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Favourite Ride

  1. I do believe the rocking launch with the spike will be a better ride experience. The nerfed comment just means it's less powerful. Accelerators kick you up the arse but are generally one trick ponies.
  2. It has to do with a lot of factors 1 being the theming before they added the corny music and the random screens it always made me more pumped to ride it. I also loved the roaring sound it made it added a lot to the atmosphere of the park. I loved the speed of the ride When I first went on it for the first time, I didn't expect it to go backwards. The feeling of weightlessness and facing straight down as it came back down the tower was so fun. I loved the adrenaline rush it caused. DC Rivals is a great coaster don't get me wrong, but it has never given me the same adrenaline pump as TO2. TO2 is a short 1 trick pony ride but even in the later stages of its life not going as fast etc. it was still a great ride which I never got tired of riding. I just don't get the same buzz from other rides. Might just be me 🤣I hope this explained why It's my favorite. I would love to hear what you guys think about what I said hopefully I explained it well.
  3. I loved the To2 so much I know a lot of people will disagree, but I think it's far better than DC Rivals even if it's a 1 trick pony.
  4. Magic Kingdom - Walt Disney World https://www.parkz.com.au/attraction/magic-kingdom I actually kicked off my 3 days at WDW at Magic Kingdom. Plenty of new stuff to see. Things are a bit more high tech at Disney these days, you can load your ticket into google wallet and tap in at the entrances, entering Lightning Lanes (the new name for fast pass) , and the app is pretty comprehensive in terms of being able to check wait times and order food, and credit to them this aspect is all very tight. The more recent points of contention is Genie Plus and Lightning Lanes and Boarding Groups for certain attractions. Basically, fast pass is no longer free, that's an extra cost to use per day, and the service is branded through the app "Genie Plus" I did without it on 2 of my 3 days since crowds seemed light enough and I could game single rider a bit. I swear though they inflate wait times to encourage people to use it. On certain rides you can also pay to skip the line on a one shot basis and enter via the Lighting Lane, and well, I ended up doing this for Tron and 7 Dwarves mine train, more on them later. And finally, boarding groups. At the time of my visit, due to their newness and popularity, Tron and Guardians (At EPCOT) both require you to go into a ballot for a time to board the ride. They do one drop at 7am, and another at 1pm. It does make it a little stressful because who wants to come all that way to ride the new stuff and have it come down to luck. Personally I think they should still offer standby. If someone wants to wait 2-3 hours to ride the new thing, more power to em! I did witness a couple of people at the entrance who were not familiar with the system a bit annoyed about being unable to ride and the complexity of it. But it turned out not to be a worry. If you are on the app at 7am and refresh as soon as the clock ticks over, you can pretty easily end up with a timeslot to ride in the morning. Despite this, I still also bought a one shot lighting lane for tron just because I wanted a guaranteed re-ride. I rocked up early: I had a plan to rope drop Seven Dwarves Mine Train, but it was broken down so I started on Goofys Barnstormer Standard vekoma roller skater but the theming is really really well done. In fact, I had never ventured into the whole circus area before, but I loved it. Under the Sea - Journey of The Little Mermaid Also new to me. An omnimover dark ride with some really detailed theming right from the start. The beginning is pretty cool, with Scuttle the seagull trying to explain Airels story in a confused manner, before your ride vehicle goes downhill and 'under the sea', with projectors used on the walls to create a sense of dropping below the waterline. The ride is fun and colourful, with a huge scene of fishes dancing to "Under the Sea". The ride kind of skips over the whole epic battle with Ursula and just has Ariel transitioning to human and getting married to Prince Eric. Very well done, and I can imagine kids would find it magical. A certain foodstuff I had wanted to try was LeFous brew from Gastons Tavern. It's basically frozen apple juice, topped with passionfruit foam, which was the most tart thing ever, it was like straight passionfruit cordial mixed with wizzfiz or something. With some time to kill until my TRON timeslot I reacquainted myself with Space Mountain. I still reckon the HK/DL/DLP versions are better, just lacks something without the music IMHO. The layout is a little tighter on the MK version and feels like a wild mouse. The exit route has way more theming than my last visit, with various cheesy displays of futurism. Finally it was time for TRON Lightcycle Run. The scale of this ride is enormous, with a huge canopy and broad elevated walkways leading to the entrance, with trains thundering overhead regularly. Once you get inside its a whole bunch of black corridors with neons and backlit graphics. The coolest feature however is a little preshow room with switchable glass with a projection. After a bit of fluff about being "scanned into the world of Tron", the glass turns transparent, revealing the trains launching below and some seriously cool looking theming. The double sided locker system works well, and has hundreds of bays. The trains have you hunkering down a lot more compared to your average straddle coaster, it's practically like being on a flying coaster. Some people have commented the ride is 'short' but its 1km long. I think what happens is people mentally dont count the outdoor section, and focus only on the indoor part. The indoor part is pretty cool, with you racing through glowing checkpoints, plus the occasional wall projection of other lightcycles racing against you. One thing that sets it apart from other indoor coasters is the turns are a lot larger and more sweeping. It's not like they have tried to cram a spaghetti of track into a box, its more like a full sized launch coaster that happens to be in a building. Impressive ride! No sign of Seven Dwarves being open on the app so I decided to try a few other tomorrowland attractions I've never done. First Astro Orbiter, which offers some great elevated views over the land. Then Peoplemover, which also offers moderately elevated views, interspersed with a few little dark ride scenes with a bit of a silly space age feel to them all. I had never done Carousel of Progress so gave this one a spin too. It's a rotating theatre, and during the show you stop in front of animatronic dioramas of a family in the 1900s, the 1920s, 1940s and so on, with the patriarch of the family talking all about all the latest and greatest developments in the world, eg the 1920s talked about how you could travel coast to coast by train, and how Babe Ruth was hitting home runs, and how their house now had brand new electric lights. And then you get to the 2000s bit and it was like 1990s mixed with back to the future. At that point it was time for my paid re-ride on Tron. First ride was in the back, so I took the front this time (It's never a long wait to request a front seat at Disney I find) Back is better if you want to see all the projections on the wall and more of the theming, but front is better if you want to stick your hands out and pretend to fly and feel the wind. What other new stuff was there for me to see. Never had done Country Bear Jamboree so that was a must. Loved this detail on the floor of the foyer. The show takes the piss out of rednecks, with the bears in the show singing drunkenly, having buck teeth, and even alluding to dressing in morally questionable (For the 1900s) mannee. Entertaining, I imagine the local audience would probably get more out of the stereotypes. When It came time to ride Big Thunder Mountain it started raining heavily. Fortunately the queue is all undercover, and they have added various themed interactive things in the queue, like Zeotropes, and fresh air monitors with displeased canaires inside. And yeah, Big Thunder running in the wet rocks! Swung by the conversion of Splash Mountain into Tianas Bayou Adventure. Enchanted Tiki Room was up next (Geez Im having a passive day!), a colourful animatronic show with four main singing birds, each with a stereotypical accent (French, German, Spanish, Irish), plus hordes of other birds that are lowered