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Showing content with the highest reputation on 03/09/17 in all areas
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Thinking and maybe there should be a F.A.Q. or similar topic posted for new people with a list of commonly posted or suggested things that new members can check out to prevent the lynch mob grabbing their pitchforks and torches whenever someone new joins and suggests things that have already been suggested a million times. Would certainly make the place a little bit more friendlier for those who just joined.6 points
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Some shots from today, these were taken from the gate near GL/JL Some shots of the coaster being tested because why not? (It was my first time today seeing the coaster being tested)5 points
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Have you tried Taron by any chance? That coaster at Phantasialand is almost all about low to the ground twistyness, and because of the sheer speed and snappiness of the experience, it provides a truly exciting and thrilling ride - although the gorgeous scenery does help. I love airtime machines, but Taron made me realize there were other ways to create exilarating coasters than a series of intense hills. I think B&M Hypers are a great product, consistently delivering enjoyable amounts of floater airtime. But they tend to be quite similar to each others, with the occasional innovation here and there - Shambhala and the upcoming one at HotGo Park in China are notable examples of more original layouts. Mack, on the other hand, are trying to create more diverse layouts and experiences which I appreciate. DC Rivals will have a 90Β° twisted drop that none of the many B&M Hypers have. I understand the disappointment of not having the same quantity of airtime a classic Intamin Mega or a B&M hyper might deliver. However, Movie World AU has a unique and very promising big Mack coaster in hand. I think that will attract more attention and interest from coasterfans worldwide than yet another Mako or Diamondback!4 points
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They were running two trains in the testing this afternoon, and as soon as one reached the brake run, the next one would leave. I recorded many videos, which I've added below. But here are a few photo updates first. Look at it in action A path is being laid leading from the main road and down along side the coaster Landscaping is complete and the carpark is slowly returning EDIT: Here are a couple of those videos of the ride in testing4 points
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Because when the axis of rotation is below you, you are forced sideways into your seat. When you only have a lap-bar restraint your body will flex at the lower back during the sudden change in direction. The faster you are going through these elements, the greater the forces placed on your body. You'll notice I specifically didn't mention the S-Bend, because the rotation axis is at chest height. OTSRs absolutely limit the impact of those forces on your body by restricting your range of movement. That is why OTSRs are used - to hold your body in place. On a ride like SE they exist pretty much only for the brake run and they are what prevent you from smashing your face against the seat in front of you during the sudden stop. Excessive forces on a ride don't always make it more fun. Do you have any actual evidence to support this claim? Because it seems to me like the ride was designed for trims to be added in two very specific places, and they have only added them in one of those places. In addition, they haven't slowed the chain on the lift hill, which would instantly reduce the speed across the entire coaster without the need for trims and would also reduce the maintenance costs (on the train, track, chain and motor). It almost seems like they want the coaster going as fast as possible over the top of the lift hill to maximise the speed, which runs counter to your assertion, given that the most wear and tear would occur during high-speed and high-force elements like those situated before the trim brakes on this coaster, but after the other mounting point where trims were not added. And the amount of speed reduction from the trims would have just enough impact to make the ride more comfortable, but a negligible impact on actual ride maintenance costs.3 points
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3 points
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Because if I didn't ruin it for everyone, someone else will. And since this guy made it public someone was bound to stumble upon it soon enough. This year's mazes are: Conjuring 2 From Dusk Til Dawn Halloween SAW2 points
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Imagine that. A park fixing an effect somewhere in a three year time frame.2 points
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Closer look at some of theming, and the back of the train (Photos TPSN)2 points
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This I can agree with. We aren't all experts, someone's probably about to quote this and say don't sign up and join then, but you know what? We can join if we have interest, we all learn. You didn't know everything at one point either.2 points
