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  1. Ok, let's list through their new additions. Forgive me if it's out of order. Evilution/AVPX - laser tag should be in a bowling alley not a theme park. Pandamonium - spin 'n spew. Shockwave - spin 'n spew. Buzzsaw - low capacity, one trick pony ride that doesn't do the trick very well IMO. Not really rerideable. Dilapidated theming. Motocoaster - poorly designed. Sea World managed to buy the same model with a really fun layout while still remaining family friendly. You don't see kids running off Motocoaster and joining the queue again like you do with Jet Rescue. The Claw - spin 'n spew. Cyclone - only purchased because it was a relative bargain. Wasn't designed for the park so ultimately it's a drawn out boring and rough Arrow next to (what was a) carpark. Don't get me started on the operations (15 min dispatches). So IMO their last decent new ride was GD/TOT. Substantial investments that put the park on the map. Without these two rides the park is a collection of mediocre attractions. MW is still a great park even if Superman or Scooby is down for maintenance.
  2. The ideas seem real good and I applaud Dreamworld if they follow this plan, but at the same time, the park does need one more good Thrill Coaster, Cyclone is getting on in years, which just leaves one trick ponies. A nice wooden coaster to add to that mix would be fantastic. I'm dreaming though.
  3. the fact that it is larger than claw doesn't make it 'major'. It's a sideshow in my opinion. Sure it's a great ride experience, but with pathetic capacity, and extremely short ride cycle time - this one trick pony (in my opinion) is not a major addition. I think Gdalby has joined the dots from what Thunder001 has implied on this and other threads. Thunder has indicated he has insider information that the park (or other parks, or both) are planning a large attraction to coincide with the Commonwealth Games in 2018... which would be just shy of 5 years from now. Nothing says that's true except thunder, and only time will tell if it is true. I've expressed my opinion on Buzzsaw - which is only an opinion and i'm happy for others to disagree with me on that. You've counted Dreamworks AND Pandamonium which are actually part of the same install (albeit staggered by about 6 months). Pandamonium, while a nice flat - is still just a flat - it's like the Rockets in tomorrowland, or Dumbo in Fantasyland. It still needs the blockbuster attraction to anchor the area. The rest of Dreamworks (with a few minor additions like Dronkey Flyers) were just a retheme of the existing attractions with a new show... So no - I don't consider Dreamworks OR Pandamonium to be a MAJOR addition. Arguably, Claw is also a flat (by virtue of it not being a coaster), but it's in a different league to Shockwave for example - which arguably has a very similar experience. Claw was also marketed heavily with very creative advertising - none of which we've seen for almost anything they've done since. It is interesting to note that - what on paper would seem to be a very major attraction is the one thing that nobody has put forward as a 'major' attraction - and that is MDMC. You guys would prefer call a paint job on the old Nickelodeon area a 'major' attraction than a full circuit (albeit lame) Coaster! In the same period of install, we've seen MW retheme Arkham, install Green Lantern and Justice League, and Sea World built an ENTIRELY NEW world with Castaway Bay - battle boats (and the two others), open the Seal enclosure, the Penguin enclosure and now Storm. If pressed, I would concede Buzzsaw to be a major attraction, but I don't consider any of the others are - just my opinion.
  4. I wonder how many times over the years people have walked inside from the bright Sun only to crash into/trip over the queue rails and chains inside the main queue and actually hurt themselves? I was saying this to my other half only just the other day when a couple in front of us walked into a chain and we agreed it's an accident that's easily avoidable. #1 the entry host simply needs to do their job by ensuring the queue chains are adjusted and tidied according to the wait. #2 If there is little to no wait, Entry Host 'groups' Guests just inside the entry for a few moments to allow eyes to adjust to the darkness before entering the Building. #3 install LED tape lighting that runs along the queue floor and with a flick of a switch, the Entry Host can change the lights to direct Guests in the queue, little bit like an Airport runway. The LED's could be colourful like green, purple, deep red to add to the ambience of the room. As for the areas of the queue being damaged by fidgity Guests, perhaps consider some Curtains/drapes for the corridor and still have the dungeon lights poking through the gaps and maybe some gold ropes holding back the edges to enhance the look. Whilst they are at it, please fix the back stage light shining through from behind the monitor. It breaks the themeing and looks just crap. A simple scurting curtain across the top would do the trick.