up and down from the ceiling for duets and choral sets. Its funny how times change, at the time it opened people were mesmerised by singing birds, but I guess today it feels like a room full of those novelty singing birds you get a tobacconist/gift shop. The sets are beautiful though, and the actual lyrics and storyline are entertaining. Swiss Family Treehouse is always worth a stroll through. And I couldn't pass up a ride on Pirates of the Caribbean, still the benchmark in terms of being the most immersive classic Disney ride IMHO. At this point, Seven Dwarves was still not open, and they had even put out a push notification to everyone apologising for the extended downtime. Another food I wanted to try was in Adventureland, Cheeseburger and Pizza Spring rolls (You get one of each). Still wish our parks had more gimmicky snacks like this on rotation. A total surprise to me was discovering they had a Christmas overlay of Jungle Cruise called Jingle Cruise. Most of the fun of it seems to come in the form of extra christmas theming in the queue with a tropical twist. During the ride itself, the jokes are just as corny, but of course with Christmas related puns. Further Christmas decorations on the way too At that point in the day I realised there was one other attraction on my hit list I had wanted to check out, Enchanted Tales with Belle. I was thinking it was more of a walkthrough, and it has a little bit of that, but by and large its a kids meet n greet that has a fancy beginning and some cool animatronics. The main thing I wanted to see was the magic mirror effect they have, which appears to magically grow larger on the wall in front of you and open up to reveal a direct portal into the Beauty and the Beast castle that you walk through. It's a pretty cool trick how they achieve it, and there are YT videos showing how they do it, so I wont spoil it. Surprised this hasn't been used on other attractions. Once you get inside they have a talking wardrobe, and most impresive, lumiere the candle, with actual moving flames on his 'arms', which fully move and gesture as he talks. But yeah other than that they get the kids up front and give them cardboard cut outs to 'act out' a scene from Beauty and the Beast, and then Belle turns up and meets the kids, so yeah not really worth it unless you have young kids. But, finally, Seven Dwarves Mine Train opened...And I was still stuck in this thing! The wait times were already building up, so I bit the bullet and paid for another lighting lane to get on it. Good Thing I did when I arrived at the entrance, the standby wait time had blown out past 90 mins, and even the lightning lane entrance was backed up. This ride has intrigued me since it has swinging cars just like Orphan Rocker at Scenic World, so it was good to get a glimpse at what it would have been like. Actually great fun, and the theming is really detailed, particularly halfway through where you go into the gem mine and all the dwarves are singing 'hi ho hi ho its off to work we go', with full projection mapped faces on each one of them, and lighting effects from all the glowing gems. The cars do actually get a a decent swing going 2 or 3 times during the run. I was expecting Disneyfied toned down intensity, but nah this was good! And I think that's all I did. I was still a bit jetlagged so felt there was a high risk of falling asleep If i did something like Small World, so park hopped to somewhere a little more energetic..... Did you know the streak down the middle of the street Liberty Square is meant to represent raw sewage of the olden days.
  5. Disney's Animal Kingdom https://www.parkz.com.au/attraction/disneys-animal-kingdom Back to Disney, this time Disney's Animal Kingdom. I ended up heading here in the late afternoon on a couple of my days at WDW. I've been here before and it doesn't necessarily take a huge amount of time to see the park regardless. For the time that I had I didn't really take an issue with skipping over Kilimanjaro Safaris and Kali River Rapids for example. Of course, my main target was Pandora - The World of Avatar. You can spend ages wandering around and admiring the detailed theming. Here is when it really pays to visit in the evening, since you can enjoy the land after dark where it really puts it's lippy on. Satu'li Canteen probably has the best food in the parks too: I started off with Flight of Passage, a ride known for its huge queues, but somehow I was through in 30 mins! The queue is well themed from start to finish. In particular the avatar research lab has a massive amount of detail, right down to seemingly living blobs that move around inside their containers. And of course an avatar in a tank that is kicking and moving as it floats in its sleep. A long preshow explains the whole concept for those who don't know much about the Avatar universe. Basically Pandora is an alien planet inhabitied by the Na'vi. They have bred clones of the Na'vi called "avatars" that humans can control via a neural link, allowing humans to better explore Pandora.... ...and even take part in riding on Banshees, a flying creature that Na'vi ride for fun. The ride is like a much more intense version of a flying theatre. There's no gentle soaring over landscapes here. You are wearing 3D glasses, and diving, twisting and moving quite aggressively the whole time, apart from a brief breather halfway through where you stop in a cave and those little flying jellyfish spore things land on you. Felt on par to me to those simulated flying sequences on Harry Potter and the forbidden journey. The rows of seats are even able to drop a few meters, allowing for actual freefall moments during the ride! And the graphics are spectacular, and very colourful. The seat looks a bit like a Zamperla Disko seat, with some extra vibrating seat pads, and even some inflating air bags to give the feeling the banshee you are riding is breathing. A great trick is done to transition you into the ride film. Your seat has tiny little led strobes that flicker right in your eyes, and as they do this they quickly open the door in front of your seats, play some more flickering lights on the dome screen and then wham, you 'wake up' in the world of Pandora. Na'vi River Cruise is the other attraction. Suprisingly this thing had a longer wait whenever I looked. It's a pleasant well themed dark boat ride through scenes from Pandora. But I guess the thing for me was, the ride scenes and theming are just like what you have already seen out in the main park, with the difference of a few screens showing animals scurrying around and some additional moving things overhead. Though it does come good in the end with a dancing singing Na'vi priest lady. And the queue is quite beautiful, seemingly built by the Na'vi, and full of artefacts. As for the rest of the park. Harambe Marketplace is food district the park opened. Again, the food here is great if you actually want something proper with a bit of flavour. I think i had some Chicken flatbread thing with tahini. They certainly got the developing country vibe right, love the meta copyright infringement. Expedition Everest is fun as always, and quite pleasant at sunset. Dinosaur is a motion based dark ride with exactly the same layout as Indiana Jones, but something about it doesn't click for me. I think it's because is so homogenous from start to finish. You are riding around in a jeep in a dark jungle looking for a particular dinosaur just before the asteroid wipes out the dinosaurs. But it's the same thing the whole way through. Twist and turn then stop, the onboard computer IDs a dinosaur next to the track, nope its not that one, twist and turn some more, another dinosaur, nope not that one either, etc etc repeat that for most of the ride. It eventually reaches a crescendo at the end. You know how on Indinana jones you dive underneath a boulder. On this one you dive under a giant T-Rex head that lunges at you (Clearly inspired by the ending of Jurrassic Park River Adventure!) They took out the Spinning Coasters, but they still have that Dinorama area. The gift shop is worth a look for how zany it is inside. Tough to Be a Bug I did for old times sake, and because the posters in the waiting area is funny. The show is presented like a cabaret of different bugs on stage. Creative use of 4D effects in the cinema, with stink bugs and poisonous bugs shooting at you, and even ones that sting. The other ride I had wanted to do (I've managed to miss on previous visits) is the wildlife express train, but it closes quite early in the afternoon. Ah well, guess I'll ride it in a few years time. And thats Animal Kingdom.
