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Showing content with the highest reputation on 15/12/18 in all areas

  1. This is detailed play by play of the ride for those saying reviews are vague. Spoliers. Timestamps from this video (old ride) may help explain the segments I am referring too (apologies for linking a video source, it is not mine it is from theme park review) Queue and loading station are exactly the same. So out of the load, the sliding doors we are used too were not working, just stuck in the fully open position. Turning the corner physical Scooby is gone (0:24), but you're greeted by familiar suits of armour on either side of the track as physical pieces, however, on my ride, this scene was very dark. At the end of the first straight, there is a large blank wall the lights up when you approach it showing the monsters from the first Scooby film (0:34). Most of the next section is very much the same as the video with rebuilt physical scenes and props, and the axes are still present for the photo section. Next new addition is at the (1:02) mark of the video where instead of the mirror, projection mapping and a camera is used to display your car and faces on the wall, where a monster jumps out from behind the car, this is very cringe and poorly animated, even pixelated, the mirror would have been a better scene. Next going into the lift there is new props on the left and right of the track, green tiki heads from memory with some lights on them. Once in the lift, you notice it is completely covered in TV screens, which once both cars are loaded, show scrappy doo in his tiny form. Then once the lift starts moving up Scrappy transforms into his large muscle scrappy form from the movie and moves around the screens. The train rolls back into the drop and onto the rotating platform (1:55), this platform is now enclosed with a box just around it, inside are lasers and lights and a VERY loud noise effect. The next portion of the ride is pretty lackluster, the red strips from the walls are gone, there are very few lasers or effects in the room generally. The spider is still in place and there is now what seems the be the big cauldron from the movie, sitting on the ground in the middle of the room. On the two drops in the laser room, there is added light and sound triggers at the bottom of the drops, but nothing too special. After the laser room, you go into the previously last scene at (3:10), this room is pretty much one big screen with monsters on either side and the large disco ball from the movie that is used to shine light onto the monsters destroying them. The timing was a bit off on these when I rode, so you didn't actually get to see the monsters blow up but maybe that will be fixed (again this animation is pretty poor and seems rushed). There is now a new last scene as physical sets and a small screen has been added at (3:22), the whole left wall has tiki heads and lights on it, and at the end of the straight there is a screen that says tiki lounge I believe, and a voiceover says thank you for riding. Now I might be mistaken here, but I actually don't recall seeing an animatronic or animated version of Scooby Doo anywhere on this ride, which is pretty disappointing, but considering how poor the animation on the monsters is, they for sure would have butchered Scooby if they had tried. As I mentioned in a previous comment, it is definitely an upgrade from the dark empty space its been for what 2 years now? And obviously it needed fixing due to new regulations, but I can't help but feel it was rushed, and more time spent (mainly on the animation) could have made this a great refurb. However, the fact they retain a lot of original physical scenes and props is great and still feels a lot like the OG Scooby with a few new cool pieces as well. I also like that its kept with the story from the film even more so than OG Scooby did with the same monsters, and the Scrappy Doo feature, but I cant help but feel like kids these days would not have seen the Scooby movie from 2000 and might not get the story like we would? It's no Disney level dark ride, but definitely still worth a ride or two.
    5 points
  2. I am going today to hopefully ride will post it it’s open when I get there this morning 👌
    2 points
  3. Yeah, you can. I was literally there 3 hours ago.
    2 points
  4. That's hardly fair, I don't think I'm the only person that's a bit disillusioned with the direction of Dreamworld in recent years.
    2 points
  5. Why are all the reviews so vague? "Oh it's mostly the old ride with a few new things". Yeah we knew that....
    2 points
  6. They’re in technical rehearsal, what’s there today clearly isn’t the final intended experience. I’d expect most of the effects to be sorted out over the coming weeks, as is fairly normal for new rides. It’s great to see the theming back in there, though I agree that the animations are reminisicent of a Playstation 2 game. The wild mouse room will look great once the mapping is working properly.
    2 points
  7. Even for $80 I'm not looking at renewing, the family has been bored of DW for the last 6 months.
    2 points
  8. Not quite as much of a mess as @Slick has portrayed. Just to counter and clarify. Nobody was pushing anyone, VRTP staff clearly said the ride wouldn’t be operating yet prior to dropping the rope. The ride closed sign was there immediately after rope drop, and staff at the front of the ride.were informing guests it would open at some point today, would likely be a couple of hours. People were suggested to try other open attractions but nobody was prevented from waiting around. Staff were around answering queries until approximently 11:05 when matinance staff exited and it appeared closer to opening at which point they were at the usual entry host position at the top of the stairs. At this point the people scattered around the entry point formed a line and a crowd quickly built. A staff informed the line to move to the side of the path rather than block it. This photo was taken at 11:10
    2 points
  9. Pre and post disco room there are what I would call moderate new effects. Quite good but after such a long wait I was hoping for more to be honest, and some of the effects were a bit repetitive. The only way this might be good is if they're somewhat random, and you get different effects each time you ride. That's possible, but we'll see. Disco room has a couple of new lights but really I was expecting a lot more there. Overall, in my opinion, 6/10 on a scale of how well they've done (compared to how well they could have done). Still a very good ride, but could have been significantly better!