  5. I agree Xcellerator is a nothing after drop, but the height and overall top speed give it the edge for me. The fact that it has lap bars mean it will always win for me in any case. Just like i far prefer TDR to Kingda for that same reason (and kingda airtime hill has zero airtime anyway so i don't know why it's there). the sheer height of those and again INSANE speed give them the edge for me even though they are one trick wonder. But what exactly does superman do after the launch and first airtime hill anyway.?. Maybe I am missing something lol? A couple twists and turns and a tunnel and tiniest bit of air with truly horrible OTSRs. I have so many pics imaginable on that coaster and i look half asleep in every single one LOL, even the photo lady laughed cause she could tell it was genuine. I really enjoyed kanonen as an example of a short but sweet intense launch coaster from the start to finish. So sad it's gone. PS most exciting mack coaster in a long time to me is the launched looping spinner coming to SDC. I am thinking of another trip next year just to visit SDC to ride it, and then to pop down to fiesta texas for wonder woman. I agree with you overall and i respect your opinion, and i am very impressed that no one lashed out at me and have replied maturely and with solid viewpoints! I was honestly worried i'd get hammered for my opinion re DC rivals. Remember i could be completely wrong and it's amazing! I'll be there opening day with my bestie. Now, with Millennium force, i rode it opening year.. me and my bestie got off at it at the end, looked at each other totally underwhelmed, and both said, "mediocre force". So we are not that different are we after all! The reason i love helix is because of the masterful pacing. I heard people complain about the slow launches but it wasn't about that to me. The launches in helix are there to facilitate the precise speed the coaster needs and nothing more, IMO. To me it's the best paced coaster bar none, a multi looper with non stop action from the moment you leave the station to the moment you arrive.. and even has real airtime! What a wonderful wonderful coaster.. 7 inversions with lap bars will always get praise from me in any case. Again, I just can't rave about it's pacing enough and it's in my top 3 best coasters (steel) of all time. You know, i could be wrong. Rivals might be amazing. I just wish it had 1 or 2 more big hills, that's all. It has exactly 1 big airtime hill, and in a hyper, that just doesn't make sense to me at all. Surely my viewpoint could be understood at the very least, even if not agreed with?
  6. ^How can you tell? The trick to getting a good phone pic is to place the camera up against the fence with the iris in one of the gaps. Great for getting up close with the locals too.
  7. They should do a magic trick which makes Eureka reopen In regards to your comment about Kevil.. @Minions! They stated it was going to reopen exclusively for the event on Saturday. However part of me thinks that they are saying this is so they can get more people through the door by getting customers to think it is closing for good after the event. This is something I wanted to say for a while now but seeing you brought it up I thought it might be the chance to say something.. all signage at the front of attraction stating it was reopening this summer has been removed. I think DW has plans for an replacement in the works as I think the attraction has had it's time and I think they should have killed it off as a whole when TCK was being constructed, I do think it will be one of the first areas that will be repurposed for Dreamworld's "memorable experiences"
  8. Naazon Seems that news.com.au learnt this trick of linking the disasters with minor incidents from their recent reporting where they always bring up thunder river rapids when they discuss our theme parks.
  9. Part 6: Parc Astérix (July 2nd 2017) After being part of the forum for 5 years, I was really excited to finally join a CoasterForce meeting! Experiencing a park with so many other goons feels truly special and I was looking forward to see the faces behind so many forum users. I wanted to take some pictures and videos of Pégase in the morning. I managed to to that, but as you can see, the weather really made it tricky. The coaster looks nice even with the poo weather though. The Temple de la Méduse, which contains the backwards trick element, is left with some very obvious unfinished theming. That's a little disappointing, especially since Parc Astérix can really do fine theming when they want. Even though I arrived early at the park, taking all this footage meant I ended up late to the appointment of 10:15 am. The stress of not making it in time, the weather and being stuck at the entrance line with a bunch of noisy school people actually killed my mood for a while. Adding to that, the school pupils's adult accompanist would't let me though the security gates because I ended up in the middle of their group, despite there being clearly no sign of a specific "group" entrance thing and the school kids themselves line-jumping me. Very irritating and very French-y to do, but I managed to talk my way though anyway. Oh well... I quickly ran towards the new Pégase area where we would meet only to find no one there yet :eek: Since it was 10:35, I was worrying that the group actually left me behind x) Whilst I was alone, I took the opportunity to take some shots of the scenery. Some French jokes and context setting explaining for you guys! "Kiosque Journaux" means newspaper stand, and the Goudurix headline here is about the comic character that actually appeared before the namesake coaster, although the wink is obvious. Then you have the fake