  6. I agree with the previous comments. Motocoaster should be re-themed. I would change the trains similar to Pony Express at Knott's Berry Farm. Theming would suit Rivertown and the ride is more comfortable. I would enclose the launch and had have a story which matches Rivertown. Photo from Los Angeles Times.
  7. Indiana Jones and the Temple of Peril is a one-trick pony with the little loop. The queue theming is good, but you're not missing much with the ride. Discoveryland hasn't changed much, it still has a steampunk aesthetic. Hyperion Cafe, Orbitron, Nautulis, etc, haven't changed.
  8. It feels like it's a marketing ploy to trick interstate travelers in thinking it will opening during Christmas holidays.
  9. Volcano Bay https://www.parkz.com.au/attraction/volcano-bay A couple of weeks ago I finally got to visit Volcano Bay in Orlando. Got a pretty good run at the place, the weather was rainy, but it was also warm and humid, and the water is kept at a perfect temperature, which was fine for this South East Queenslander. The net result was a dead park, and walk ons for almost everything. I was in and out in about 4 hours, and that was with re-rides, a lap to take some photos and mucking around to have lunch. Entry to the park is a bit of a pain in the arse if park hopping. You have to walk right to the back of the car park, where they have built a bus station, for shuttles to the park. Nothing screams tropical getaway like this? IDK maybe they could have built a shutte train from Citywalk itself and called it the Pineapple Express or something? But they make up for it when you arrive because its legitimately one of the nicest park entries anywhere. Overall impressions, has one of the most impressive slide line ups anywhere, and I guess what sets them apart is they are typically much longer than other installs. This means much longer climbs to the top, but it also means you get quite a lengthy ride every time. Theming is nice and has been beautifully styled, but for me it's still fundamentally a water park, just with all the signs and handrails etc better themed than usual. None of the slides really had any additional theming or SFX on them. There were lots of nice details to spot if you keep your eyes peeled. Most of the technical wizardly is reserved for the various interative Tapu Tapu things you can activate with your RFID wristband. This ranged from interactive fountains to underwater features, right through to light shows in a cool little walkthrough hidden inside the volcano. This wristband is also used to make ride reservations, though given the non existent crowds it went unnoticed, though you still tap in on each ride, so i guess they get super accurate guest flow statistics! The Punga Racers Body Slides and the 'normal' lazy river Kopiko Wai were closed for annual maintenance but I didn't really care, and of course the Runamukka Reef (get it? run amok) is just for the kids. Onto the slides. Ohno and Ohya drop slides Drop slides that finish a few meters above the pool, with some nice waterfalls. Fun to watch and quite attractive. The nicest feature was the interative kids pool next door with big spinning fountains that would throw water in a giant spiral pattern. Maku Puihi Round Raft Rides I'll get my one moan out of the way early. Yes there are a couple of attractions with catchy sounding names, and I can see they were trying to keep to the theme with these tribal sounding words, but for most of the rides the names they have are just not memorable. Which of these slides was Maku and which was Puihi? I dunno? It's not like something such as "Perfect Storm" or "Mammoth Falls" or "Summit Plummet" where at least its kind of fun and catchy and gives you an idea of what the ride might be like. I guess thats why they have given them captions like "Round Raft Rides", anhow, whinge over. The one that is the big saucer type slide is actually pretty good, even if the saucer is a visual gimmick, since this was quite a fast slide and you rode up on the walls a fair bit on the turns. The double tornado slide is the 36ft model, so its Smaller than the 45ft Tornado at Adventure Park Geelong, but bigger than the 24ft Tantrum Alley at at Raging Waters Sydney. Despite this, it might as well been as rough as the 24ft ones, but didn't really have all the extra turns and helices that come with it, so it felt quite short, but also lacked the signature tornado airtime. ehhh. Te Awa - The Fearless River This is a high speed lazy river, so fast in fact you have to wear a life jacket, which you'd never see in Aus lol. This was great, its fun to power swim along, and there are some big waves, including a huge surge of water that gets released periodically, and happened to go off right as i was in front of the inlet. Woosh! Waturi Beach Bit of a miss. Looks great, but the waves are definitely underpowered. Typhoon Lagoon reigns supreme as the best wave pool in Orlando. I did like how they had a spinning dial on a tower that would rotate to show a wave icon when the waves came on. Taniwah Tubes Take the Temple of Huey from WWW and make it 3x higher and this is what you get. What is also nice is the way rafts have a conveyor, which land on a mezzanine below the start deck. So you only have to carry your raft one flight of stairs, and there is none of that muck around with queuing separately at the bottom for a raft. Another minor grumble, all 4 slides were running and had water going down them, but they only had 2 of 4 open, and yeah they are pretty similar, but one had this intense looking double helix I wanted to try and of course that was the one that was not available and they weren't rotating. The green one was standard raft slide stuff, but the blue ones had a bit more kick, with Proslides Explosion Curves, which are like their take on the constrictor, so you got a little head spin on each helix. Krakatau Aqua Coaster Again, like Supertubes at WWW if you made it several times longer. Im not normally that big on water coaster type slides, because to be honest straight gentle drops in a raft just aren't all that thrilling (though the uphill slighty bumpy LIM launches are fun). I guess i just prefer slides that wash you around a bit and feel out of control. Give me a tornado or a wave any day. These slides just repeat the same trick over and over. Somehow, my head was just at the right