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I agree Xcellerator is a nothing after drop, but the height and overall top speed give it the edge for me. The fact that it has lap bars mean it will always win for me in any case. Just like i far prefer TDR to Kingda for that same reason (and kingda airtime hill has zero airtime anyway so i don't know why it's there). the sheer height of those and again INSANE speed give them the edge for me even though they are one trick wonder. But what exactly does superman do after the launch and first airtime hill anyway.?. Maybe I am missing something lol? A couple twists and turns and a tunnel and tiniest bit of air with truly horrible OTSRs. I have so many pics imaginable on that coaster and i look half asleep in every single one LOL, even the photo lady laughed cause she could tell it was genuine. I really enjoyed kanonen as an example of a short but sweet intense launch coaster from the start to finish. So sad it's gone. PS most exciting mack coaster in a long time to me is the launched looping spinner coming to SDC. I am thinking of another trip next year just to visit SDC to ride it, and then to pop down to fiesta texas for wonder woman. I agree with you overall and i respect your opinion, and i am very impressed that no one lashed out at me and have replied maturely and with solid viewpoints! I was honestly worried i'd get hammered for my opinion re DC rivals. Remember i could be completely wrong and it's amazing! I'll be there opening day with my bestie. Now, with Millennium force, i rode it opening year.. me and my bestie got off at it at the end, looked at each other totally underwhelmed, and both said, "mediocre force". So we are not that different are we after all! The reason i love helix is because of the masterful pacing. I heard people complain about the slow launches but it wasn't about that to me. The launches in helix are there to facilitate the precise speed the coaster needs and nothing more, IMO. To me it's the best paced coaster bar none, a multi looper with non stop action from the moment you leave the station to the moment you arrive.. and even has real airtime! What a wonderful wonderful coaster.. 7 inversions with lap bars will always get praise from me in any case. Again, I just can't rave about it's pacing enough and it's in my top 3 best coasters (steel) of all time. You know, i could be wrong. Rivals might be amazing. I just wish it had 1 or 2 more big hills, that's all. It has exactly 1 big airtime hill, and in a hyper, that just doesn't make sense to me at all. Surely my viewpoint could be understood at the very least, even if not agreed with?1 point
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1 point
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Interesting that the price of the pass went down, but so did the discount on f&b and merch - from 25% to 20% off.1 point
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I'm honestly so jealous I don't live on the gold Coast.1 point
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We're not getting a B&M coaster in Australia anytime soon. Period.1 point
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1 point
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God you guys can be fucking rude to new members. This forum has barely any activity because you're all bullies ππ1 point
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Because he's talking out of his ass Ive not ridden TTD but apart from Xcellerator I've not found anyone who doesn't rate superman as the most powerful launch. And Superman is certainly most solid attraction of any of the accelerator coasters given its more than just a one trick pony. Xcellerator is of course a whole different beast. There is nothing like that launch except maybe dodonpa1 point
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I figured out where the Wildcat theory came from... Dippin dots guy is at it again!1 point
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Superman Escape is widely considered one of Intamin's best hydraulic launch coasters in the world. I'm really lost as to how any part of the ride could be seen as "terrible". Even if DC Rivals is a lot worse than we thought it would be (it won't be, but for this case let's assume it is), it'll still be the best coaster in Australia, no doubt about that.1 point
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On the contrary I think we got one of the better Rocket coasters. TTD/Kingda Ka have the speed and height but are very short lived experiences, Xcelerator doesn't do much after it's (fantastic) initial launch, Stealth and its clones are mini Kingda Ka's... SE tells a story brilliantly with good theming, has a punchy launch and a great layout for the available space. Curious to know what you thought of MF? Lots of floaty air and big elements but for me it was one of the most underwhelming coasters of my trip. It bored me. Low lying elements are exactly what this coaster type should contain IMO - I really think Mack did a great job designing this coaster. It feels like a greatest hits collection of coaster elements. Other than the initial camelback it doesn't have your traditional out-and-back up-down floaty hills but there'll certainly be no shortage of air.1 point
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This just shouldn't be an excuse. The park should not bother spending money on putting things in if they're just going to allow it to fall into disrepair, and then turn it off, or not bother to replace it to cut costs. Save your money by not putting it in in the first place, if you aren't prepared to maintain it.1 point
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No, its reopening in a few days. Intencity Dodgems Closed for scheduled maintenance on Thursday 17th August and will re-open Tuesday 5th September 2017.0 points
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And then next year seaworld announces a B&M to replace Vikings...0 points
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Happy to be proven wrong, but wouldn't the main purpose of these trims be to reduce long term maintenance costs? I find it hard to believe that a park/manufacturer would slow down their ride (ie make it less thrilling) just so they can 'perfect' the forces to what it was designed as. Of course unless you want a hill to be perfect floater ie B&M.0 points
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Weird, last time I rode SE the water effect wasn't working (That was in 2014 though)0 points
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If the accident didn't happen These could be possible additions... THRILL RIDES: dreamworld: B&M dive whitewaterworld: Body Slides FAMILY RIDES: dreamworld: Star Flyer (I don't think it's a thrill ride) Whitewaterworld: Lazy River (back of WhiteWaterWorld)0 points
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