photo booth named "Pikasos", a pun on Pablo Picasso of course. I don't know how well-known Picasso is in Britain, but he lived in France for decades after fleeing the Spanish Civil War and is arguably among the more recognized artists here. Le Cheval de Troie was moved a little to make way for the new Pégase Plaza. The old flat ride makes a nice complement to the 2017 coaster! It's a shame that Astérix doesn't add more thrill rides to their line-up, but the Park is likely to improve on that in the next years. After a short wait, I met CFers at last! It was a cheerful moment despite the poor weather After some debate which included noticing that Goudurix already had an outrageous hour wait, we chose to start our credding adventure with la Trace du Hourra, which is themed around prehistoric cavemen. It opened in 2001 as the tallest and longest Mack Bobsleigh and still holds the record to this day. Despite this, the ride felt fairly short to me and a bit uneventful except for the significant amount of vibrations and side-shuffle the trains goes through. Understandably, ticking off all the credits was the priority so we headed next to SOS Numérobis, the local Zierer Tivoli which was relocated to the Egypt section to provide something the kids could ride while the older uns could enjoy the B&M Invert nearby. In the rush of things I did not take a picture (what a miss!) but here's a an on-ride POV instead. I hope you don't mind me chatting a bit with Sandman during a third of the ride! Having recently ridden Black Mamba and The Monster, I was curious to see how would OzIris compare. My first ride, towards the back, was honestly underwhelming. It was mostly forceless and a little uneventful, even though the core layout is really good. The drop is nice and the elements order is fairly original for a B&M. I got another ride later which did the coaster more justice. Say hello to the camera guys! The group proceeded to cash in the Pass Rapidus on the park's flume ride, Menhir Express. It's among the more soaky flumes so I sat out to take some pictures of the park instead. Kudos to all of those who also braved the not-so-warm weather and rode Le Grand Splatch (yes, the park spells it that way...) too! Walked around meanwhile. The middle of the park is actually the quietest part. It has a kiddy zone as well as the Village Gaulois, which is an imitation of the Astérix village prominently featured in the comics. Astérix's best buddy, Obélix was also there! The Carousel is among the more uniquely themed. How often do you get to ride the derrière of a fat Gallic guy in an amusement park flat? Joining back the group for the awaited ride on Pégase Express! I got to say Astérix put a fine effort with the station scenery. Lots of cool details including the fake train schedules board which contains a lot of jokes. Too bad the GP kept photobombing me when I tried to take a picture of it! I actually waited this meeting to ride Pégase Express for my first time. It's a fun family coaster with some really good moments, but also some noticable flaws. The ride ops make a loud and cheerful countdown right before the launch out of the station, which is in fact pretty fun to hear and really adds to the excitement. The layout begins in medias res with the aforementioned launch along with a couple of turns before entering the first lift hill - which really slowed down the pace for me. I would have loved to have another launch to keep the momentum going, especially since there's not much theming around that lift. After that, the train goes through a series of mostly uneventful twisted hills and one little camelback which provided no airtime at all. Decent speed though. Onto the second lift and then the infamous Temple that launches backwards. The medusahead animation is decent, yet I couldn't help but notice the metal sheets making up the ceiling of the building. That unfortunately was a big immersion-breaking shortcoming. Thankfully the launch out of there led to a backwards airtime hill, which despite the very slow speed seen off-ride, is actually decent fun! The rest of the layout kinda blurred to me, but it's a series of surprising fast twisted hills. The best part of the layout and one that makes me think Astérix + Gerstlauer could have produced an even better coaster if they dared to spice it up just a little more like on the final section. I still like Pégase Express though, and I think it's a successful addition to the park. Le Vol d'Icare received a completely new track and... it doesn't show. The old/new Zierer still feels outdated and mundane except for the few jolts throughout the layout, including the turn after the first drop. I've known much worse and more uncomfortable "family" rides nevertheless. I skipped Discobélix both because I'm not that fond of Disk-O rides and because I wanted to have more pictures of Tonnerre de Zeus. Turns out I wasn't able to get nice enough views of the woodie anyway, because it is mostly hidden in the woods. I should have known better about my home park Tonnerre de Zeus was my first wooden coaster, and left a memorable impression when I discovered it as a kid back in the early 2000s. However it left me a sour taste on my last visit - I could only remember violent shaking, underwhelming pace and no airtime. This time it was noticably better as I went for the front row The drop is actually decently impressive even though I've been on much scarier woodies since (El Toro? Balder anyone?), and the following layout is particularly long and ridden with small humps, vintage laterals and banking and tons of headchoppers. It's not as intense as the modern RMC/Intamin coasters, but has a classic out-of-control appeal due to its significant shuffle. The