    2 points
  10. Sydney New Year's Eve revealed on the 6th of December that Luna Park Sydney's Ferris Wheel will feature as part of the event for the 1st time. Like with Vivid Sydney, they are making the most of the lighting upgrade to The Ferris Wheel. From the Sydney New Year's Eve media release:
    1 point
  11. Well if that's what Liz considers rude she'd better stay away from this forum. It gets a whole lot more rude than that!
    1 point
  12. You know what would've fixed this ride? Having a projects team again.
    1 point
  13. I will say your comment to Liz was a tad rude Push, you ain’t no angel yourself now. Let me apologise for Push @liz.wis, he’s the town drunk. Seeing this building come closer and closer to completion, it really just looks like they pulled the facade design straight from what was planned for the south bank Brisbane attraction before it fell into the oblivion. It would fit right in at Southbank..
    1 point
  14. It’s a shame these guys aren’t thinking about the poor sharks who are also being exploited. Come on Justice for Captives, let’s do something about the sharks!🤫
    1 point
  15. Here are some more videos (even though they are mostly not from the 1980's or 1990's): Tuesday the 14th of January 1997: Sea World's Research & Rescue Foundation Rescuing & Rehabilitating A Dugong (Channel 9 footage): http://www.aparchive.com/metadata/Australia-Endangered-dugong-rescued-off-beach/218b8dfcc7d41f6a1fccb23f3e446a03 Wednesday the 17th of March 1999: Wonderland Sydney's Bush Beast & Triple M's Whirl Till You Hurl (Channel 9 footage) - http://www.aparchive.com/metadata/AUSTRALIA-ROLLERCOASTER-RIDE-RECORD-ATTEMPT/b36e90b2c8f00d9d5c0a0eb645e18596 Tuesday the 26th of December 2000: Sea World's Polar Bear Shores opens (ABC footage) - http://www.aparchive.com/metadata/AUSTRALIA-GOLD-COAST-POLAR-BEARS/1ec48ef3f6b7105254dcae23a8859e0c Thursday the 23rd of November 2001: More polar bears arrive at Sea World's Polar Bear Shores (ABC footage) - http://www.aparchive.com/metadata/Australia-Bears/0dd8493335af574ee78247f9f655a113 Thursday the 26th of September 2002: Incident during Sea World's Ski Challenge (Channel 9 footage) - http://www.aparchive.com/metadata/Australia-Ski-Accident/171afe9b07b18637f665c50fec77045a And lastly, see Luna Park Melbourne during it's golden era (I don't know if it's still there but the mountain theming surrounding the rollercoaster is pretty good for it's time): Monday the 6th of March 1933: Luna Park Melbourne's Scenic Railway (British Movietone footage) - http://www.aparchive.com/metadata/Luna-Park-Provides-Fun-At-Melbourne/654d38c6fc3d48f7b34412c2535f91d0 Can someone verify that the footage above is of Luna Park Melbourne or it's Scenic Railway? The Scenic Railway has a rather simple layout and this footage shows a more complex layout.
    1 point
  16. Been on it a few times today. It’s not a massive change that’s for sure but some nice touches.
    1 point
  17. Early last year, I posted links to videos of Dreamworld & Wonderland Sydney. However, those links don't work anymore. Don't worry - here are new links (with some new videos!). The previous videos were from ITN Source. These new videos and links are from AP Archive: Monday the 24th of July 1995: Sea World (near the former Adventure Island) & an Australian-Austrian Choir (Channel 9 footage): http://www.aparchive.com/metadata/Australia-Austrian-Choir-Perform-With-Dolphins/3839915ec459dea2da9bb207b632d3b8 Thursday the 23rd of January 1997: Dreamworld's Tower Of Terror opening (Channel 9 footage): http://www.aparchive.com/metadata/Australia-Fun-park-Dreamworld-/fa806bcbb651f4438688232e7e547f5c Thursday the 23rd of January 1997: Dreamworld's Tower Of Terror opening (Channel 7 footage): http://www.aparchive.com/metadata/AUSTRALIA-WORLD-S-FASTEST-AND-TALLEST-ROLLER-COASTER-OPENS/c065ed6e142c0dea8faad5e0d81967e4 Wednesday the 29th of January 1997: Sea World's Rescue & Rehabilitation Foundation Rescuing & Rehabilitating A Dolphin (Channel 9 footage): http://www.aparchive.com/metadata/Australia-Dolphin-rescued/b4a1bbf366d11414d3ee84377caa400e Wednesday the 11th of November 1998: Dreamworld's Tiger Island (Channel 7 footage): http://www.aparchive.com/metadata/AUSTRALIA-RARE-WHITE-BENGAL-TIGER-CUB-SHOWN-TO-PUBLIC-V-/af952d2cbf4eaeb1b66bf8b75620d497 Friday the 26th of February 1999: Wonderland Sydney's Bush Beast & Triple M's Whirl Till You Hurl (APTN footage): http://www.aparchive.com/metadata/AUSTRALIA-ROLLERCOASTER-ENDURANCE-RECORD-ATTEMPT/c9905e995dbda8174eae2b19a699af34
    1 point
  18. Most likely which is good so people actually get new passes. It’s cheap aswell if you already had a season pass. It is 80 dollars to get a new one which would cost you 150 at Movie World.
