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DC Rivals HyperCoaster construction discussion


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So damn SHOOK.

Here's a couple i got this morning.

Some of the new track and other parts that has arrived The camelback The drop Other

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5 minutes ago, Adventures With JWorld said:

Ride signage is ready to be installed IMG_4011.thumb.JPG.a822c9505f5fd4188342996742892ef3.JPG

For those who can't see it

It says DC Rivals HyperCoaster 

It might just be the camera angle, but that looks incredibly small. Im surprised they aren't going for something that stands out a little bit more.

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5 hours ago, Santa07 said:

Taking this with a grain of salt, but according to CCF, the NI loop will be pulling -2gs.

 

(skip to end of video if you want to get to the DC rivals part)

I don't really care much for Gs however what is he difference between negative and positive Gs? What feeling to they both give?

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1 hour ago, themagician said:

Example: Superman Escspe launch is positive Gs while the airtime hills and negative 

To be more precise, Superman Escape's launch is linear positive Gs, while normal positive Gs are experienced on the banked turns.

You also have lateral Gs (to the side) which are often caused by unbanked turns (most notable example would be Scooby's turns, although chances are we'll get some pretty decent laterals on the NI loop too).

If you want to read more about this stuff @jack.c CoasterForce explains it really well: http://coasterforce.com/physics/

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