height to get hit by every single sprayer that wets the surface, so the whole time I'm squinting trying to avoid chlorinated mist in my eyes. The one big thumbs up I'll give this is the completely over the top theming of the station and the beautiful landscaping around the first couple of drops. Why did they do such massive safety fences? They almost treat it like a real roller coaster in terms of safety. Ko'okiri Body Plunge The biggest and baddest, it's a straight trapdoor drop from the very top of the volcano. This has the fun gimmick of transparent sections a the top, and again at the bottom where the slide passes through a swimming pool, so people can swim right up and apparently watch as you shoot past. Aaaand of course you get water in your face the whole time so can't really see much, and half the drop is in darkness so perhaps you lose the sense of speed a bit. Gave it a couple of goes because that intial trap door release is still pretty cool. The bit passing through the pool is nice on paper, but doesn't really work in practice because physics. If you keep your head above water and try to look at the tube the refraction of light means you end up seeing shimmering instead, though if you put your head underwater and open your eyes then yeah you can see a split second splatter when the rider goes past. Kala & Ta Nui Serpentine Body Slides Also from the top of the Volcano are a couple of turbo tunnel slides with trapdoors (again only 1 was open). This was the only ride where I was given a return time (The whole of 10 mins). The climb up the Volcano is very cool, with the staircase zig zagging through the tangle of slides and supports. The ride down has a bit less water in your face and consists of several very fast turns, so you cover a lot of slide in short space of time. Only did this one once. Honu ika Moana - Turtle & Whale A couple more decent family raft slides. Again with the naming, the blue slide is apparently the Turtle and the green one is Whale, so try and figure that one out. The Green one is mammoth type slide, without any gimmicks, and you know what it was legitmatley one of the best slides the park, it was long, it was fast, you got good wall time, and the straights in between actually work well because they give the rafts a chance to wash around. The double tornado wave is really good too. These rides are heaps of fun to begin with, but having the 2nd drop following from the first is a bit of genius because you get this scary moment where it feels like you could go airborne. Of course its all highly calculated and you get two big airtime moments. Worth a couple rides, especially if you can get a fully loaded raft. Overall, yes I'd recommend the place, especially if you have a multi day ticket to Universal since if you get bored you can go sit on Hagrids or Velocicoaster for the rest of the day. The slides are all mostly better versions of your favourites.
  10. neither the koala research facility nor the rollercoaster were public infrastructure. This has been debated to death. The funding was granted to dreamworld to build and manage a facility that they would have been responsible for ongoing management, costs, maintenance etc. It was then approved by the government to be reallocated to other purposes in the middle of a pandemic. Because a lot of projects were stalled, halted or outright abandoned during Covid, with government funds repurposed to projects aimed at keeping businesses afloat. Whether or not you agree with how the government handled covid, nobody can change how it happened, and nobody can know what would have changed if it were done differently. A public transport service, built on public land, to be operated by the government at government expense, benefitting village without them having to pony up a single scrap of risk, effort or coin is not the same thing. I'm all for G-Link coming to the northern gold coast, but if Village is keen to see light rail servicing the Oxenford property directly, perhaps they could put their money where their mouth is?
  11. Had my first rides on Sky Voyager in July this year and thought it was a great experience. It felt fully immersive and video quality seemed sharp to me, but I have no riding history to compare it to. On one of the rides, we were just about to enter the waterfall when the ride stopped and the lights came on. Turns out someone was using their phone to record the ride. After attendants came over and told them to delete the footage off their phone, the ride was reset and we got to go again. Basically 2 cycles in one.. So there's a trick if you want extra time in Sky Voyager (of course I don't actually recommend)
  12. Almost always. Yeah we've been trying to get our parks to move away from leaving things SBNO, so that alone is enough to disagree with you there. The manufacturer doesn't support it. SFMM - which has far more money to spend than Dreamworld does - is still cobbling together parts to keep theirs running (and not very well, I might add). It's not like an accelerator coaster where theres plenty of installs around that could be retrofit - bringing a company in to design and install a new launch system would literally only benefit two parks in the entire world, one of which was cash strapped enough that they took their old parts to cash converters. No. Nobody is reviving the reverse freefall coaster. It was built for one purpose - to break records. Its a one trick pony and while it hauls ass, that's really all you can do with it - and modern coasters do the exact same thing, but with loops and top hats and all sorts of far more rounded experiences. The ride design is dead and as soon as the last remaining drives die in Valencia, it's done. How many people you reckon drive the M1 after dark? And that's why you're not in charge of a theme park.
  13. Been almost a year since i’ve been here! Thought i’d throw in my two cents.. Surfrider going to either MW or SW is a big plus for either park, but the idea of putting it in the middle of Superman? Awful. When you walk into the park, the first thing you see is Superman’s huge top hat standing tall and proud - it’s the signature entrance and what everyone knows the park for. Why ruin that with a tacky one-trick-pony that will stick out like a sore thumb? Will totally ruin the aesthetic. Sea World is definitely the logical option here.
