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  4. I think you nailed it. Either way I only ever go on SE when its quiet cause standing in a 1-hour que with no phone is annoying. Me like most people hate ques but when you can't even carry your phone with you just drives me insane. I don't use my phone that much unless I have nothing else to do.
  5. Dreamworlds marketing recently has been horrible. It would be great to seem they do what Village is doing but with their own kick. I Rember watching their old vids on YT back in the day and they were awful as well. From memory that segment was called Dreamworld insiders I'm pretty sure. It was the cringiest thing ever and not in a good way 🤣.
  6. Which I think is a good thing because they’re trying to target a family audience and being less corporate and relatable is what (I think) a lot of families like to see. However I think these recent posts in the lead up to their ‘Buy 3, Get 1 Free’ campaign has gone a bit too far the other way and is heading towards being unprofessional. And looking at how the posts have done, which isn’t very well, I’d imagine that impacts the exposure of the fact that this campaign is happening. And at the end of the day, they’re trying to get annual pass sales up to get more people in the get, and experimenting with their marketing style might have not been the best move. Take their ‘40 Day Giveaway’ campaign as an example. Nearly every day they were posting about it and they were involving their team members and that whole campaign did very well and was well received online and I don’t think any of the content was cringy. Which lead to the giveaway day bringing in some of the biggest crowds the park has seen in a while (partly because you had to be there to win the major prize, however almost everyone was there because it well marketed and people knew about it and wanted to win). I do hope that marketing take some notes from what Village have been doing with Flash for Rivertown. They’ve so far done a good job with teasing what’s to come and revealing some amazing concept artwork, but when it comes to track install, testing, etc it would be good to see that. But also, because a lot of Jungle Rush will be in doors, don’t give too much away because I’m sure it will be an amazing surprise (like we had for Leviathan).
  7. They are trying to do what a couple other brands have been doing. Including Mountain Dew (which have done it quite well) where they try jumping on trends and doing videos the average person would do to make themselves relevant and relatable. But but dreamworld haven't quite nailed it. At all. But I think their trying to appeal and not look super corporate Another similar marketing campaign I came across.
  8. There was a post about their social media manager going on leave, and two staff waving goodbye with a "wtf do we do now" look on their face. I think they're aiming for cringy as a style for the next few weeks or something?
  9. Except, I can’t recall the last time I rode DCR when these weren’t shut off and used as nothing more than weirdly shaped cubbyholes. Which, IMO, would be the major issue with anything that’s mechanical & not necessary for the ride to operate, no matter how simple or complicated it may be, it’s upkeep will fall to the wayside & be replaced by (or used as) a system that doesn’t need any extra attention/care to operate. In the event of a Superman overhaul, and under the mutual assumption that they weren’t to keep the separate load/unload station, I’d imagine the loose article system they’d opt for would be similar to Leviathan/Steel Taipan/Storm: A bin/wall with compartments for riders to store their loose articles, with a sliding door that covers at least half of these compartments at all times, which may or may not be slid across by a ride operator between dispatches. In the scenario that they overhaul Superman, but keep it’s load & unload stations the way they are, I’d again imagine that they’d shy away from an overly complex system like on Yukon Striker, instead opting for the significantly simpler setups like what’s on Velocicoaster/Steel Vengeance/Jet Rescue/Motocoaster: Right before boarding, loose articles are placed into a double-sided cubbyhole or (free) locker, and are retrieved from the other side via the ride exit path.
  10. Something really similar already exists with Rivals (in its first couple of years) with the double sided bins in the station where riders boarding placed their stuff next to the train, which would rotate towards the station wall by the time guests went back into the station. Iirc with 2 train ops the bins would rotate after guests on one of the trains disembarked and got their stuff, with the bins emptied for the next train and the next train’s stuff towards the wall waiting for them. There’s no reason something similar could be implemented into superman for a “next generation” revamp, however this would obviously necessitate a major re routing of the queue as those lockers would need to be placed on the wall next to where the fast track queue for the ride exists now. Don’t think this gets implemented until such a revamp occurs, if it ever does, because it requires massive works to not only the queue but the wall to fit such bins in.
  11. This is a subject that gets talked about a lot . As many people hate not having access to phones and other items in the SE queue. I saw this on reddit the other day and wondered if a similar system could work for SE? It wouldn't have to go down hill as it's all the same height. You could cross the train to the other side of the station. Put your bags into storage. Then the boxes slide into the unloading station and when you jump off you go to the left. Grab your stuff then leave to the right again. Not sure how this works with 2 train OP's but it's definitely interesting 89886D55-4B6B-4577-A13A-1461D8B07B66.webp Not sure why the image loaded like this
  12. Has anyone checked out DW's social media recently? I assume not because it has no engagement. But it's bad, like really, really bad. It's worth having a look at just for the cringe, especially the recent videos. They're investing in their 'most expensive ever' attraction, but is the marketing going to do it justice? I get that it's hard to get engagement with organic social media these days, but if you're at least posting quality relevant stuff it can get some reach. VRTP's social media is leagues ahead, like not even in the same universe
  13. Perhaps they should spend more time and effort on this, and less on the worst marketing campaign I've ever seen from our theme parks...
  14. Last week
  15. New construction wall art has been put up (currently behind the Flash construction wall) The rainbow arches seen in the concept art are now off site (Paradise Country road, bad photo and look better in person) Jaggs also posted a couple of aerial shots in his latest update
  16. You can’t take phones onto ride, so there aren’t any photos from that view. I believe @Ogre has shared some either on here or in his videos on YouTube
  17. Maybe they could make it look like a curvy Artdeco façade. The curves are already there. It would require a few extra add ons. If I have some spare time I'll try to draw something up
  18. So, it's complained about frequently (and rightly so). So what are people's 'slap of paint and a new sign' level treatments for the Sky Voyager facade, to better suit the Main St theme? No big budget. I've tried to come up with an idea, but got nothing. Aside from the stark white needs to go.
  19. SV changes are for than a facade. The whole queue would have to change.
  20. Looks great. One day they'll have some capex to redo the Sky Voyager facade and there will be much rejoicing from enthusiasts.
  21. Yes, but the second half of the coaster is mainly just landscaping and going over the lake. You are right about the queue and first half though.
  22. @TBoy you do realise Velocicoaster is more than just good landscaping? It's has a very well themed queue, animatronics, lighting/sound/smoke effects, a very extensive amount of handcrafted rockwork and all the other general theming to give the impression the coaster is inside a raptor enclosure.
  23. I prefer coasters with custom layouts and good landscaping like Velocicoaster. You don't need a big massive mountain; just make the area around the ride look good with trees and gardens. Extra points for themed stations.
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