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  1. Unfortunately, you still need a cast member there, because you're merging standby, fasttrack and backwards rows, two of which need to be validated. So adding it would just be an extra expense for no actual benefit. That's it right there. There's a reason Disney's queues work so well too - they bring riders into the load zone for the final switchback, so while you're waiting, you're watching how everyone loads into the vehicles etc, and hearing the operators if they need to spiel - seeing it happen means you know what to do (monkey see). Leviathan's whole system doesn't allow for this (even letting one group in ahead doesn't give enough repetition for it to solidify in everyones mind).
  2. But they pump out trains - safely and very quickly That video is insane - the train is just sitting there for minutes doing nothing.. why aren't the airgates opened before the guests get there? Why are staff shouting orders at guests just to have a nicer-prerecorded message play moments later? Also most of the riders will be repeat riders in the back half of the day - but still have to be put up with shouted at. Can't say I've ever seen that before on any other coaster's ive done It feels like they're in a middle ground between Disney parks and Cedar Fair parks .. Both have excellent operations but just go different ways around it. I'm happy with what ever direction they go - I would love rivals to meet the 30 second dispatches that Blue Fire gets at Europa. Maybe the announcements could be combined with visuals on the screens too.. since the entire station is a LED wall. They could easily do the speil in the time the ride takes to go from the FBR to the unload spot.. close to 30 seconds by my count.. the the train isn't just sitting there doing nothing. You should see how they load the RMC single rails.. the trains don't stop.. the lapbars open one by one as they pass a point in the station, former riders get out, new riders get in, pull their lapbar down or the op does then secures the car, one at a time - then if all the cars are secure it continues on to the lift hill. Magical stuff. Free lockers below the station.
  3. That's precisely it - it depends on risk appetite. There's also different levels of risk in attractions, and there's a big difference in potential risk between a simulated car ride and roller-coasters. Remember, if it was so risky, they wouldn't let kids drive them. By extension, as I've covered previously, Disney has a different risk appetite and assumes more responsibility to ensure their capacity and guest satisfaction metrics are maintained. You could also deduce that Dreamworld's risk appetite isn't the only point of reference here, and sometimes there's over-reach (see Tiger Island).
  4. I started out ready to refute all this, and then thought about the Disney comparison (which everyone says isn't a fair comparison but still, they're the leaders so...) and the Weenie concept to draw people further in. The castle, the mountains... etc etc. and I have to admit that it's true... Then i thought about Movie World sticking batwing, Justice League, Green Lantern and DC Rivals all on the same 3m wide pathway. Soon we'll have Superman and Surfrider at the end of the same TWO metre wide pathway, with a potential shortcut connection to WOO land as well. (Oh, and theres not a single F&B outlet, and only one merch outlet within that entire footprint as it stands right now.) After considering this, I realised that adding a wave swinger to the fountain isn't the end of the world. ...And unlike Sky Voyager, Justice League and Rivals, you don't have to practically join the queue to recognise if the line is long and decide you should just go elsewhere for now. (Also, the show-stage and the critical photo point are one and the same thing so you can't really count both at the same time)
  5. At a high level the idea makes sense - build the kind of ride that can be opened as an up-charge for night markets that doesn't give away the gate and de-value the park's day ticket proposition. The problem is when you scratch deeper, there's a litany of reasons that should tell you why it shouldn't be a thing. For example, every park planner or designer will tell you why it's bad to concentrate so much stuff into the first few metres of a park. The obvious one is that it hinders crowd flow management in a significant way - on a busy day, Dreamworld will have two rides, a show-stage and a critical photo point within centimetres of each other. Think about this then - people typically move to the first thing they see when they're in a park - as a result, will a guest's first experience of the day be stuck in a line that's overflowing because due care wasn't given to filtering people out first? The second reason is that there's a well-established tipping point between time in park and per capita spend. By extension, if you're concentrating your experience into a few square metres, people don't journey as far through different lands, they don't stop to buy F&B, they're not being immersed in different themed environments (marginal affinity relationship) and so on and they're less inclined to spend more time in retail etc. etc. Thirdly - there's a reason why Disney (yes, Disney) don't have a kiddie ride right when you walk in, they have a train that gets people out of that space - it's out of place thematically. Those that say "well Sky Voyager this" or "it's a different park" are negating the fundamental reality that the park doesn't look the way it did precisely because of a continued culture (or rather, ignorance of culture and heritage) to preserve and plus what they have. Instead, we've got make revenue-first strategic choices that place all else second. Finally, it removes a strategic point to place shows and events. If you're worried about kinetic energy, put in a better fountain display. 🤷🏻‍♂️
  6. I agree and have expressed the same here before, but would add that not all dark rides are created equal and, in the case of the major Gold Coast parks, a fairly high standard for theming and immersion would need to be met. Something on the level of a Disney/Universal attraction would be infeasible given investment costs, but I certainly see the Scooby Doo ride at Abu Dhabi or Van Helsing at Movie Park Germany as a realistic standard. Beyond that, Dreamworld needs a water ride. Anything approaching the level of Phantasialand's log flume would be outstanding, but even a Mack PowerSplash would fill that niche. Movie World needs a thrill coaster heavy on positives and inversions. I'd go with either of a Vekoma Blitz/STC, RMC Single-Rail or Mack Big Dipper. They also need a replacement or supplement to Stunt Driver, and more "experiences" akin to the studio tour/SFX show. Besides the dark ride as suggested, I actually feel Sea World's current offering is pretty strong and covers most bases, especially now the Atlantis precinct is up and running. Would the Vikings site be large enough for a dark ride? If not, a couple more flats/supporting attractions would do me just fine.