  14. *Pic heavy thread* Hi all! Whilst in Melbourne, I decided to visit Funfields theme park to wrap up 2022 and figured I’d share my thoughts here. For those who don’t know, Funfields is located in Whittlesea (about 40 mins from Melbourne’s CBD). Opening in February 1985 as the “Alpine Toboggan Park” (that’s right, this park pre-dates Wonderland) it was rebranded as Funfields in 2005 and has seen rapid expansion ever since. The park no longer offers printed park maps, however a large sign containing the map (as well as a QR code that links you to a digital copy) is located near the entrance. As you enter the park, you are greeted with a large outdoor picnic area complete with barbecues. Funfields allows (and even somewhat encourages) guests to bring their own food and drinks and camp out on the lawn (multiple people even brought tents which are also allowed). Turning left leads you to the first themed land in the park; “Mystic Kingdom”, a children’s area with a medieval theme. The area features some impressive theming, including an interactive animatronic tree. The land is home to a series of flat rides for the youngsters, including an SBF mini drop tower, an SBF Airborne Shot, a ferris wheel, carousel, spinning balloon ride and a teacups ride re-located from Australia Zoo (most of which I forgot to take pictures of, opps)! I love the way this operator’s booth is themed. The “Burnout” (formally the “Stingray” from Dreamworld) was also located in this area, but has since been retired to the car park (apparently it’s for sale). Continuing through this area leads you to “Amazonia Falls”, the park’s interactive water playground with a jungle theme. Manufactured by Wizard Works, this attraction is quite unique in that it’s completely solid-state and uses a computer to activate the water effects, rather than relying on the traditional mechanical valve technology most water playgrounds use. This also allows for some pretty interesting effects such as motion activated fountain jets and “TNT detonators” (where pushing the plunger will cause water jets hidden in the surrounding splash pool to suddenly activate, soaking unsuspecting guests). The structure also has a “tipping bucket” of sorts, though it’s not really a bucket at all. Instead the “treehouse” simply dumps water on guests every 3 mins. A smaller, more traditional water play structure by Whitewater West called Birdy Cove is also located nearby. This attraction is designed for children under 6. Private cabanas are available to hire in this area as well. Moving further up the hill, we arrive at the Tiki Bay Bumper Boats (manufactured by J&J Amusements), one of the older attractions at the park, having been installed in 2004. Still as popular as ever. Behind Tiki Bay is the Typhoon, a Proslide Cannonbowl water slide advertised as being the longest of its kind in the world when it opened in 2013. Despite the many expansions and additional investments Funfields have made after its launch, Typhoon still remains one of my favourite slides not only in the park, but in the country! The sheer amount of speed you pick up in the enclosed section never fails to take my breath away. You absolutely FLY through this thing! That combined with the drop into the typhoon bowl itself and the suspense of not knowing if you’re going to complete the final drop facing forwards or backwards creates an incredibly fun and intense ride experience. A must do attraction when visiting the park! Next up is unfortunately the first stinker in the Funfields line-up IMHO, the Splashdown in-ground water slides. A flashback to the old “Alpine Toboggan Park” days, these slides were installed in the 80’s and quite frankly, that’s were they belong. Whilst they may have some historical significance, I wouldn’t mind seeing them be replaced with something a little more modern. Next are Wipeout and Blackout, two slides manufactured by Australian Waterslides and Leisure and installed in 2009. While they may have been somewhat overshadowed by their newer Proslide counterparts, these are still decent, fun slides that are worth checking out (especially Wipeout which lives up to its name. It has a tendency to launch riders over the final splashdown pool, providing a pretty thrilling finale). Now we reach the ride that started it all, the Alpine Toboggan. Despite being installed in 1985, this attraction still holds up extremely well today. The carts were speed-limited a few years ago due to multiple accidents when guests ignored the warnings to slow down on corners. Some believe that this has negatively effected the ride experience, however I was still able to get my cart up to a decent speed and had a very enjoyable ride. Perhaps it differs from cart to cart? Between the Wipeout/Blackout waterslides and the toboggan is a path that leads to the rear section of the park. Following this takes you to…The Voodoo! A very highly themed Zamperla Discovery Revolution. Funfields really went all out with the theming for this attraction and the attention to detail is amazing! The basic storyline is that your are exploring an ancient temple, looking for lost treasure. However, the treasure is guarded by an ancient Voodoo spirit named “Tawhirl”. Signs throughout the queue combined with an ominous soundtrack help to set up the story and prepare you for the experience ahead. Many props (lost items from previous explorers who attempted to grab the treasure and failed) are scattered throughout the queue and around the ride area. I love the attention to detail in this rock work too! It’s supposed to look as if the gondola has smashed through the middle. Then, as you enter the site of the old temple (or board the ride) Tawhirl becomes displeased with your presence and unleashes her wrath, picking you up and throwing you around (the ride swinging you around) to keep you away from the treasure. The ride experience is a perfect balance of being fairly intense, but still something the whole family can enjoy. A perfect addition to the park with simply excellent theming and a well executed storyline. I also really love how the theming from nearby Volcano Beach in the background perfectly matches up with Voodoo’s theming in the foreground here. Seems the park actually thought about sight lines which is pretty impressive! Speaking of which, Volcano Beach is the park’s wave pool and another very well themed area. I think I’ll let the pictures do the talking here: As you can see, it’s probably the most immersive and highly themed wave pool in the country. I absolutely love having the volcano as the centrepiece and that there’s plenty of shade around the beach area to relax in. It pumps out some pretty decent waves too! A cafe is also located in the area offering takeaway food such as chips, burgers and pizza as well as ice creams and lollies. Salads and even coffee is also on offer here (a larger cafe near the front of the park carries a similar menu too). Private cabanas surrounding the wave pool are also available for hire. Behind Volcano Beach sits the newest addition to the park, Supernova! It’s a shame this attraction has been largely overshadowed by the opening of Gumbya’s new coasters, as it’s the park’s biggest investment yet and is by far the best water ride they’ve installed to date. The pacing on this slide is fantastic. From the very beginning of the ride, you immediately pick up quite a lot of speed and navigate the first few turns at a pretty fast pace (this speed is maintained throughout the slide). The “Supanova” colour effects in the tunnel are very impressive and the fact you pass through them at fairly high speed really adds to the experience. Then comes a pretty intense drop into the main tornado (not sure if the drop is any steeper than other tornados, but it certainly feels that way) before taking one final turn and finally ending the ride in the splashdown pool. It may not come across in this write-up, but the slide is actually quite long in length and would have to be one of the most intense water slides I’ve been on (aside from maybe some drop slides). If I was to nitpick though, I would say the most disappointing aspect of the ride was the first “bowl” element near the beginning (not sure what it’s officially known as). I was expecting that you would spin around in this bowl or do something exciting. But nothing really happens. It’s just sort of there and you simply glide past it on one side and that’s it. Not really sure what the significance of it is TBH. Apart from that though, this is a sensational slide overall that is fast and thrilling and not to be missed! Next to Supernova is 2017’s Gravity Wave. I must say, the two slides weaving around each other looks very impressive from the tower. While Gravity Wave is definitely a decent attraction, I do unfortunately think it’s a bit of a one trick pony (at least compared to Supernova). The ride starts out incredibly slowly and meanders around until the main drop. While the main drop is still incredible and definitely worth checking out, Typhoon is still the superior slide overall IMHO, with Supernova beating them both by a mile. Still, having both Supernova and Gravity next to each other works really well and adds to a solid line-up in that area of the park. Next to Gravity wave is the Kraken Racer, a 4 lane aqua racer from Proslide. Another good addition to the park. The park is also home to Thunderdome Speedway, a go cart track installed in 1997 that still pulls in decent crowds today. Heading back towards the front of the park leads us to Treasure Cove, a pirate themed mini golf course. One of the holes even goes through a tunnel! This cemetery area reminds me of Movie World’s Boot Hill. In front of the mini golf is Sea World’s former Pirate Ship, Blackbeard’s Fury. Manufactured by Huss and added to the park in 2009, this attraction still rides beautifully and is well maintained by the park. It even has additional theming that wasn’t present during its time at SW. That covers all of the major attractions the park currently has on offer. All up, Funfields is a very impressive park that is well kept, well run and features a fantastic line-up of rides with decent theming and a great atmosphere. Other factors such as themed audio throughout the park, decent food, friendly staff and great operators add to a fantastic overall experience. I do feel like the addition of a coaster is very much needed to complete with Gumbya, though there is plenty of room for expansion, so hopefully this will come later. The water rides on offer are far superior to what Gumbya currently have though. So they easily have them beat in that regard IMHO. All in all, Funfields is definitely a must do park while visiting Victoria and is easily one of the best regional parks in the country!