    1 point
  19. I was there and am in some of those photos I’m sure so am just giving my perspective and some facts. Staff informed guests they were not allowed to que prior to rope drop and I did not witness anyone pushing in front of others from 9:49am when I arrived. Not eventually, it happend quickly. Considering the ride was still cycling (not ready for guests) when everyone was admitted into the que I think it shows MW did notice. I agree that the marketing could have been better but operationally it was not as much of a mess as your post portrayed in my opinion.
    1 point
  20. Considering we saw the instagram post of the projection mapping scanning equipment up near the turntable, it's a surprise to hear there is no changes up there?
    1 point
  21. A couple of folks have kept me up to date who are down there for the opening & suffice to say they've absolutely bungled the opening of a much hyped "new" attraction. Firstly, their website still lists the ride as under maintenance. Despite this, they're very much marketing it as open. Not a great start from a communications perspective. So how has real world operations been this morning? Literally no crowd control prior to that section of the park opening. Folks were pushing in front of other folks trying to get to the front of the "rope drop" to line up for Scooby. Scooby is still not open (as of 11:07am) and wasn't open when guests tried to enter the ride after "rope drop." Staff were turning folks away & not allowing guests to form a queue outside the ride which i'd imagine would be super frustrating for those who turned up early and waited. The exit shop opens shortly after 10am and was telling folks it'd be open in the next 30 minutes, adding to the confusion of if the ride will open at all and when. Staff put a "ride closed" sign at the top of the Scooby entrance and an awkward mess of people stand at the front of the ride. No staff accompanying the sign sending more mixed signals about the ride. Despite Scooby Doo having an outdoor switchback queue-line that's mostly in the shade, as of 11:10am staff are ignoring guests and a messy-huge queue line is forming in the middle of the path. Staff haven't updated guests as of 11:15am despite there being a staff presence. Despite this, there's a staff member handing out Fast Photo passes. IMO - how do you stuff up the most basic level of crowd management on opening day? 99% of other theme parks have their supervisors create a plan of attack to ensure every guest is looked after - hell, even retail outfits like Apple hand out water and speak to every customer individually to ensure everyone's in the loop, but here we have Village saying it's open on social, but it's not on the website, but it is in park, but maybe not if you talk to some shops?! I really hoped they learnt from when they bungled the Rivals opening. Guess not.
    1 point
  22. They've just plugged it on Facebook as opening today too.
    1 point
  23. The sign is up, and does now include "next generation" Aiming to open 10.30am.
    1 point
  24. Just spoke to guest services it should be open today, it’s testing at moment but i was told to call in 30 min to confirm it’s 100% open will let you know
    1 point
  25. Yeah sorry, I meant on superman you can See DC’s 2nd train getting maintenance
    1 point
  26. Luna Park's future recipe is pretty simple - less time whinging, more time making it the global icon it actually is.
    1 point
  27. Back to SkyVoyager, this shows how it's going to tie into the coffee shop next door.
    1 point
  28. @Skeeta They're referring to it as a 'terminal' and telling you to check for 'departure updates'. But even this speaks to my point about Dreamworld not being able to pick a theme and stick to it. They can't even be consistent within a single ride. They have a Stark-Trek inspired logo, A rocket-man TV commercial featuring remote Australian landscapes, a building themed to an airport terminal, all dumped into a Victorian-styled Main Street. The whole concept is a complete mess because Dreamworld have been lazy and not given it anymore thought than 'let's theme our high-tech 'flying' ride to the concept of 'flying''. When no one is providing creative direction for the park or for the individual ride, everyone involved just starts slapping their take of the 'flying' concept onto the ride. I don't care if DW want to make changes to the park's aesthetics and style, but those changes should be an improvement and be consistent - working toward a larger vision for the park. At the moment every single ride, store, attraction and show seems like an isolated 'project' implemented by different people working in silos. It is just my opinion, but I believe that DW needs to hire a creative director whose sole job it is to start overseeing this stuff. This ride is supposed to be a major, multi-million dollar tourist attraction. Ask yourself if you think people are going to want to stand outside of this building and take a photo of themselves to share their experience and memories on social media. If the answer is no, it's probably the wrong design for a theme park.
    1 point
  29. WTF, it looks nothing alike.
    1 point
  30. Uptick in ticket sales at Sea World today - https://www.brisbanetimes.com.au/environment/conservation/animals-are-not-entertainment-seaworld-cancels-dolphin-shows-after-protestors-invade-pool-20181215-p50mhu.html
    0 points
  31. Screens and animations were cringeworthy. Lights werent working on most of the original animatronics. Pretty dissapointing.
    0 points
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