vibrations did not get to the point it is unbearable however. Because it isn't included in the Pass Rapidus, Goudurix ended up being the longest wait of our day. That's pretty hilarious actually! That queue time is in fact unusual, because one train was in maintenance. I never got over a 20-minute long line over the last decade. But heh, at least I got to talk Chinese knock-off SLCs and Spinning Wild Mice (Mouse?) with the (un)lucky few CFers who tried them during the queue! And after what turned out to be a 50-minute wait in reality, I went aboard at the front. I guess you want to know my opinion of this legendary awful old Vekoma, so here it is: it is truly bad, but I think there's even worse coasters in the world. The headbanging is brutal in many places including any inversion minus the vertical loop, and the final helix provides some unpleasant laterals too. There was some distinct rattle at the bottom of the shallow first drop as well. I think the layout is in essence very good. Unfortunately, it was implemented by Vekoma in the late eighties, when no-one in the world (except perhaps Schwarzkopf) actually designed a good multi-inverting steel coaster. It's like a rookie gymnast in his first year trying some fancy somersaults, the end result gets very nasty! We uninamously decided it was needed to get back to a good and smooth coaster so OzIris was a natural destination. It was there that I had a chance encounter with Deanrell, who is the biggest coaster Youtuber in France! His commentary is more on the cringy, overacting style, but he's a really nice fellow and very knowledgeable about coasters too. I never met him before, however he gave me some good advice for this CF Live meeting and was happy to see him He posted a very insightful video comparing OzIris with nylon and polyurethane wheels: Deanrell, with his partner AlpinaCoasters joined the group and we went inside the OzIris regular line together as we wanted to get front row. I ended up talking more with them rather than taking pictures and chatting with CFers which I feel a little guilty about I didn't want to be that guy who stays with his fellow Frenchmen but I guess the excitement to talk coasters with someone I follow on Youtube and just met was too much for me! We then rode OzIris at the front together. To my surprise, Deanrell did not indulge in his usually over-the-top screaming, perhaps knowing my more understated style of on-ride recording and commentating. I have to say this front row ride was miles better! I really felt the graceful, floaty side of this Invert. It's a totally different take on the Inverted coaster type that B&M went for, and I have to say it works very well when you seat in the front seats. After my morning ride I considered dropping OzIris below Batman: the Ride clones because it ran quite weak, but that later front ride did the complete opposite on me and I was tempted to rank it above The Monster considering how enjoyable that lap was. It shows how sometimes giving a second chance to a coaster is worth attempting. So my current B&M Inverted ranking stays as follows: 1 - The Monster (Walygator) 2 - Black Mamba 3 - OzIris 4 - Batman: the Ride clones (SFGAdv + La Ronde) We grabbed another ride on Trace du Hourra since the ride ops forgot to tick our single use fast passes the first time. Boy this Bobsled gets rattly in the afternoon! The entire lap was shaky like a drill. Not like I did not expect it, but I think that could have been a decent and fun family coaster if it wasn't for this notorious discomfort. By this point it was already 6pm and I had to take my bus shuttle back to Paris. We said goodbyes at the end of the Mainstreet and I really appreciated the warm, cheerful atmosphere of my first CoasterForce meeting! The start of the day was a bit sketchy due to the rain, but the weather improved as the day went on and by late afternoon we enjoyed a regular warm sunny summer climate. Meeting many members of this forum made me really happy, and though I wish I could talk to some people a little more, it is a very good reason to meet them again
  10. I think the trick is to go the Aussie World approach, open a pub on a major highway which backs onto a bunch of acres and let the pokie money fund the whole thing. Also FWIW I wouldn't let the average internet forum poster anywhere near a decision making position in a park I ran. Given that somewhat ruins the game, I'm out
  11. Couple of these should do the trick... low cost too. Im joking if you didn't realise
  12. Before I actually rode one I would have agreed with you but after having been on quite a few now I can say they are anything but boring or repetitive. They have loads of airtime and speed. Overall I would actually rank them quite high on my list of favourite coasters, typically above other coasters with loads of inversions or "one trick ponies" Back on topic I think that Dreamworld will need to do something but agree that at the moment they need to focus on removing the TRRR. While it would be nice to see something big take over the place my personal opinion would be for Dreamworld to reopen the area with a few smaller family/thrill attractions (Think a couple of Funtime rides) and refurb Eureka. Then once that has opened begin teasing towards a new larger attraction, what I don't really know but even if it is just a decent woodie that would be awesome. So an indicative timeline for the Goldrush Area could be: 12 Months: Removal of TRRR 18 Months: Reopen area with a few smaller attractions/refurb of Eureka 24-36 Months: Build a new big attraction
  13. Yeah DW have enough one-trick ponies already, a dive coaster just adds another to their collection. A mad-house would be okay if done right.