  15. To be honest, just switching to padded straps like on Maverick would do the trick IMO.
  16. I mentioned in another thread i'd just returned from a trip to California, and while we were there, we did the Universal Studios VIP Tour. I also said that now i've done it, i'd probably never visit the park again without it, and I thought i'd go into some detail as to why. (Your mileage may vary). I've read some of my thoughts below as i've drafted this, and i'm conscious this comes off like a paid #ad. I can assure you that this isn't sponsored, and i'm just that impressed with the product that i'll happily spruik it for free. I should add that i've included some photos here where i had them, but we mainly just enjoyed the day and didn't take a lot of photos - plus the photos you see on the USH website are far better illustrations of the experience than i could ever do. This is the current link to the experience Pricing \ Costs - First up - the economics. A lot of people said to us it was expensive. Others just told us to do two days in park to save money. We had an extra day planned in our itinerary in case we needed it as we stupidly booked a trip right in the middle of spring break. 1 day general admission is posted at "from $109" and the VIP experience as "from $369" though these prices can vary on the day. I can't remember the day ticket price when we booked, but the current pricing on the website for this friday 14th April is showing $149 for a day ticket. Universal Express is an additional $160 per ticket and gives a one-shot express to included rides, attractions and shows (excludes Mario Kart). The express pass also gives you a one-time entry (without reservation) into Nintendo land. All up, this is $309. You can also add 'early access' to nintendo land - one hour prior to park open - for an additional $20, so your single day entry with these perks comes to $329. On the same day, the VIP pass is currently selling for $489 - an extra $160 on top - however the perks you receive for this additional price are absolutely worth it - and i'll cover these below. The Experience We decided to book our experience first thing - a 7:30 timeslot was the earliest available, and this meant we would have our VIP pass for use throughout the park for the entire day. Our first inclusion of the day was free Valet parking at Jurassic Valet (located inside CityWalk) so we were able to drive into the garage, drop the keys and start our day. Valet runs you $50 per car for the day, so as a single this is a huge value to your VIP experience, but as a group arriving in the same car, the value does diminish somewhat. After clearing bag check, we proceeded to the VIP entrance to the side of the main gate, where our parking ticket was immediately validated, we were checked in, given our VIP passes for the day, and escorted upstairs into a private dining area for a light breakfast (included). Breakfast included pastries, fruit, yoghurt, cereal, coffee, juice etc, and there were several 'travellable' items you could pop in your bag to munch on later. It was on par with a 'very nice' hotel breakfast that you'd pay in the realm of $25pp for. The entire facility was filled with cool behind the scenes pictures, and movie props, award statues, etc. Our VIP host - Donna - met our group of 10 (about 3 different family groups) and took us aside to explain how she intended to run the day, plus usual housekeeping. We discussed what everyone was looking to tick off today, and those who wanted to dine inside Nintendo land were given a QR code to make their reservations early avoiding disappointment. Donna was absolutely incredible as a host all day and I cannot sing her praises enough for the experience she gave my family throughout the entire day. We then set off through the park alongside a second tour group (most groups are paired for some experiences) and shoutout to Michelle who was our other guide that day for her awesome hosting skills also. We passed through the rope-drop-queueing guests with ease, and as the 7:30 tour we got to experience something few people get to see - an entirely empty Hogsmeade and Springfield. We paused for photos before pressing on into the studio tour. Unlike the standard 6-car tour trams, our tram was a single vehicle, well appointed with luxury seats, onboard drinks cooler, and plenty of space for all, and we begun our tour early in the day. While the standard studio tour takes about an hour non-stop, the VIP tour can take more than 90 minutes, as the tour stops at various points to let you step out and explore the sets - On our tour we explored the crashed 747 from War of the Worlds, "little europe" and sets from 'The Good Place' (NBC\Netflix). We also toured the prop department, and did the usual tour experiences including Kong, Jaws, F&TF, Earthquake, etc - although as our tram was only one car long, our driver would sometimes reverse back down the stage to prolong the experience for us. Unfortunately an advertised highlight of the tour - the Hill Valley \ town square set - was closed for filming the latest season of American Ninja Warrior (boo!) I should add that you are allowed to take whatever photos and videos you like while walking the sets - only the prop department forbids photos! After our studio tour, we took a back door entry into Hogsmeade, and bee-lined for Hippogriff. The tour guides are familiar visitors to the ride operators and they immediately cleared a path for our group to board the next train. The hosts try to group the VIPs into as few carriages as possible so they don't add to the wait more than necessary, and it was great to see Ops and the hosts working together to make things as smooth as possible. The hosts waited at the exit to the ride, captured the photocards for on-ride photos and distributed them to the groups on exit. They were great at engaging with each guest about their experiences, their thoughts on particular rides, especially for the kids in the group (3 total). They also carried bags and other loose items, though in hindsight, a backpack is definitely not needed whilst on the tour. We moved immediately to Forbidden Journey, and through clever doors were able to walk right to the front of the line with ease. Again, Ops worked well to accommodate us and we were on in moments. It was my first time riding and it was an impressive experience to say the least. We moved onto Despicable Me (another backdoor trick to get right to the front) before finally breaking for lunch at Moulin Rouge. This place is set up for private VIP dining, overlooking the San Fernando Valley, with chef prepared buffet lunch offering something for even the fussiest eaters - salads, carvery meats, seafood, pasta, pizza, kids options, plenty of sweets and pastry options, gelato by the scoop, hotplate cookies, cooked to order scampi - the works. Plenty of drinks options as well as a charging station with plugs to suit literally any device you can fit in your pocket. I'd have happily paid $50USD per person for this and still think I got a bargain. They even had private bathrooms with luxurious fitouts that were probably nicer spaces than anywhere else in the park! Dining also had guest characters appear (Doc Brown made his appearance during our lunch), and a very generous hour was allotted for us to enjoy our lunch, relax, and decompress from the bustle of the park. Some of our group took the extended break to ride Simpsons, and returned about 10 minutes late to the meet up point (don't be that guy). We met outside Secret Life of Pets, and again, a very secret backdoor put us right to the front of the line. (Many of these backdoors can't be used without a host present). Given our early start, our lunch had concluded before midday and so by noon we had done everything topside other than Simpsons (we'd be skipping this during the tour but were free to come back after our host had finished for the day). So it was time to head down the hill. Coming down the hill it was clear the spring break crowds had arrived. (Remember, this