  7. I think Disney have a nack of producing thrilling rides while making them accessable for kids too - it goes both ways. Tower of Tower delivers a huge bunch of quiet substansial forces but also can take on 4 year olds.
  8. For non Disney fans, just to be clear, these examples are in Hong Kong Disneyland. And I agree with everything said^
  9. Even the thrill rides are quite thrilling at Disney. Look at any of the Test Track style rides. And they all are more than just rides, they are immersive experiences, that's why installing unthemed S&S drop towers at DCA didn't work. Big Grizzly Mountain for example is one of my favourite roller coasters, I personally rate it above the likes of Jet Rescue and Scooby. One of the things I like about it is that it feels a lot faster than it really is (56 km/h on the launch if I'm not mistaken) because it almost entirely takes place at ground level and the land that its built in is designed in a way that makes you feel like you're really there, plus the presentations during the course are good to watch. Yeah nah this ain't it. Disney dark rides are another thing entirely, to draw from the same park, Mystic Manor is easily the most immersive and well presented theme park ride I've ever been on, and a few jump scares and presentatons to keep guests engaged. And punters seem to like it too, because it was getting 1.5 hour lines on my visit. Imagineers have taken decades to hone their craft and I still believe they are the best in the business despite Universal playing catch up and disney execs limiting their possibilities. Thoosies having a crack at disney for their rides not being tall or fast enough is highly cringe as that is not what disney's about.
  10. Disney are all about storytelling. They may not have the tallest or fastest rides, but for some their storytelling will make them feel more than any thrill ride can. Space Mountain is nowhere near the best coaster in the world, but when you combine the setting, pacing, visuals and insanely good music it quickly becomes my favourite coaster experience.
  11. One of the main things about Disney is that there are enough unique ride systems that make it worthwhile, think rides like -TOT/ Mission Breakout -Test Track / Radiator Springs Racers -Indiana Jones -Mission Space -Rise of the Resistance -Flight of Passage -Soarin (Though I know there are more flying theatres, the original is the best imho) I guess its hard to describe, but all of their rides are greater than the sum of their parts. 4 days at Disneyworld is a bit expensive, but I'd still day a day at Disneyland is unmissable, its one of the best one day park experiences you can get.
  12. Thanks to all for supporting my point about Disney parks. For mine, one of the big things is you don't need super big thrills to absolutely enjoy the attractions - imagineers know how to make what looks like a very slow moving attraction into a thrilling one without the need for high speed, or inversions, both of which can put people off. Indiana Jones is a great example of this - I think the quoted speed is 23km/h but it feels fast... and the experience is just as thrilling with plenty of near misses and jump scares etc.