  14. I am just so BEYOND shook. I randomly stumbled upon this site yesterday morning around 11:50 and was perusing the hypercoaster construction thread and saw a recent flurry of posts which alerted me to the impending announcement. I then proceeded over to Movie World's Facebook page and saw the video uploaded literally minutes before. I had never clicked a video THAT fast. Immediately I had goosebumps and shivers running my spine. That deep masculine voiceover, the pristine visuals, the CGI of the actual coaster in motion and then getting to witness the train design and the Joker at the top of the lift hill were all too much for my little body to handle, i was SHOOK TO MY CORE. But then the climax came when the "you can ride it...backwards" announcement came. Oh LORDT i was shooketh! Movie World, I want to thank you from the bottom of my happy heart from all of us in the coaster community for bringing this world class rollercoaster to Australia. Yesterday i bought 4 VIP passes for my family to enjoy to celebrate this groundbreaking event and to show appreciation to my favourite theme park for STEPPING UP THEIR TITTIES and delivering something revolutionary for us. Other local parks should take note because i don't see a bright future for some of them with Movie World taking the clear front lead ahead of the competition.... With 1.4 million views on Facebook, approaching 100 000 combined views on youtube and then other social media pages (twitter, instagram) and word of mouth taken into account, this coaster is doing just the trick for Movie World. And some of you thought they were stupid for leaving the announcement this late. Actually, i think they were rather smart. Look at all the hype they built up! And then, BAM! Millions of views in one day!
  15. I've found the trick is to position the wings opposite ways before you even start, and then once you get released you already have a swing. Then once you've swung as far as possible, you change the wings over, until the swing is complete, and then you just repeat until you're spinning. Then you just hold the wings in place. A lot of people change the wings position to quickly and that's why they can't get it to spin. I really think they should play a video or have some images in the queue to show people how to do it properly, if they do want to spin
  16. I for one would actually be over the moon if the mega thrill ride was called My Little Pony. But I appreciate my love for irony differs from most people.
  17. I think a bit of comedy/light heartedness wouldn't go astray. Do away with all the 'tough guy' characters A My Little Pony Ride. The front of the train can be the ponies happy face with googles on, the sides can be blinged up with bedazzles etc and the back can be it's tail flapping around in the wind. Super pink, super girly, even a little bit cheesy = cool. Anyway, back on topic.... the ride's looking good. I'm yet to go down there since any track has been put in place so sill have to go for a look soon!
  18. You should next time have a nice casual convo then quickly ask "what's the name me this ride again?" and trick them into telling you 😝😝 no but really thanks for all the great photos. I follow your Facebook page and it's great we have someone down there regularly giving us constructions updates. It's much appreciated!
  19. I don't want Movie World to remove the theme, there's no reason to do such a thing. For me it was the first major-ish ride I went on as a kid. It doesn't really matter how old the theme of the ride is, it still does the trick and families alike love it. As they say 'if it ain't broke don't fix it' and I think that's a good line in regards to suggestions of retheming.
  20. Yeah.. noticed that the other day as well and thought it was strange. Why not just say "and Paradise Country" ?? Are they believing that by just Saying "and more" it will trick people into believing there are more than 4 parks/attractions? I don't like the tonality of the ad at all tbh...