was only just midday - it got more crowded by mid-afternoon). We quickly hit Mummy, Transformers, and Jurassic. Everything continued to be an absolute walk-on despite the ever-lengthening queues around us. The tour provided a plastic poncho for Jurassic, though it was a hot day and not really needed. We ticked these off, again our host captured our ride photo for us and had it ready as we exited, allowing us to move onto the next experience. Now, by this point, I think you'd have to agree that it's a finely balanced thing as to whether this is worth the extra $160. Sure, it was a great lunch, and the parking and breakfast adds some value, but as inclusions, it's still a little short unless you can put a value on the walk around experiences in the backlot. If you'd put a price on these extras and charged them separately, some folks would happily pay them and some wouldn't, so at this point, the VIP is not for everyone. Until this point. Donna explained that Nintendo Land was the one challenge to her job. That for all the express, vip, special doors, Nintendo was still too new, and too busy to be quick. She explained that on quiet days, she can get her group into Mario Kart in around half an hour, but that she had had it take longer than 80 minutes. We were stood outside the exit to Transformers, and at this, curiosity got the better of me, and I started a stopwatch. Donna lead us from Transformers to the 'queues'. This morass of people were queueing to get admission at their reservation time. every half hour, another group would add to the queue. Beside them, the express lane. These were the folk who got a one-time entry into the land once per day. they were being admitted only as fast as they could be scanned in, by a single express lane operator. Then there was Donna. With her hand raised in the air for our group to follow, she marched confidently through the masses. Politely but assertively weaving through the groups, picking her path well in advance from years of experience in theme parks, the cast manning the scanners recognised her coming, and cleared a path for us the last few metres. We paused only long enough to be scanned into the land, and then proceeded straight into the Warp pipe. We came out the other side to be smacked in the face by how incredible the land is, (and how full of people it was). Donna tells us that the land has had to be evacuated twice today (once because someone in the MarioKart queue pulled a fire alarm) so it's busier than usual. and you can tell. We head straight into Mario Kart, sidestep a small barrier and we're into the express lane, rushing past miles of switchbacks in a blur barely long enough to register the theme inside each room before pressing on. And here is where we start to see why it takes so long to get through the ride. It's been about 6 minutes since we left transformers, but now we hit the first pre-show - how the gameplay works. Its unavoidable (and necessary to enjoy it) so we stall while we wait for the room to fill and the pre-show to play. Donna passes down to our group not to stop in the next room for helmets - she will have them for us and we need to press on into the next queue area. We do so and skip another good chunk of humanity all trying to collect their mario hats. We pause again on the stairs, and she passes out the helmets. We can finally see the load station, and we're close. As soon as we round the corner, Donna waves to an op on station, and again the path opens before us. Next minute we're on the ride, and its over before you know it. We unload, and exit Bowser's castle. It's been 46 minutes, and Donna has excelled at her job once again. On a day when Mario Kart was posting a 180 minute ride wait time, 46 minutes to enter the land and get off the ride was insane, and more than makes up whatever dollar value you felt was lacking in the pricetag for this experience! At this point in the day, our tour is over. Donna has seen us get onto every attraction in the park except The Simpsons, and it's barely 1:30 in the afternoon. Before leaving, Donna recapped with every party the things they had wanted to get done on the day, and confirmed these had been done or that plans were in place. She provided showtimes for Waterworld, the light show for Hogwarts (and even mentioned showtimes that were not advertised, but would happen today due to the high crowds). And at this point, I was satisfied we'd had our money's worth. But it wasn't over yet. The park is open until 10pm, so we have more than 8 hours left in our day to explore on our own. She has shown us every special entrance we can use (and even a few special code words to use in places like Ollivanders) to skip the line. Unlike the standard express pass you can buy with your one-day ticket, the VIP pass is unlimited express, and you can literally marathon the same ride all day long without waiting if you chose. The rest of our day was largely free-play. We knocked Jurassic and Mummy out a couple times, and spent a bit of time exploring Nintendo land \ Mario Kart. We headed up the hill to do Simpsons, and then went back into Hogsmeade to do Hippogriff and Journey a few more times. We wandered around the upper lot just taking things in, shopping and taking some photos before Waterworld started. Although we still had several hours left, we were heading out the gates around 7pm, happy with the day we'd had and without needing to spend the additional 3 (increasingly freezing) hours in the park. (LA was seeing an unseasonably cold spring, and there was still snow on the nearby mountain ranges). Valet collection was also painless and quick and we were back onto the freeway in no time. So ends the VIP experience review! _____________________________ **I do want to add one thing - my Son had had a popcorn bucket at the park he'd been asking for most of the day. I'd gotten it before Waterworld, but we had stopped at the photo counter to ensure all our photos for the day were captured. Somewhere along the way it had gotten misplaced, and only missed once we were at the Valet. It had been the one thing he had asked for that day, and not wanting to disappoint, I went back into the park to retrace our steps, but neither the photobooth nor the main Universal store had seen it. I tried to see if I could just buy another one but they all appeared to be sold out. The Universal store directed me to guest services, and I walked in not expecting much. The GS cast member who greeted me was great. Admittedly we'd had a long couple of days and I got a little emotional about this damn popcorn bucket as it was the one thing he'd liked and asked for as a souvenir. The GS cast (I'm appalled I cannot recall her name) brought me into a waiting room, got me some water, confirmed exactly what bucket it was, and then left. In less than ten minutes, she returned, with a replacement item in hand, as well as a giant bag of freshly cooked popcorn. We'd been at SFMM the day prior and experienced really poor service all round (which is kinda par for the SF course) but I honestly hadn't expected Universal to go this far outside of the VIP experience and this gesture by the GS cast member genuinely surprised and touched me. All round, while I still think Disney's long standing attractions have got Universal beat - the gap is far FAR closer than it ever used to be. However on levels of service - Universal (in my opinion) is now beating Disney in terms of simple guest experience. At some point, i'll get around to putting my thoughts down on the other parks we visited (this has taken at least 2 hours already) but overall I couldn't be happier with our time at Universal and will gladly pay the same again to have that level of experience, but I added this last point to demonstrate that Universal's service extends beyond the premium payer into a level that they genuinely care about each and every guest's experience in the park, as it should be (and to the nameless GS cast member I cannot remember the name of, thankyou again for saving our day!)
