1 point
  17. I would love to see something like this, which is a POV of one of the coasters Richard mentioned in his article.
    1 point
  18. Yeah we really didn't need you to post to explain why that's not the lift. I think anyone with slightly more than half a brain can see that.
    -1 points
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