  21. @AlexB I don't see a problem with the subjectivity of this question, it gives us more to talk about that isn't pointless back and forth like how tall a hyper is. (It's 200ft, no less, by the way!) I don't think the two options I picked are conclusive enough, so I'll elaborate, what makes a coaster truly great, is when you nail what you set out to achieve when designing the coaster. Instead of rabbiting on for hours with millions of examples, I'll just pick one case study: Jet Rescue vs MDMC. Both are 'motorbike' coasters, so what are the things that you want to get right with this type of coaster? It's a ride that should be marketed towards a more family audience, without completely alienating those seeking thrills. It's themed around motorcycles/jet skis, two fast moving vehicles in their true forms, so you want this coaster to have a good sensation of speed. Also, jet skis and motorbikes don't really involve much flying or height, so you'll probably want the layout to stay relatively flat. The type of coaster and market lean greatly towards theming the ride, so the best implementations of this kind of coaster will have elaborate themed scenery and an established ride theme. Because it is best marketed as a family ride, you'll want to keep the forces less intense, however you will need to keep the ride exciting, so fast pacing and keeping that sensation of speed is paramount to this type of ride being a success. Now let's look at what these two coasters do right: Both have a relatively flat layout, true to their subject matter as motorbikes and jet skis. Both have a decently detailed theme that is relevant to the coaster style. Both have suitably fast initial launches, not too intense, but perfect for their family market. Once we get to here (as most of you probably know) MDMC starts to lose out big time, here are the things that it does wrong: The track is way too high off the ground, killing its sensation of speed. The corners and the transitions between them aren't fast paced or intense enough. The turns should have been sharper (and in turn, banked more) in order to bring the intensity up to that golden point for a family coaster. There is little scenery once you leave the station. Dreamworld really didn't capitalise on how much of an effect theming this coaster's layout properly would have on the ride experience, even without changing the layout to make it more exciting. Furthermore, having scenery close to the riders would add to the sensation of speed that this ride is severely lacking The ride goes on for too long for the amount of momentum the first launch gives. Jet Rescue, on the other hand, does these things well: The track is low to the ground, making you feel like you're travelling faster than you actually are. The corners are sharp and the transitions are whippy and fast paced. They are also perfectly heartlined to keep things comfortable for riders. They really hit the sweet spot between intensity/excitement for a family coaster. The ride's theme is actually much better outside of the station than it is inside the station. With rocks and caves to zoom in and out of, it adds to the experience on a phenomenal level. The second launch works to keep the speed that the ride needs to remain exciting at the right level, and it extends the amount of time that the ride remains exciting all the way to the brake run. If you were to put someone who didn't know the statistics on both rides and ask them which was faster, they'd tell you that Jet Rescue was the fastest of the two by a country mile. In actual fact, MDMC is the fastest at 72km/h, with Jet Rescue clocking in at 70km/h after the second launch. It really does go to show that the design of the ride is almost always more important than the bare bones statistics. People are actually really bad judges of speed. We don't feel speed like we do with forces, we can only guess by looking at things as they go past. In this way it is really easy to trick people into thinking that they're going faster than they are, and Jet Rescue does an excellent job at this. Most people would have traveled faster in the car to get to sea world to ride the ride and not think twice about it, whereas on the ride, its speed is one of its best assets. Anyway, there's an analysis this detailed for every different type of coaster you can think of, and you could really talk about this for hours and still not quite say everything that you want to say. It's truly something that makes coasters so special, there's so much variety, and so many different varieties of coasters are so good.
  22. What's if it's not DC themed at all? Austin Powers verse Dr Evil would be cool, if not a little dated now... Something that makes people have a laugh would be good. My Little Pony! The train has a Pony Head at the front and a Pony tail whipping around at the back. I think they have enough Super Hero/Villain stuff going on, especially if they have to resort to 2nd teir characters, which it seems they'd have to do given the current themed rides.
  23. My preferred names: Bizzaro Bizzaro's Revenge Joker's Nitro Circuit Project L.E.X (Lightspeed Experimental) by Luthor Industries/LexCorp The Flash Not so preferred names: Wonder Woman - Whiplash! Wonder Woman's Wonder Whip'n'Coaster Suicide Squad - Cut Wrist Aquaman's H2O Flush My Barbie Super Mega Pony Ride
  24. I think the trick to Disneyland in Summer is to go while the annual passes are still blocked out for locals ,here's a handy link to help you: https://disneyland.disney.go.com/passes/blockout-dates/. I've only been able to go in peak season and found it actually pretty tolerable, no one deals with a crowd like Disney and they do it best in peak Summer season (parks are open later, pretty much everything is open and running as many cars as possible). Go in with a game plan and get there early and you can get a remarkable amount of stuff done. I've done WDW in the middle of winter and while obviously the crowds are lighter, honestly peak season at Disneyland isn't as bad as you may think. One thing I would watch out for this year, is to make sure you're not going JUST after the Rivers of America stuff re-opens and you should be sweet as.
  25. The rest of the media remembered to mention it. I think the interesting thing is Dreamworld made a statement about it on Facebook to hide down the hype. Seems to have done the trick too.
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