  17. That plot of land that's cleared where the Lazy River is should stay reserved for White Water World. That's the only place left they can expand. Dreamworld has a few areas that they can still expand into without using up that location. I really don't want to see a Power Splash in the park, It just seems like a one trick pony which I feel given the past of Dreamworld would be a step back. I strongly think a good family friendly water ride like a decent log flume would be great for the park. If Sea World didn't already have Storm I would have loved a more extended version of that TBH. I Feel that kind of ride should be the next attraction they build from the ground up. Then something to fix up the ABC Kids area would be my next priority. If they re-routed some footpaths they could probably utilise the space Big Red Car took up, and the space where the Tower of Terror queue stood to make a decent sized dark ride. I mean you could even take up the space that the Wiggles Fun Spot uses too. Once those 2 attractions are done, then I'd say the park would be due for another decent thrill ride. I'd love to see one of the new Vekoma Flying coasters like the one at Phantasialand open up in the park. I'm not sure what this ride costs, but I'd say it's cheaper than the B+M Variants and it looks to be a damn good ride and something that's not seen in Australia. Honestly, if they hadn't just done up the Motocoaster that land would have been great for a new coaster but I don't see it going anywhere now for at least 10 years since it just got new trains.
  18. You theme it to the scene where Henry is driving around with the helicopter chasing him. You have the trains be like cars, and then do the ol Superman Escape trick and have a helicopter on the back. The park could charge extra if you wanted to be in the helicopter seat.
  19. I also had the chance to do Cosmic Rewind - and let me just start with - visiting Walt Disney World now sucks. It's very expensive, and requires heaps of planning etc. I only had time to visit for one day - which cost over $300 for a park hopper, which you can't hop to 2pm.. etc .. just really stressful and not a great experience - Universal is a much better option. Anyway my day started at 7am at my hotel, anxiously refreshing the app to get a boarding group for Cosmic Spin - I got one - but the 660 minute estimate was disheartening... then this I obviously had plans to be not be in Epcot at 6pm. Anyway once the park opened - I did Mission Space (I still can't believe a ride that pulls that many sustained G's exists inside a disney park) then Test Track SR then I got this The queue building is amazing There's a middle section that runs videos which sync up with several double projection screens - along with holographic type displays (spinning leds) There's 2 preshows, one which employs the fake room trick like Posidens Fury - after that there's a safety video (wow!) which explains the boarding process You end up on a ramp between the two load stations I found the joins between the trains pretty interesting The ride experience is incredible - you start with a reverse launch (the train is technically launching fowards - but the cars are rotated backwards) - from then it was sensory overload - the projection parallax effect is bloody bang on - then you do a helix around planet earth.. it was just such a brilliant ride - basically Space Mountain 2.0 with a banging soundtrack. Would love to do it again... but I couldn't.. the paid lighting lane option ($25AUD, cheaper than the MW/SW offerings) was sold out. It's exactly what Epcot needs, but would be great in Magic Kingdom.. if that makes sense.
  20. Awesome, right after I booked a trip down to ride it from the 9-15th. Superman Escape out too: just waiting for Steel Taipan to announce its scheduled maintenance on the same set of dates to complete the hat trick of coasters I'm visiting specifically because I haven't had the chance to ride them yet.
  21. It's trick advertising I'd expect at the Ekka or RES not a theme park.
  22. Some commentary has been added: "Temporary closure for minor rectifications and enhancements" I guess we'll see how temporary this closure is but really underlines how valuable soft openings/technical rehearsals are for new rides. Sea World should at least remove the "Leviathan - Ride It Now" branding from their homepage until the ride is back up. It's definitely misleading and as much as VRTP love money I have a hard time believing they're deliberately trying to trick people into coming to the park only to be disappointed.
  23. The new show is the worst OS show I have seen. OS tried to one trick pony it with its projection mapping and forgot about the rest of the show. A bit like what happened to SD. It strange don't you think that even though he wasn't the GM of SW he was the face of SW.
  24. Happy Halloween is BACK on select nights this October and more SPOOK-tacular than ever! Enjoy all your favourite fang-tastic activities like trick-or-treating FREE with entry for children, Belinda's BOO-tiful Costume Competition, frightfully good food & entertainment, Count Kenny's Mystery Mansion, Kid's Haunted Hay Maze and so much more! Tickets for this year's Happy Halloween are now available, so get in quick to secure your spot! Need extra tickets for family & friends? Use your pass details to access discounted tickets for only $39(normally $49)!
  25. Organisation - entry was smooth and efficient crowd management - everything spread over the entire park which stopped bottle necks entertainment - was fun, constant, livelg atmosphere - lots of thematic choices that added to the park free trick or treating (albeit a little more basic than other years) was still great for the kids food options/service - everything food wise was open, plus some additional outlets which meant lines were short and service was good. Much better then a regular weekend daytime visit Having DW wildlife open was great, as mentioned, as it spaced out the crowds vintage cars running a spooky theme was fun and different Not sure how to answer that as value is subjective. For a family, no doubt. On what you can get done without the need for fast passes etc, sure. It’s obviously targeted at the family market though.
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