  13. This topic has randomly turned into a Disney vs everyone else topic, but sure, I'll put in my penny's worth. Disney does not have the biggest and most thrilling rides. They don't, and they won't. That's not what they're trying to market. They're trying to market their IP, whether that's Mickey, Star Wars, Marvel, or themselves. Yes, they've got all that market, but apart from the characters and the lightsabers, Disney is Disney. They're a prestige brand - hell, they're THE prestige brand. If you go to Disney, you expect it to be absolutely flawless, and that's what I've found whenever I've been (true, it has been a while though). Disney is about theming and atmosphere. Yes, you could say that those things are surface level only, but they do them extraordinarily well, leaving no detail untouched. Universal do well at this too, and have invested a lot - the Harry Potter stuff is nearly mind-blowing until you (quickly) realise you're walking around a snow-covered village in 30 degree heat with thousands of tourists. But Universal, and Islands of Adventure, is too uncoordinated, what with the quaint Port of Entry, modern Marvel city, downright strange cartoon land, Jurassic Park, Harry Potter land, the remains of the Mythic Continent thingy, and childish Seuss Landing. Their IPs don't really feel, whereas (at least mostly) Disney just says "oh here's a western area, and this is a fantasy area". Plus there's generally just a lot of nostalgia about Disney. My wife and I last went about ten years ago, with no kids. We were kinda gutted we couldn't get on the Peter Pan ride.
  14. I think I could get out to California some point in the next 4 years I got family close to there which is a good excuse. I actually had a dream last night I was lining up for tower of terror at Disney but it broke down beofre I got on. Has anyone been out to universal studios California? I believe there’s a universal park out there but I got no idea what it’s got. is there anything worth entry price?
  15. If you enjoy your time at out parks, you'll definately enjoy your time more at Disney parks - regardless of your age.
  16. In my opinion you can't compare MW to Disney. In my personal opinion, I see it as a combination of Universal/Six Flags. The general vibe seems closer to Universal than Disney, and the attractions seem similar to Six Flags, as well as the WB characters. Some examples are that main street/the park layout look similar to Universal (Hollywood in particular) while DCR and JL look like something out of Six Flags (Justice League: Battle from Metropolis at multiple SF parks was based of JL: Alien Invasion at MW IIRC)
  17. We were just saying “based” on what people have said and what I have seen on videos a lot of Disney rides look pretty boring. I can’t see the appeal in dark rides much unless it’s a dark ride + log flume/coaster. But yes it’s true I have never been but I feel like if I was in California I would spend the money to go to knotts berry farm but I would think twice before going to Disney. Same with Orlando when there’s universal islands of adventure right there. But have you been? Is it better then it looks? Are any of the coasters that good? Because other then space mountain most the coasters seem easily topped by what’s at QLD
  18. Don't go to Disney to be thrilled, be thrilled to be at Disney. Its an enjoyable experience where you can just have a fun time.
  19. Yeah, I wouldn't rate a coaster highly just because of it's theming if the layout itself is poor (and I too couldn't see myself enjoying Disney), but I'd prefer a mix of a good layout & good theming (Superman) over a good layout, bad theming, and a great gimmick (ST). DCR, in comparison, would be a great layout, decent theming, and a great gimmick (the 'theming' mainly consisting of the spectacle & placement of the coaster itself).
  20. That’s fair. Personally as much as I do love the theming on SE I am more into a fun coaster then theming. That’s the reason why I personally don’t think Disney would be that fun since almost all their coaster’s layout’s suck despite the amazing theming on most of them (except incredicoaster a steal coaster made to look wood themed to the incredibles?? Umm). There’s also probably a bit of bias for DW since I have lots of memories with that park. But at the end of the day they are 2 amazing rides and are both worthy of 2nd to rivals. I got a sunset ride on SE one time at the end of the day, we barely made it in to the queue before the queue was closed (it was still an hour plus wait however) and when we launched it started raining, it was so fun.
  21. It's probably easier to match Disney/Universal on food than attractions, and there always seems to be a market for "instagrammable" food, especially desserts. That said I'm not sure the market is there on the Gold Coast - based on what's most popular at Carnivale and DW's Night Market, park guests seem to much prefer more basic/traditional food offerings over anything else.
  22. The BBC/Disney agreement is a distribution deal, they didn't buy Bluey.
  23. Minecraft is Microsoft, imagine the IP cost for a Minecraft world. EDIT: I have a feeling before Covid Dreamworld was teasing a Bluey expansion of some kind, but since then Bluey has gone to Disney overseas so i imagine the cost may have gone too high.
  24. Name 1 family IP that will drive gate that’s not off limits for DW to license. I’m seriously struggling to think of one, they are pretty much all either owned by their competitors like Disney/Universal or Village at this point. I think they’ve done very well keeping ABC Kids and the Wiggles on board as is.
  25. I think our parks know they are not Disney, and trying to emulate Disney with less resources is probably a bigger fail that just doing their own thing
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